Warshield73 wrote:Colonel_Tetsuya wrote:As it stands, though, RAW, Palladium is Super Old School. 90% of your characters are likely to have no attributes that give bonuses.
I think rolling the attributes during character creation is the biggest areas of house rules. I have never seen a group just roll the number of dice without some kind of chance to improve the attributes. weather its rolling one extra D6 and throwing out the lowest, re-rolling 1's, Being able to re-roll your attributes a set number of times before you are stuck with the last set.
I really love how the attributes were changed in the new Robotech where players chose the attribute track they wanted and would get one super attribute that is usually 20 or above, another that is 16 to 20 area and then all the others are just above average 9 to 15 range. I have started using this basic set up for all of convention pre-gen characters just to make them more interesting to play.
Yeah. I've always done:
If N= number of dice rolled
and S= the number of sides
bonuses and multipliers aren't counted and applied only to original roll after exploding dice is considered
so in 3D6 N=3 and S=6
Now here we go
humans usually get 3d6 + a bonus dice if the roll is 16+ all other creatures that have a 3d6 stat can also benifit from exploding dice... however, anything different you get nothing.
I say roll the NdS and if the sum is greater than (N*S)-N you roll a bonus die (+1S) if that = S roll another +1S. Continue until the roll <S or you've rolled a number of bonus die =N
So a human's first bonus roll is anything higher than (3*6)-3 [16+] and with two sixes on the first two bonus die they can effectively get 6d6
If I'm feeling magnanimous players roll +1S with the first roll and remove the lowest die. If I'm planning on it being a tough ride reroll 1s.
But now creatures with 2d4 can roll bonus die if they roll higher than a 6. If they have 2d4+2 or 2d4*10 it is still higher than a 6 as the modifiers aren't considered until after the roll.
1d10 has to roll higher than a 9
Some have said this would break the game but if people actually follow the die roll and don't make up numbers then the chances for
3d6 to get
+1S=18% ish
+1S2=3% ish
+1S3=<1% ish
10D10
+1S=11.12%
+1S2=.99%
+1S3=.13%
+1S4=.01%