Mack wrote:I agree that there niche uses for this spell, but given the limited spell selection of a Warlock I can't see any of them making this spell a higher priority than others available.
Except I think its more of niche objection to rate the spell against those clad in EBA (or EBA-level or better protection) given the members of the population who would actually have EBA+ protection. As I said this is more of a "terror" spell than a "combat" spell, so it requires using it against the right type of opponents or waiting for the right time.
I think for a player/GM to make any spell(s) (or even Psychic powers) a priority over others for their character(s) means they have an idea of how they want to employ the spell(s). So while a typical Warlock might pass X-spell over, that doesn't mean there aren't atypical Warlocks who have a use for it.
Mack wrote:I never claimed a 1st level character could cast it. I listed the odds "prior to any bonuses (for either the caster or the victim)." Yes, a 6th level Warlock has a +2 to spell strength, but that does not materially affect the outcome for this spell. Against a first level human, the victim survives 65% of the time. A third level survives 92% of the time, and a fifth 99%. And that's without any save vs magic bonuses.
No, but you assumed a 1st Level Character was casting it if you ignore bonuses for the caster. Warlock's can not take this spell until 6th Level, a non-warlock might (I don't know off hand, Fusionists can't even take the spell), and if the caster is essentially a Rune Weapon it will be of a specified strength.
There are two rolls that determine how lethality here: the save vs Magic and the damage to Hit Points. Save vs Magic situation isn't influenced by level for the defender in most cases, just the caster.
Surviving Hit Point damage favors higher level characters yes, but taking any type of Hit Point damage should be a concern (and it is in the text for all practical purposes). There are Optional Rules about taking significant Hit Point Damage causing side effects. Rifts Main Book pg11 had optional rules for this (printed in other Main books too IINM). RCB1r sort of has something similar pg21. RUE is absent something like the two previous but on pg288 could be seen as requiring a victim of the spell to seek medical care (or take additional damage of 1HP per minute) and pg354 doesn't dispute this (though it allows upto 10 HP to be "non-critical").
Mack wrote:Let me put it this way: If we sat down to build a Level 6 (or higher) Air Warlock, how many of us would pick this spell as part of our limited repertoire?
Personally it would come down to if it was a PC or NPC, and what I wanted to do with said character.