As the Rifter variants (and the Ninja TW in Rifts Japan) were based on the original Techno-Wizard, and bore the same limitations, it would make sense to update them to be more consistent with the RUE techno-Wizard, including skills, P.P.E., and bonuses. Those classes were never particularly overpowered to begin with, and are actually a bit underpowered by current standards.
I think the only rule changes to be aware of are the ones that affect everybody, e.g. that all Rifts characters now choose their secondary skills from the same list, new skills have been added to the game, base S.D.C. is determined differently, etc. Also, you may have noticed that the rules (and costs) for constructing TW devices have changed significantly.
While not necessary, you might also want to check out Arzno (WB28) for new and revised TW devices based on those which appeared in Rifter #2.
A TW 'Edition' Query
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- Tinker Dragoon
- Supreme Being
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Re: A TW 'Edition' Query
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning