SkyeFyre wrote:keir451 wrote:@SkyFyre, The problem is how do you determine range in a setting w/out effective distance measurments. It all basically boils down to who spots who first and how the dice rolls. I've taken 1st level P.A. characters/DB characters in Body Armor against Archie's Shemarrians and his other bots and found that in comparison they're about equal to any other person in body armor or P.A. Plus every time I blow the head off a Robot they've got a nearly 90% chance of shutting down. Basically I've learned thru gaming NOT to trust what the books say something can do because invariably the players will rapidly disabuse you of that notion.
I'll grant that Archies weapons have greater range, but in the end it literally comes down to how the players react and how the dice roll.
1. This proves my point about nitpicking.
2. Every time they blow the head off a player they've got a 100% chance of being dead.
3. Are you playing the robots like level 8 advanced pieces of machinery? or are you running them like mindless drones?
I've had a single A-63 mess up 3 players pretty badly before going down. I don't just have mindless drones. A-63 likely has a decent processor, plenty capable of multitasking. I would say one routine would be constantly scanning for threats. (My completely made up statistic of...) 90% of the time I would say that the 'bot would spot them before they would spot it.
I agree that it does boil down to dice rolls, but when the 'bot can take 190% more damage than the opponent, has a greater range, and a speed of 200+, I'm pretty inclined to say that any humans facing off against it are dead.
True every time the Robots blow the head off of a human the human IS dead.
Yes, I play the robots as level 8 NPC's. It's reflected in their stats. Sure the 'bot is much more likely to spot them before they spot it. But once the combat ensues it comes down to who can inflict the most damage in the shortest amount of time.
I don't see it as nitpicking, I'm just pointing out that while the books give us ALL this great info, it's hard to use that material effectively at times.
Everything comes down to the GM's call. WE, as GM's, "decide" that the "distance" the robot is firing from is its max range because unless we have a scale map and figurines (not impossible just a pain to do
) everything is rather arbitrary.
I also factor in a lot of things, like terrain, kinda hard to go 200+ when you're in a dense forest. Tho' that adds to the possibilty of "missing" a shot. Generally "flavor text" for the combat, it means you or they hit something else instead as your opponent dodges behind a rock or a tree.
In the end it comes down to what I've experienced vs what you've experienced. Our experiences hold true for us individually but not together.