BookWyrm wrote:Picked up Rifter #50 today, along with Triax 2, Dimensional Outbreak & Dyval. Much reading to do
You're going to be busy my friend.
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BookWyrm wrote:Picked up Rifter #50 today, along with Triax 2, Dimensional Outbreak & Dyval. Much reading to do
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
Sureshot wrote:I bought mine yesterday and like all of the book. My own complaont is that I would have preferred to have the entire Rifts Vehicle article. I would have left out the comic strip and included the entire article.
Warwolf wrote:Sureshot wrote:I bought mine yesterday and like all of the book. My own complaont is that I would have preferred to have the entire Rifts Vehicle article. I would have left out the comic strip and included the entire article.
I imagine there's more than four more pages to that article.
Jason Richards wrote:Thoughts about the Teke Freak's Hammer/Crush abilities:
First off, the Teke Freak is a beast. No doubt about it. Beating up on mechanized squads is what he does best. That said, none of this was really put through the wringer, so this is definitely a dry run for what will appear in Psychic Storm. Also, let's make no mistake about this: balance between character classes is for suckers. Dragons should be more powerful than villagers, Godlings more powerful than Mystics, and the Teke Freak is just what the name says, a freak. His powers skew very high-end, and it might even be over the top, but what I REALLY didn't want in this article is another crop of characters that all have a bunch of 4D6, 5D6, or occasionally the 1D6x10 powers picked from the same rehashed list of psychic abilities that have seen print in every Palladium book for 20+ years.
What I do strive for is internal consistency, in that the Freak's powers should line up logically when looking at ISP cost vs damage and all of that. Low-powered abilities with very few effects shouldn't cost much in terms of ISP, and more powerful abilities should be less efficient in their use of Inner Strength. Looking at it now, Hammer could maybe be bumped up a tad in ISP cost, but Crush should probably go to 30 ISP. Before Psychic Storm gets underway, I'll definitely take a closer look here and see what needs to be tweaked. When I find something that I will ultimately change in the canon, it will be up on my website as an errata for free download. That's just how I roll.
I don't think the overpower is horrible, though. The ISP cost is already fairly high, which limits the number of times the Freak can use his strongest powers. Also, don't underestimate the impact of the relatively short range of the Freak's powers compared to those he is likely to run up against.
Another thing to the specific example given that Crush can do 6D4x10 per attack at 7th level. That's to the exclusion of developing other Complimentary powers, for one. Plus, 7th level is pretty far advanced, particularly in Chaos Earth. The point is still well taken, though, and it should probably be knocked back one notch and, as I said, get the ISP cost bumped up to 30.
Good thoughts, though. As people roll up these characters and use them, be sure to update me so I can take your play experiences into account.
But, no thoughts on the other classes? I love the Charismatic as a villain, and think the Reactionary creates a whole new dynamic in the way the character engages in combat. I knew the Freak would be the favorite, but let's not forget the others. Plus, I thought the new Minor Psychics setup was a refreshing change of pace.
Lord Z wrote:What did folks think of the article about the Lazlo City-State?
At first, I didn't like it. I thought it had a lot of holes and infeasibilities. For example, carnivore life forms can eat anything they like so long as the prey isn't intelligent. Who decides what is or is not intelligent? Some of the criters with high animal intelligence have bigger IQ scores than a less smart than average human. Even then, a mutant animal snake cannot eat a mutant animal mouse, but it can eat the mouse's family and is instinctually driven to do so. This type of tricky ethical quandary inevitably happens in a diverse population of life forms, but gets completely ignored in this article.
Then I decided to view the article as a piece of fantasy literature. It's political fantasy. The social structure of the community is no more unrealistic than the dragon who unofficially rules it. After I crossed that threshold, I decided that I liked the article afterall.
Warwolf wrote:Lord Z wrote:What did folks think of the article about the Lazlo City-State?
At first, I didn't like it. I thought it had a lot of holes and infeasibilities. For example, carnivore life forms can eat anything they like so long as the prey isn't intelligent. Who decides what is or is not intelligent? Some of the criters with high animal intelligence have bigger IQ scores than a less smart than average human. Even then, a mutant animal snake cannot eat a mutant animal mouse, but it can eat the mouse's family and is instinctually driven to do so. This type of tricky ethical quandary inevitably happens in a diverse population of life forms, but gets completely ignored in this article.
Then I decided to view the article as a piece of fantasy literature. It's political fantasy. The social structure of the community is no more unrealistic than the dragon who unofficially rules it. After I crossed that threshold, I decided that I liked the article afterall.
Umm... I don't think this was in Rifter #50...
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
A'Zule wrote:I decided to let them know, in case they wanted them back of something.
Warwolf wrote:A'Zule wrote:I decided to let them know, in case they wanted them back of something.
They usually write that kind of thing off, especially if it was their error. They give them away on occasion for promotional reasons so this wouldn't be all that different. Give the copy to a friend, or another gamer that isn't in to Rifts yet, run a demo and give it away as a prize, or even keep it as a backup copy...
Jason Richards wrote:Thoughts about the Teke Freak's Hammer/Crush abilities:
First off, the Teke Freak is a beast. No doubt about it. Beating up on mechanized squads is what he does best. That said, none of this was really put through the wringer, so this is definitely a dry run for what will appear in Psychic Storm. Also, let's make no mistake about this: balance between character classes is for suckers. Dragons should be more powerful than villagers, Godlings more powerful than Mystics, and the Teke Freak is just what the name says, a freak. His powers skew very high-end, and it might even be over the top, but what I REALLY didn't want in this article is another crop of characters that all have a bunch of 4D6, 5D6, or occasionally the 1D6x10 powers picked from the same rehashed list of psychic abilities that have seen print in every Palladium book for 20+ years.
What I do strive for is internal consistency, in that the Freak's powers should line up logically when looking at ISP cost vs damage and all of that. Low-powered abilities with very few effects shouldn't cost much in terms of ISP, and more powerful abilities should be less efficient in their use of Inner Strength. Looking at it now, Hammer could maybe be bumped up a tad in ISP cost, but Crush should probably go to 30 ISP. Before Psychic Storm gets underway, I'll definitely take a closer look here and see what needs to be tweaked. When I find something that I will ultimately change in the canon, it will be up on my website as an errata for free download. That's just how I roll.
I don't think the overpower is horrible, though. The ISP cost is already fairly high, which limits the number of times the Freak can use his strongest powers. Also, don't underestimate the impact of the relatively short range of the Freak's powers compared to those he is likely to run up against.
Another thing to the specific example given that Crush can do 6D4x10 per attack at 7th level. That's to the exclusion of developing other Complimentary powers, for one. Plus, 7th level is pretty far advanced, particularly in Chaos Earth. The point is still well taken, though, and it should probably be knocked back one notch and, as I said, get the ISP cost bumped up to 30.
Good thoughts, though. As people roll up these characters and use them, be sure to update me so I can take your play experiences into account.
But, no thoughts on the other classes? I love the Charismatic as a villain, and think the Reactionary creates a whole new dynamic in the way the character engages in combat. I knew the Freak would be the favorite, but let's not forget the others. Plus, I thought the new Minor Psychics setup was a refreshing change of pace.