Search found 221 matches

by Mediapig71
Mon Jun 16, 2014 2:44 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee House Rule...
Replies: 21
Views: 6435

Re: Attacks Per Melee House Rule...

If one has fewer attacks than segments (Say, there are 5 segments, and an NPC has 3 attacks) would they act in the last three segments, or the first three?
by Mediapig71
Fri Jun 13, 2014 6:50 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee House Rule...
Replies: 21
Views: 6435

Re: Attacks Per Melee House Rule...

Anyone?
by Mediapig71
Tue Jun 10, 2014 11:27 am
Forum: Heroes Unlimited™
Topic: Attacks Per Melee House Rule...
Replies: 21
Views: 6435

Re: Attacks Per Melee House Rule...

Using the 5 or 3 segment rule then, how would dodging work exactly? If I only have 1 attack that segment, and my opponent has 2, can I only dodge 1 attack?
by Mediapig71
Mon May 26, 2014 1:50 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee House Rule...
Replies: 21
Views: 6435

Re: Attacks Per Melee House Rule...

Just out of curiosity though, how does this affect simultaneous attack? I've always found that rule problematic (even more so in PFRPG).
by Mediapig71
Mon May 26, 2014 12:29 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee House Rule...
Replies: 21
Views: 6435

Re: Attacks Per Melee House Rule...

Wow... this is great idea! Not only does it add a new dimension to combat, and speed things up, but it also solves the problem of tactical movement. I am definitely gonna play around with this, but I think this is gonna make my list of top ten house rules!
by Mediapig71
Wed May 21, 2014 5:22 pm
Forum: Heroes Unlimited™
Topic: Attribute Arrays for HU
Replies: 14
Views: 3878

Re: Attribute Arrays for HU

OK, so by the average, that would give players an array of:

24, 17, 17, 14, 13, 12, 11, 11

and I could further adjust those up and down to give a couple different options.

Thanks!
by Mediapig71
Wed May 21, 2014 3:29 pm
Forum: Heroes Unlimited™
Topic: Attribute Arrays for HU
Replies: 14
Views: 3878

Re: Attribute Arrays for HU

I have had good luck using the "quick character generation" method of stat rolling as presented in Robotech. You select which of the 8 attributes you want to be the character's main "focus" or ability, and that is the highest number while the other attributes fan out logically. ...
by Mediapig71
Wed May 21, 2014 1:36 pm
Forum: Heroes Unlimited™
Topic: Attribute Arrays for HU
Replies: 14
Views: 3878

Re: Attribute Arrays for HU

flatline wrote:We did something like that when we were playing competitive games (mutant olympics, that sort of thing), but never for any other kinds of games.

--flatline


Do you recall what range of stats you used?
by Mediapig71
Wed May 21, 2014 1:16 pm
Forum: Heroes Unlimited™
Topic: Attribute Arrays for HU
Replies: 14
Views: 3878

Re: Attribute Arrays for HU

Sorry guys, I meant like D&D 4e, where instead instead of rolling for stats, each character chooses form a set "array" or pre-rolled stats, and arranges them how they see fit. The idea being no one character can dominate the game due to lucky rolls, as each characters have the same bas...
by Mediapig71
Tue May 20, 2014 9:41 pm
Forum: Heroes Unlimited™
Topic: Attribute Arrays for HU
Replies: 14
Views: 3878

Attribute Arrays for HU

Has anyone ever used an "Array" system to generate attributes for HU, or any other Palladium game? If so, what score range did you use?
by Mediapig71
Tue May 20, 2014 3:58 pm
Forum: Heroes Unlimited™
Topic: Dodge Rules
Replies: 2
Views: 1270

Dodge Rules

Does anyone use the Dodge Rules as written in HU 2nd edition? Were the rules always written this way? As I recall ,we always played 1st and revised editions allowing you to dodge anything, with full bonuses... bullets, energy blasts, whatever. It never seemed to matter, since in the comics, characte...
by Mediapig71
Tue May 13, 2014 1:30 pm
Forum: Heroes Unlimited™
Topic: Is H.U better the Hero games,s Champions?
Replies: 9
Views: 3514

Re: Is H.U better the Hero games,s Champions?

They are both very different games... Champions undeniably has a more comprehensive power creation system, which allows you to create any effect you could imagine. Heroes Unlimited is more old school, but combat is simpler and moves faster, and since it doesn't really concern itself with balance bet...
by Mediapig71
Fri Mar 28, 2014 2:06 pm
Forum: Heroes Unlimited™
Topic: Aliens Unlimited - How Compatible is it to HU2e?
Replies: 8
Views: 2826

Re: Aliens Unlimited - How Compatible is it to HU2e?

As far as I know, the current "Revised" edition of AU was designed for HU2e.... it's completely compatible.
by Mediapig71
Tue Mar 25, 2014 12:56 pm
Forum: Heroes Unlimited™
Topic: PC's I am making for Gen Con...
Replies: 15
Views: 4053

Re: PC's I am making for Gen Con...

I really like Law... love the idea of an 1800's frontier lawman who has seen it all, working in modern times, coping with (or not) the complexities of modern justice. I like the idea of a couple minors, in addition to his longevity / healing powers, sort of a "Cowboy Captain America" type....
by Mediapig71
Thu Feb 20, 2014 9:25 pm
Forum: Heroes Unlimited™
Topic: I volunteered to run a game!
Replies: 26
Views: 18196

Re: I volunteered to run a game!

I love the Century Station and Gramercy Island books, but to be honest, I never ran a pre-existing setting in any supers game, except for licensed games like Marvel & DC. Making up the complicated history and continuity was always my favorite part! Sounds like you'll have a nice blend of existin...
by Mediapig71
Wed Feb 12, 2014 4:07 pm
Forum: Heroes Unlimited™
Topic: HU style "Legion of Doom"
Replies: 18
Views: 5317

Re: HU style "Legion of Doom"

Killer Whale was also always one of my favorite NPC's (I recently just got back my copy of Justice Machine.) But I felt he would need his power increased a bit to really be "Legion of Doom" style material.
by Mediapig71
Wed Feb 12, 2014 2:18 am
Forum: Heroes Unlimited™
Topic: HU style "Legion of Doom"
Replies: 18
Views: 5317

Re: HU style "Legion of Doom"

I also vote for Glaciator... I always loved that guys pic in VU!
by Mediapig71
Tue Feb 11, 2014 7:58 pm
Forum: Heroes Unlimited™
Topic: HU style "Legion of Doom"
Replies: 18
Views: 5317

Re: HU style "Legion of Doom"

How about Chiang Six (VU) for the leader?
by Mediapig71
Tue Feb 04, 2014 6:29 pm
Forum: Heroes Unlimited™
Topic: NPC mini character sheet?
Replies: 4
Views: 1881

Re: NPC mini character sheet?

I used to use large index cards to write up my NPC's... I could fit their stats/bonuses, combat stats, commonly used powers / gear, and damage tracking on one side, which worked well.
by Mediapig71
Thu Dec 19, 2013 9:01 pm
Forum: Heroes Unlimited™
Topic: Heroes Unlimited Hardcover
Replies: 26
Views: 8482

Heroes Unlimited Hardcover

In this weeks update, KS asked if fans would like a Heroes Unlimited hardcover. I'm not sure where to respond to that, so I am putting it here. I would love a hardcover for the HU rules (my fav Palladium game) but I would really prefer a new edition offered in hardcover, rather than just a hardcover...
by Mediapig71
Mon Nov 11, 2013 5:47 pm
Forum: Heroes Unlimited™
Topic: Super Power to Super Tech Conversions
Replies: 34
Views: 21437

Re: Super Power to Super Tech Conversions

I'd really like to see the upcoming Hardware Unlimited book to add rules for designing "Prometheus circuits", mentioned in the Gramcery Island book, to robot and bionic characters. Give each power (or groups of similar powers) a cost per level, and some tech examples as above, and let play...
by Mediapig71
Mon Nov 11, 2013 5:44 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Re: Attacks Per Melee and Dodging

So, as I understand it, "by the book": 1. Each dodge uses up your next attack 2. You can dodge multiple turns in a row, it just keeps using up your next attack (ie: if you dodge every round, you will never attack) 3. When you have used up all your attacks per melee, you may no longer dodge...
by Mediapig71
Thu Oct 31, 2013 12:00 am
Forum: Heroes Unlimited™
Topic: New Heroes Unlimited books coming...
Replies: 33
Views: 7896

Re: New Heroes Unlimited books coming...

I wouldn't mind new city/area books. They are always good to mine for ideas, even if I don't use them. I'd especially love an undersea/Atlantis book for HU (different than Rifts Atlantis)
by Mediapig71
Mon Oct 14, 2013 5:47 pm
Forum: Heroes Unlimited™
Topic: Struggle Running Heroes Games
Replies: 6
Views: 2446

Re: Struggle Running Heroes Games

When in doubt, I always start as every other super hero game I can remember starts... bank robbery! Then, I try to spin it in a different direction... maybe the robbery was a diversion, or maybe the thieves were after the contents of a mysterious safe deposit box, or the whole thing was staged for t...
by Mediapig71
Fri Sep 27, 2013 6:07 pm
Forum: Heroes Unlimited™
Topic: S.C.R.E.T.
Replies: 5
Views: 1637

S.C.R.E.T.

This has bugged me since I was a kid, so I'm just gonna say it and get it off my chest... Why on earth didn't they add an E to the name, and make it S.E.C.R.E.T.? To me, that sounds like a much cooler name for a comic book super spy agency. It could be Super-being Examination, Control, Retrieval and...
by Mediapig71
Wed Sep 11, 2013 12:54 pm
Forum: Heroes Unlimited™
Topic: Does anyone allow characters like this one?
Replies: 37
Views: 8981

Re: Does anyone allow characters like this one?

I don't have Heroes of the Megaverse, could someone tell me what "Multiple Poweres" means? Does that book add some kind of "power pool" or variable power type mechanic?
by Mediapig71
Wed Jul 24, 2013 1:17 pm
Forum: Heroes Unlimited™
Topic: Alter Physical Structure: Sand question
Replies: 31
Views: 9747

Re: Alter Physical Structure: Sand question

Actually, I think that would be a cool combat tactic.... I would probably allow it, but I wouldn't make the effect permanent.

For me, it's all about what's fun in the game, not necessarily what would happen in real life.
by Mediapig71
Thu Jul 18, 2013 7:51 pm
Forum: Heroes Unlimited™
Topic: Power question...
Replies: 3
Views: 1095

Re: Power question...

There's Energy Constructs (or something like that) in Powers Unlimited (1)
by Mediapig71
Thu Jul 18, 2013 4:40 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Re: Attacks Per Melee and Dodging

OK, along similar lines, how do people handle special attacks that use multiple attacks per Melee? (Power Punches, or example?) Do you declare the punch, wait the required number of actions, then it hits? Do you make the punch, then cannot attack for the required number of rounds (but may be able to...
by Mediapig71
Thu Jul 18, 2013 2:28 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Re: Attacks Per Melee and Dodging

I wonder if a good house rule would be that after you are out of attacks, you can still dodge, but you get no bonuses?
by Mediapig71
Thu Jul 18, 2013 12:35 pm
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Re: Attacks Per Melee and Dodging

So even of you run out of attacks, you can still dodge, you just can never attack if you continuously dodge?

I think this was how we played it back in the day, but I really can't remember.
by Mediapig71
Thu Jul 18, 2013 10:56 am
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Re: Attacks Per Melee and Dodging

So in other words, if you've already attacked in the initiative order, you can't dodge the next ranged attack aimed at you?
by Mediapig71
Thu Jul 18, 2013 10:26 am
Forum: Heroes Unlimited™
Topic: Attacks Per Melee and Dodging
Replies: 31
Views: 12265

Attacks Per Melee and Dodging

When you dodge, do you lose your next attack, or does the lost attack come off your total? If it's your next attack, what happens if you want to dodge again? Are you unable to dodge twice in a row? Example: Captain Amazing is fighting Dr. Deadly. Amazing wins initiative, and punches Deadly. Deadly t...
by Mediapig71
Wed Jul 17, 2013 6:30 pm
Forum: Rifts®
Topic: Which New World Book Do You Want To See!
Replies: 87
Views: 7384

Re: Which New World Book Do You Want To See!

Rifts: Hawaii would be really cool actually... there are a ton of local legends/history monsters, magic etc that could make the islands a really interesting, deadly and strangely beautiful place.
by Mediapig71
Wed Jul 17, 2013 12:17 pm
Forum: Heroes Unlimited™
Topic: Auto Body Flip - P.P. Bonus?
Replies: 10
Views: 3500

Re: Auto Body Flip - P.P. Bonus?

Isn't the bodyflip thing a percentage chance?
by Mediapig71
Wed Jul 17, 2013 10:27 am
Forum: Heroes Unlimited™
Topic: Christmas in July?
Replies: 1
Views: 811

Re: Christmas in July?

I'll take that as a no?
by Mediapig71
Tue Jul 16, 2013 8:20 pm
Forum: Heroes Unlimited™
Topic: Christmas in July?
Replies: 1
Views: 811

Christmas in July?

Does Palladium still do the Christmas in July sale thing?
by Mediapig71
Sun Jul 14, 2013 7:58 pm
Forum: Heroes Unlimited™
Topic: invulnerbility question.
Replies: 3
Views: 1199

Re: invulnerbility question.

I agree... Direct damage no, penalties due to sensory attacks yes.
by Mediapig71
Fri Jul 12, 2013 12:00 pm
Forum: Heroes Unlimited™
Topic: New Heroes Unlimited books coming...
Replies: 33
Views: 7896

Re: New Heroes Unlimited books coming...

I think I'd rather see a series of books detailing traditional comic book locations, rather than an all encompassing "World Book."

An Atlantis / Undersea kingdom book
A jungle island / Animal Empire book
A Subterranean kingdom / Lost World book, etc.
by Mediapig71
Thu Jul 11, 2013 5:20 pm
Forum: Heroes Unlimited™
Topic: HU ocean based game?
Replies: 27
Views: 6848

Re: HU ocean based game?

Really looking forward to Hardware Unlimited, Greg... the system sorely needs it!!!
by Mediapig71
Wed Jul 10, 2013 1:11 pm
Forum: The Rifter® Forum
Topic: Point-Based Character Creation?
Replies: 17
Views: 18650

Re: Point-Based Character Creation?

Sorry this is a necro, but I was wondering, has anyone come up with a point buy just for attributes? I always let players pick and choose the rest, but a simple attribute point buy would really help. (or even something like Arrays, from D&D)
by Mediapig71
Tue Jul 09, 2013 10:22 am
Forum: Heroes Unlimited™
Topic: Mutant, Alien, oir Experiment
Replies: 11
Views: 2333

Re: Mutant, Alien, oir Experiment

Thanks everyone... I think I'm going to go with Experiment, as some of the side effects could fit well with the character. Maybe I'll post his stats when I'm done!
by Mediapig71
Tue Jul 09, 2013 9:04 am
Forum: Palladium Books® Games Q. & A.
Topic: Palladium books on Big Island of Hawaii
Replies: 1
Views: 2407

Re: Palladium books on Big Island of Hawaii

Is it possible a game store on Oahu might stock the books you're looking for? Shipping costs between the islands wold probably be cheaper then from the mainland.

On a side note... Rifts: Hawaii would rock! That should be the next world book!
by Mediapig71
Mon Jul 08, 2013 11:07 pm
Forum: Heroes Unlimited™
Topic: Mutant, Alien, oir Experiment
Replies: 11
Views: 2333

Re: Mutant, Alien, oir Experiment

Well, originally I was thinking he was an active duty navy seal, but I reconceived him as a former navy diver, now a marine biologist / undersea explorer.
by Mediapig71
Mon Jul 08, 2013 11:00 am
Forum: Heroes Unlimited™
Topic: Auto Body Flip - P.P. Bonus?
Replies: 10
Views: 3500

Re: Auto Body Flip - P.P. Bonus?

I don't even remember... how does auto-body flip work in general again?
by Mediapig71
Wed Jul 03, 2013 2:52 pm
Forum: Heroes Unlimited™
Topic: Mutant, Alien, oir Experiment
Replies: 11
Views: 2333

Re: Mutant, Alien, oir Experiment

The problem I have with "Alien" is that, by the book, there's no way to give them an earth type educational background.

I mean, obviously, I can swap in whatever I want, but for the purposes of discussion, let's assume we're going by the rules as written.
by Mediapig71
Wed Jul 03, 2013 1:01 pm
Forum: Heroes Unlimited™
Topic: Mutant, Alien, oir Experiment
Replies: 11
Views: 2333

Mutant, Alien, oir Experiment

Just for fun, I'm working on a character who was a human, but had his genes altered by an alien medical device, into alien DNA. Which Power Category do people think would be most appropriate? Mutant (contact with mutagenic substance) Experiment (accidental experiment) Alien (since his DNA is now ide...
by Mediapig71
Mon Jul 01, 2013 12:34 pm
Forum: Heroes Unlimited™
Topic: HU ocean based game?
Replies: 27
Views: 6848

Re: HU ocean based game?

There's a (2) part Villains & Vigilantes undersea based adventure called "Danger in the Depths" that I Was thinking of adapting to a Heroes Unlimited campaign. I believe it's available on rpgnow.com There's also a short M&M ocean based adventure called "Deep Runs the Dreadnaug...
by Mediapig71
Fri Jun 28, 2013 2:16 pm
Forum: Heroes Unlimited™
Topic: Revised HU still useful??
Replies: 12
Views: 3202

Re: Revised HU still useful??

Well, they can add psionics to the list of things I'd like to see fixed/improved in Heroes Unlimited: Ultimate Edition
by Mediapig71
Fri Jun 28, 2013 9:58 am
Forum: Heroes Unlimited™
Topic: Revised HU still useful??
Replies: 12
Views: 3202

Re: Revised HU still useful??

Man, I rarely use Psionic characters, either myself or as NPC's, so I hadn't really checked out the psi-powers that much in my HU2e book... Now that I have, some of those powers are a joke! HU is and always has been a "thinking man's" supers game, but come on, these are supposed to be comi...

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