Tor wrote:Dog_O_War wrote:Tor wrote:Dog_O_War wrote:Simultaneous attack contains built-in loopholes.
True, the ability to win initiative, attack a guy, and then upon being targetted by 3 guys, SAing all of them, expending 4 attacks in the turn it takes them to do 1, comes to mind. But the ability to continue SAing when out of actions is not one of these holes, since it can't be done. You haven't made a case for bypassing the RUE declaration that prevents anything but auto-defenses and 1 single cost-defense from being done when out of attacks.
The rule says "only parry"; is that true?
Page 342 does say that,
So you say it is true?
Tor wrote:but we should keep in mind the context of it. It is part of an example "Combat Sequence" from page 341. The lack of mention for other automatic defenses is reasonably because most characters lack any automatic defense except auto-parry.
What context should we keep in-mind? Something is either true or it isn't. I didn't ask you a 'yes or no' question here, I asked you to confirm a fact.
One you still haven't done.
Tor wrote:Heck, I was wondering about the automatic body flip that HTH Commando gives, but it appears that the RUE version of commando lacks this valuable skill, while it was present in CWC.
Older books apparently had a "mental illness" table as well, but they did not reprint that in later editions.
Tor wrote:I'm not sure how to take that. I guess the version of HtH Command known to the CS Military is a superior version than the one available to RUE classes. Much like how the version of Ninjutsu in N&SS differs from the version in TMNT. Or how N&SS has two different kinds of Jujitsu and TKD.
Well, given that when they reprint something in a later edition and something from the reprint is gone, I'd take it as an edit; HtH Commando no longer has the skill you speak of.
I mean, palladium has actually done an edit or two in the past; the Adrenaline Rush power for Heroes Unlimited being an extreme editing example of such.
Tor wrote:I do seem to vaguely recall a statement SOMEWHERE that other auto-defenses besides auto-parry can be done while out of actions, but I'm not sure I can produce it.
Then I recommend you not state it as factual until you can.
Tor wrote:Tor wrote:Dog_O_War wrote:I'm taking the
dictionary definition on it to mean what it says.
Which one? The page you linked to has 23. You can be within range of a gun but you can also be in range of a punch. It also specifically mentions firearms under the definition.
Until we have specified a single definition we are talking about, please don't use 'the', use 'a'.
Perhaps some context? You are responding to yourself, instead of responding to what I had said;
Tor wrote:...There were more than 23. It also specifically mentions firearms under the definition. It also mentions the distance of a weapon to the target...
We have definitions; they do not include the
length of the weapon itself
anywhere in it.
Tor wrote:Dog_O_War wrote:It also mentions the distance of a weapon to the target; is "a punch" a weapon? Or is the fist?/rhetorical
I believe so. Weapon also has broad usage.
I say, is "a punch" a weapon? Or is the fist?
Your response is, "I believe so".
Two questions were asked, and you answered neither.
What you just did there is the equivalent to a waiter asking you if you would like a soup or salad, with you replying, "yes".
Tor wrote:Dog_O_War wrote:Also, "dictionary" would be for Dictionary.com, a singular noun.
Dictionary.com and dictionary are not synonyms. There are many dictionaries and that site is certainly not 'the' one.
And which site did I link when I said, "the dictionary"?
Tor wrote:Dog_O_War wrote:Can you provide a [any] book quote as to whether or not that is the case for hand to hand forms, or is that conjecture?
Unless the books say something changes, it is reasonable conjecture that they do not.
Tor wrote:it is reasonable conjecture
Tor wrote:conjecture
So you cannot provide a [any] book quote then, and are using conjecture.
Tor wrote:Conversion notes for characters from other systems say nothing about "and make sure to change their hand to hand moves to fit those listed under rifts, your original combat rules no longer apply". There aren't any rules about not having to change your IQ when you move between dimensions either. Conversion Books list what changes, and if something is not listed, it does not change.
Actually, the conversion books state how to convert your character to a different setting. It would not be up to them to state what rules you then use; if you are playing Rifts, then guess what?
You are using the Rifts rules system.
Tor wrote:Dog_O_War wrote:I didn't realize that we were restricted to only skills when we were talking about
rules from one setting to another
If you have a citation showing that skills change by going across dimensions, you're free to supply them.
Your statement is disconnected from mine.
Tor wrote:MDC isn't a skill, I reject it being used as an example.
Tor wrote:I did not say we were 'restricted to only skills' as you have replied. If anything, it's closer to the opposite. I'm saying skills do not change simply because you cross dimensions.
Tor wrote:MDC isn't a skill, I reject it being used as an example.
Tor wrote:Dog_O_War wrote:this entire discussion has been about rules. At no point has the topic changed from rules to skills
Skills are an area of the game covered by rules. Why are you speaking as if these are discrete concepts?
Tor wrote:MDC isn't a skill, I reject it being used as an example.
Tor wrote:Dog_O_War wrote:of those techniques, we have been talking about the rules that govern them.
Rules govern skills (and techniques) differently in different settings. Conversion notes do not suggest we should switch to Rifts versions of other games when a character visits.
And yet, we are switching to the Rifts rules.
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Rules govern skills
Funny that, you seem to be saying here that rules govern skills differently in different settings; but you also said,
Tor wrote:I'm saying skills do not change simply because you cross dimensions.
So while the skill may not have changed, the rules governing them may have. That is what you have said; well from dimension to dimension, stuff like back flip has been defined. It is clear that a N&SS back flip is still back flip, because that is what they called it.
And the rules govern stuff like "back flip".
So from one dimension to another, the skill exists, but the rules for it change.
Your words,
not mine.
Tor wrote:Dog_O_War wrote:Your premise is flawed and your rebuttal is irrelevant.
Incorrect, you were asserting that N&SS skills/techniques no longer exist in Rifts (or are at least replaced by same-named Rifts versions) and YOUR premise is flawed, because conversion notes have never supported that.
Tor wrote:I'm saying skills do not change simply because you cross dimensions.
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:rules you cannot disregard are not "'optional' stuff".
Part of the problem is some statements Kev has made essentially make ALL the rules 'optional stuff' because he has talked later about disregarding rules he previously never labelled as optional.
Kev has also said that he house-rules his own game, making anything he says a house-rule; only what he writes is canon.
Besides this, my statement exists outside of the Palladium system; you cannot disregard non-optional life rules, such as gravity, taxes, or the superior taste of coke over pepsi.
Tor wrote:Back in FoM for example, on page 127, KS mentions GMs can opt to extend 1-6 to 1-9 and 7-10 to 10-12 and narrow 11-15 to 13-15. These options were not alluded to in the RMB at all, as I recall.
So what you're saying is that either Kev was stating another one of his house-rules, or that he rescinded his original, official ruling on the matter as he edits almost all of palladiums' works, including the RMB.
Tor wrote:No doubt there are also generic statements about GMs being able to change whatever they want. Does that need to be looked up? When Kev says 'optional' he's giving suggestions of cool ways GMs can deviate from rules, not listing their ONLY options.
Well, I will ask you this;
Is a rule official because a rule-maker says it without putting it in writing?
Or is it just idea generation of how you might change the game?
Dog_O_War wrote:Tor wrote:Dog_O_War wrote:Your response does not address my statement; I said that you were citing rules for a different game as if they applied to the one being discussed.
My response DID address your statement, though perhaps not the part you wanted focus on. Rules for content from other games do apply to that content when in Rifts unless otherwise indicated in conversion notes. Otherwise a note like "please use the rifts version of auto dodge and not the N&SS auto-dodge tactic" would've been included.
Effectively, you are citing rules for a different game (albeit, one that has a majority of the rules the same) as if they applied to
this game.
Well then let's start quoting D&D 3.5 for how anti-magic works, okay? I mean, there is no note within the conversion book on how it wouldn't apply, despite being a different game and all
Or maybe you didn't actually address what I said.
You are citing rules from other games as if they applied to this one. Honestly, it does not matter what sub-category this forum is in, it is about Rifts and not Ninjas & Super Spies.
Tor wrote:Dog_O_War wrote:Your response was "we can still cite elements of other games in discussions where relevant". But you missed the point; you are citing rules for a different game as if they apply to the one being discussed.
I do that because they DO apply to Rifts when brought here.
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:Does the conversion book say that rules or manouevres from other settings apply to Rifts [or other settings]?
They don't need to. Conversion books are for listing what CHANGES, not what stays the same.
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:The conversion notes for N&SS only listed what changed about the abilities. Anything left out is still there, it just isn't altered. Anything that is there is only altered as far as it is described as being altered.
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:That is a matter of RAI versus RAW; do we follow the RAI or the RAW when determining which takes precedence?/rhetorical.
Can't reply here, I missed the 'what is RAI what is RAW' clarification. I don't know what the acronyms stand for.
RAI = Rules As Intented
RAW = Rules As Written
Tor wrote:Let me rephrase this. You said "that is the final word". To what were you referring?
The Conversion book does not say that you take rules that previously governed your character in another setting with you when converting to a different setting, such as Rifts.
Therefore, you do not. I even have a quote of you stating as much, which I've used a few times thus far;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:I didn't say you were the FIRST to use the phrase 'final word'. But you did use it. So I am asking: why does it seem like you are saying a lack of word is word?
I'm not; I am merely repeating what Prysus said.
Prysus wrote:...the book doesn't state what you can't do very often. It doesn't tell you that a Grackle Tooth can't fly, or that a Butter Troll can't snap his fingers and automatically deal 3D6x1,000,000 M.D.C. and the target gets no save or dodge. What it does is tell you what you can do...
Tor wrote:Since you hunger for words though, CB1pg49 "suffers none of the usual conversion/transition skill penalties". That's the closest we get to any word on the issue. There's no reason to think that N&SS forms would not use N&SS rules in other dimensions.
Well, given that what you just posted is in reference to something specific, re: conversion/transition skill penalties, then it would be a point to note that the rules have still never stated that you would use N&SS rules. Here's your quote agreeing with me on this;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:I only pointed out that the book did not say you took another setting's rules and applied them to whatever other setting you so chose when it suited your personal interests
It doesn't have to. We only apply the rule A to setting B when person from setting A has travelled to setting B.
Except when;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:I only pointed out that when you referenced a rule that you didn't just take whatever version of the rule that existed for whatever period of time and applied it to suit your needs.
I'm not sure what you mean by period of time.
That was a jab at Prysus, who seemed to think that you could just site an old rule if and when it was removed in a new edition.
Tor wrote:N&SS arts work by N&SS rules.
Except when;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:They are modified in Rifts only by how we are told they are modified.
Exactly! Like when;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:is it okay when discussing a topic that we do this?
I don't understand what you're asking about, TBH. I think you are describing a more generic concept which I'm not getting my mind around.
I was asking whether or not it was okay to just reference a rule from any edition or any setting as if it held precedence over the current edition when talking about a specific setting.
It the above something that is okay to do?
Tor wrote:Dog_O_War wrote:is it instead proper to mention how something works elsewhere as a purpose of comparison?
When discussing skills from that setting, yes. Or when discussing situations that exist in other settings but which are not addressed in Rifts.
So Rifts doesn't address what an Attacker and a Defender can do in hand to hand combat?
Tor wrote:Dog_O_War wrote:If you had N&SS style auto-dodge, you need to spend an action (usually your first) to activate the ability. That requirement isn't suddenly going to evaporate if you go to Rifts
Can you provide a book and page number for that ruling?
It's not necessary, but sure, CB1pg49. The burden is actually on you to say that the martial arts forms in N&SS change when someone goes to Rifts, because that is what you are suggesting.
No, I am asking you to site your sources; to back up your "facts".
As to proving a change when someone goes to Rifts, well;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:Dog_O_War wrote:Because the rules sure seem to be clear that your ability to ignore 1-99 points of SD with MDC evaporate when you go to Heroes Unlimited from an MDC setting.
Yes: because it SAYS that happens. If you can prove to me that MDC changes to SDC going from Rifts to HU, you are also supplying proof that this change only happens as a result of that statement.
Exactly. So when I say that Rifts has a defined Hand to Hand system, techniques, etc. and that stuff like auto-dodge as it exists in N&SS has a different definition and mechanic in Rifts, and then provide the definition on how it works, with book and page number, like I did on page three of this thread,
then there is no way of denying that the rules you're quoting simply do not apply in this setting. Or, to sum it up;
Tor wrote:Rules govern skills (and techniques) differently in different settings.
Tor wrote:There are no explicit rules altering the automatic dodge supplied by N&SS style martial arts.
Rifts: Ultimate Edition wrote:Automatic Dodge (pg.344) : "Certain characters and creatures are able to automatically dodge an attack without using up a melee attack/action. it is purely a defensive move... ...Roll for a dodge as normal... ...An automatic dodge works just like a (automatic) parry in that the act of dodging does not use up any attacks to perform..."
Tor wrote:The combat notes for auto-dodge in RUE apply to RUE-originated (and perhaps other Rifts) combat and hand to hand skills.
Tor wrote:Rules govern skills (and techniques) differently in different settings.