Search found 438 matches

by ZorValachan
Thu Jan 27, 2011 4:48 am
Forum: Guild of Magic & Psionics
Topic: Psionics of Legend
Replies: 39
Views: 11881

Re: Psionics of Legend

KC's thought on them working like skills got me thinking. During the character's advancement, they choose skills at later level, which then are not as high as skills they had originally. Such as at level 3 you gain a skill at level 1 and all your other skills are at level 3. Maybe would be interesti...
by ZorValachan
Thu Jan 27, 2011 4:36 am
Forum: Guild of Magic & Psionics
Topic: Psionics of Legend
Replies: 39
Views: 11881

Re: Psionics of Legend

Psychics recover ISP per-Minute at Ley Lines/Nexus Points. The increased Power in the area concentrates the returning ISP to speed the recovery rate. Good Gaming, GaredBattlespike BtS 1 has rules for psychics drawing ISP from ley lines, or regaining it faster. (Although one of the skills I mentione...
by ZorValachan
Thu Jan 27, 2011 4:30 am
Forum: Palladium Fantasy RPG®
Topic: AR
Replies: 17
Views: 2531

Re: AR

Severus was the only one to state the RAW that you need to roll above a 4. 1-4 is a complete miss (or 1-8 on ranged weapons). 5-AR # (or 9-AR# if ranged) = damage to armor, AR+1 and above = damage to player. KC's -You can add PP bonuses to the existing AR in order to compensate for how easy it curre...
by ZorValachan
Thu Jan 27, 2011 4:09 am
Forum: Rifts®
Topic: ~ Enchanted Weapons HU2 Style ~ In Rifts ...
Replies: 62
Views: 3226

Re: ~ Enchanted Weapons HU2 Style ~ In Rifts ...

TechnoGothic, I just wanted clarification on one thing. Why when debating for HU enchanted weapons you stated that "...enchanted weapons are considered greatest rune weapons..." to mean that they were actually not rune weapons, just similar or like, yet when debating about all people with ...
by ZorValachan
Tue Jan 25, 2011 3:07 am
Forum: The Rifter® Forum
Topic: Rifter 53
Replies: 36
Views: 23100

Re: Rifter 53

Thanks for the input. I just read it again last night and I agree. I should have proofed it a little better. I'm already working on editing Volume 2 (I actually have 10 volumes written so far) and I'll submit it within the next two weeks. I'm going to get my friends and family to proofread it for m...
by ZorValachan
Mon Jan 24, 2011 5:16 am
Forum: The Rifter® Forum
Topic: Rifter 53
Replies: 36
Views: 23100

Re: Rifter 53

I read a few of the articles so far, and have actually been impressed that I like (or at least have not disliked) anything so far. Lucky Psychic: Good, solid. I saw, and wished for, an expansion in the teeny blurb that some don't see it as supernatural, just statistics. Wish it would have had a sub-...
by ZorValachan
Thu Jan 20, 2011 1:17 pm
Forum: G.M.s Forum
Topic: How does a player make a test base on his stat's
Replies: 26
Views: 8650

Re: How does a player make a test base on his stat's

besides the d20 with modifiers, or the % roll under attribute, you could use a system of xD6s under the attribute with the x being how difficult. Works well in the 3-24 range, or just add a 1 or 2d6 if you got super high attributes. instead of adding modifiers, just adjust x up or down Example: Extr...
by ZorValachan
Wed Jan 19, 2011 9:01 am
Forum: Guild of Magic & Psionics
Topic: Psionics VS Body armor, Power Armor
Replies: 2
Views: 1736

Re: Psionics VS Body armor, Power Armor

The present rule is that Psionics can use all psionics in any body armor with 250 MDC or less. is that main body? or total? Also book and page reference please. RUE pg 366, under point 2. 250 main body. It states that a psychic cannot affect anything in a vehicle, robot, etc. with 250 or more MDC i...
by ZorValachan
Fri Jan 14, 2011 4:57 am
Forum: Rifts®
Topic: Anti-Juicer Spell, or Detoxing the Hard Way
Replies: 34
Views: 1293

Re: Anti-Juicer Spell, or Detoxing the Hard Way

RUE 80 The removal of the bio-comp system is critical, because even without the drug harness, the system stimulates the body to create natural hormones and chemicals to unnatural and ultimately deadly proportions. Nothing there indicates that there would be anything like an instant effect. It'd tak...
by ZorValachan
Sat Jan 08, 2011 7:37 am
Forum: G.M.s Forum
Topic: Sandbox versus Script gaming.
Replies: 16
Views: 5125

Re: Sandbox versus Script gaming.

I have found most players are not really happy with choice. They are happy with the Illusion of choice. Normally players do not know more about the game world than the GM. The GM saying "What do you want to do?" and not offering suggestions can overwhelm players (both new and old) or at le...
by ZorValachan
Sat Jan 08, 2011 4:22 am
Forum: G.M.s Forum
Topic: Balancing a Game
Replies: 79
Views: 24476

Re: Balancing a Game

This weekend I start GMing my first game. The issue I am worried about in the long run is game balance. I have other concerns too but I think those are just cuz I've never GMed before. What tricks do you use to balance your game? To answer the actual question asked (and not replying to others), I w...
by ZorValachan
Sat Dec 18, 2010 1:52 pm
Forum: Dead Reign™
Topic: Wife/Kids/Family as Zombies
Replies: 26
Views: 13288

Re: Wife/Kids/Family as Zombies

Well, as reasonable as a flesh eating undead that knows you intimately can be....oh god! I just creeped myself out with two words together! Undead, Intimate...ew! Ew! Ew!!!!! I went to B&N yesterday and saw no less than 3 books about Zombie loving.... And it was not from trying to find them, th...
by ZorValachan
Fri Dec 17, 2010 6:55 am
Forum: Beyond the Supernatural™
Topic: Do you Belive in the Paranormal Quiz
Replies: 26
Views: 16356

Re: Do you Belive in the Paranormal Quiz

Snapshot Report Psychic Beliefs 0 According to your score, you don't believe that people can be gifted with the power to see into the future and predict things to come. You seem to find it hard to believe that psychic practitioners are legitimate, and that someone can indeed possess a "sixth se...
by ZorValachan
Thu Oct 28, 2010 7:53 am
Forum: Rifts®
Topic: Burster Question: Fire Eruption Locality
Replies: 56
Views: 2746

Re: Burster Question: Fire Eruption Locality

Rogue_Scientist wrote:This thread is a quote-fest of agreement. That's gotta be some kind of record around here.


Agreed!
by ZorValachan
Tue Sep 21, 2010 12:52 am
Forum: Beyond the Supernatural™
Topic: What city is used for your BTS setting?
Replies: 65
Views: 29945

Re: What city is used for your BTS setting?

Don't forget Times Beach, St. Charles is supposedly pretty haunted as well as Bonne Terre, someone already mentioned the Lemp Mansion, and East St. Louis is GREAT place for people to just vanish For others' information. Times Beach was a town that paid a guy to oil their roads to keep dust down. Th...
by ZorValachan
Sun Jul 25, 2010 11:23 pm
Forum: The Rifter® Forum
Topic: Rifter # 51
Replies: 31
Views: 18537

Re: Rifter # 51

Clarifications for "Mundane Doesn't Mean Boring!": I noticed 3 things. I see I messed up with trauma examples in 2 areas and was not as clear as I should have been with M.D.C. trauma. 1) In the example of trauma and Sports Gear, the football gear should have been: "The first 12 points...
by ZorValachan
Wed Jul 21, 2010 3:46 am
Forum: The Rifter® Forum
Topic: Rifter # 51
Replies: 31
Views: 18537

Re: Rifter # 51

I hope my Article "Mundane Doesn't Mean Boring" is well received. Wrote it for BTS-2, but many aspects can be used with other PB games.
by ZorValachan
Wed Mar 17, 2010 7:00 am
Forum: Rifts®
Topic: What makes rifts hard to get other people to play.....
Replies: 138
Views: 4741

Re: What makes rifts hard to get other people to play.....

anyone that isn't willing to have a notebook full of house rules is lazy Actually, it's quite a bit more simple than that. Anyone who hasn't read the book closely enough or understood the rules well enough to believe that a book of house rules is required (I use zero in my weekly game) doesn't know...
by ZorValachan
Wed Mar 17, 2010 1:41 am
Forum: Rifts®
Topic: What makes rifts hard to get other people to play.....
Replies: 138
Views: 4741

Re: What makes rifts hard to get other people to play.....

I would never write down the stats for all weapons myself....good lord thats alot of work...what i think you should do, is say im sorry your not allowed to have guns from underseas or china....period pretend that books not printed. there is no reason to put yourself through that much hassel ever......
by ZorValachan
Tue Mar 16, 2010 7:23 am
Forum: Rifts®
Topic: What makes rifts hard to get other people to play.....
Replies: 138
Views: 4741

Re: What makes rifts hard to get other people to play.....

What i find works well is not to allow alot of books....."ok so we got main book mercs one, warmachine and lone star and juicer uprising"...what ever pick 4 books and the main book lock it down that these are what you can choose your starting gear and occ's/rcc's from and call it a day , ...
by ZorValachan
Thu Mar 11, 2010 4:51 am
Forum: Beyond the Supernatural™
Topic: Removed
Replies: 11
Views: 5803

Re: Who here does house rules?

Since my group does both BTS-2 and R:UE (we swap games back and forth), any rules that contradict each other, I choose the rule I like best and that works for both games (players are given a list of all these of course). This way the players only have to remember 1 ruleset. For BTS-2 specifically 1)...
by ZorValachan
Tue Mar 09, 2010 7:15 am
Forum: Beyond the Supernatural™
Topic: What Roles do you have in a PC,s team?
Replies: 16
Views: 8648

Re: What Roles do you have in a PC,s team?

Parapsychologist-Professor
Diviner-Archaeology Professor
Flamewalker-Stage Magician/Debunker
Psychic Sensitive-History Museum Curator
Psi-Mechanic-Police Detective
Ghost Hunter-Police SWAT
Child Savant-8 year old daughter of the diviner
by ZorValachan
Wed Feb 03, 2010 5:34 am
Forum: G.M.s Forum
Topic: Modern (i.e. our world, our time) Law Enforcement OCCs etc.
Replies: 2
Views: 933

Re: Modern (i.e. our world, our time) Law Enforcement OCCs etc.

MADMAN wrote:Hi,
I'm running a game set in the now and I'm looking for any OCCs or MOSs along with related skills for Regular Beat Cops, Detectives, and SWAT officers. I was hoping you guys might be able to help me out.

Thanks!


look at either BTS-2 or Dead Reign, both have these as professions
by ZorValachan
Tue Jan 26, 2010 12:22 pm
Forum: Rifts®
Topic: Abrahamic Conversions.
Replies: 19
Views: 517

Re: Abrahamic Conversions.

dante144 wrote:Jesus Saves. Everyone else takes damage


Jesus saves souls and redeems them... for valuable cash and prizes.

In the original PFRPG, Satan was actally stated out. 666 HP. And deevils were devils. He was basically replaced by 'Sahtalus' (or however they spell the main Devil Lord)
by ZorValachan
Fri Jan 22, 2010 12:55 pm
Forum: After the Bomb® RPG & TMNT®
Topic: Favorite Animals
Replies: 15
Views: 13442

Re: Favorite Animals

I LOVE Porcupines for the fun of a group name.
Our group was all porcupines.
The Untouchables :)
by ZorValachan
Fri Jan 15, 2010 2:43 am
Forum: Palladium Fantasy RPG®
Topic: How would you overhaul PF?
Replies: 22
Views: 5358

Re: How would you overhaul PF?

First edition rules except PPE for spells.

I was SO looking forward to the 2nd edition and when it came out and I bought it, It was horrible.
by ZorValachan
Fri Jan 08, 2010 11:44 am
Forum: G.M.s Forum
Topic: Human Strength parry'ing Supernatural Strength Question.
Replies: 45
Views: 9751

Re: Human Strength parry'ing Supernatural Strength Question.

Doom is correct. Wrong 1: A parry isn't a block. It's a deflection. Real:The correct definition of parry is a deflection or ward. it comes from the Latin parare, to prepare. If it was solely a deflection, the definition would end there; it does not. Definition of ward is to watch, guard, protect, b...
by ZorValachan
Mon Jan 04, 2010 5:11 am
Forum: G.M.s Forum
Topic: Human Strength parry'ing Supernatural Strength Question.
Replies: 45
Views: 9751

Re: Human Strength parry'ing Supernatural Strength Question.

Dr. Doom III wrote:
ZorValachan wrote:
Dr. Doom III wrote:A parry isn't a block. It's a deflection. A redirection of the energy of the blow.
The strength of the blow is irrelevant.


Wrong


That's my line. And I use it only when the other person is actually wrong.


Wrong x2
by ZorValachan
Sat Jan 02, 2010 11:05 pm
Forum: G.M.s Forum
Topic: Human Strength parry'ing Supernatural Strength Question.
Replies: 45
Views: 9751

Re: Human Strength parry'ing Supernatural Strength Question.

Dr. Doom III wrote:A parry isn't a block. It's a deflection. A redirection of the energy of the blow.
The strength of the blow is irrelevant.


Wrong
by ZorValachan
Fri Jan 01, 2010 10:51 pm
Forum: Guild of Magic & Psionics
Topic: Healing over Time spells ?
Replies: 34
Views: 11084

Re: Healing over Time spells ?

No, he was specifically only refering to Melee's during combat. There's no two ways to interpret the OP. Generally in video games, heal over time spells are not (of course) instant heal spells but are more mana efficient and heal more than an instant spell. He could argue that, which isn't such a b...
by ZorValachan
Thu Dec 31, 2009 3:00 pm
Forum: Rifts®
Topic: Cyber-knight Zen Combat: Good, Bad or Needs Work?
Replies: 45
Views: 2318

Re: Cyber-knight Zen Combat: Good, Bad or Needs Work?

The problem is with that interpretation is that the book specifically states that the penalty is "due to time spent compensating for the Cyber-Knight's amazing agility, combat skill and awareness." It is NOT due to something that is being done to the opponent, but solely due to the Cyber-...
by ZorValachan
Thu Dec 31, 2009 6:22 am
Forum: Rifts®
Topic: Cyber-knight Zen Combat: Good, Bad or Needs Work?
Replies: 45
Views: 2318

Re: Cyber-knight Zen Combat: Good, Bad or Needs Work?

Can you name me 1 other ability/power/class/spell or anthing else in any Palladium game where the user of the ability penalizes the opponent instead of getting bonuses due to their ability to react and dodge well? First, I do not see this ability as a personal effect or dodge/movement aspect. I see...
by ZorValachan
Wed Dec 30, 2009 4:19 am
Forum: G.M.s Forum
Topic: Human Strength parry'ing Supernatural Strength Question.
Replies: 45
Views: 9751

Re: Human Strength parry'ing Supernatural Strength Question.

milomilo wrote:BUT you could do a soft dodge, basically the same motion as the parry except you are using it to propell yourself out of the way of the impact.


Hmmm sounds suspiciously like a 'Roll with punch/fall/impact'.....
by ZorValachan
Tue Dec 29, 2009 4:28 am
Forum: G.M.s Forum
Topic: Human Strength parry'ing Supernatural Strength Question.
Replies: 45
Views: 9751

Re: Human Strength parry'ing Supernatural Strength Question.

My home rule the 4 levels: normal, augmented, robotic, supernatural. 1 higher is -10 for strength checks/parries 2 or more higher = fail. So normal vs robotic = normal fail aug vs robotic = aug is -10 to parries against robotic (fails against Supernatural) if it is like wrestling, they roll a D20 an...
by ZorValachan
Tue Dec 29, 2009 4:21 am
Forum: Dead Reign™
Topic: Zombabies?
Replies: 16
Views: 7204

Re: Zombabies?

You all are thinking with cocky player attitude, not devious GM attitude. You don't just have a Zombaby. It's a pretty zombaby. So it looks like a normal infant. A thinker places it in a nice locale. One of those new imitation zombies from the Rifter makes nice little baby noises. Players come to sa...
by ZorValachan
Tue Dec 29, 2009 4:08 am
Forum: Rifts®
Topic: Cyber-knight Zen Combat: Good, Bad or Needs Work?
Replies: 45
Views: 2318

Re: Cyber-knight Zen Combat: Good, Bad or Needs Work?

The Cyber-knight specifically (in bold even) has a remark about being able to create a 2nd psi-sword at level 3 (pg 65, Creating 2 psi-swords), and nowhere does the Mind Melter have any mention of it. I have always taken this along with 2 personal mystical effects (magic/psionic) of the same type no...
by ZorValachan
Mon Dec 28, 2009 2:30 am
Forum: Dead Reign™
Topic: Throwing damage with baseballs?
Replies: 11
Views: 4026

Re: Throwing damage with baseballs?

I've just finished writing an article (mainly for BTS-2) that includes sports stuff, like using sports gear as armour and damage from things like throwing/hitting baseballs, cricket balls, etc. If it gets approved and published, you might see it in a Rifter. Should work nicely with DR as well.
by ZorValachan
Wed Dec 16, 2009 3:29 am
Forum: G.M.s Forum
Topic: How Many Actions Would It Take?
Replies: 18
Views: 4233

Re: How Many Actions Would It Take?

Thanks for the hit on the GM's Guide, Zor. I don't have that one, so I'm hoping the information is a reprint from the earlier mentioned Triax book. I was going to wait until I got home yesterday to look and post. I don't have the book with me at work, but I do have a 'quick sheet' as a Word doc tha...
by ZorValachan
Tue Dec 15, 2009 4:03 am
Forum: G.M.s Forum
Topic: How Many Actions Would It Take?
Replies: 18
Views: 4233

Re: How Many Actions Would It Take?

Suiting up GM Guide pg 42
by ZorValachan
Tue Dec 15, 2009 3:53 am
Forum: Dead Reign™
Topic: Is dead reign adaptable to other time periods?
Replies: 8
Views: 3439

Re: Is dead reign adaptable to other time periods?

Pride and Prejudice and Zombies.
Book came out this year, movie for next year.
by ZorValachan
Thu Dec 03, 2009 3:41 am
Forum: G.M.s Forum
Topic: Stupid player tricks
Replies: 90
Views: 37142

Re: Stupid player tricks

Plane was going down. Everyone had parachutes except 2 characters. They each held one end of the 'chute and were basically trying to wrestle it away from each other. Everyone else looks at one of the players, "What game are you playing?" Player looks confused. "Your character has wing...
by ZorValachan
Thu Dec 03, 2009 3:28 am
Forum: Beyond the Supernatural™
Topic: Beyond the Supernatural and Dead Reign
Replies: 9
Views: 4037

Re: Beyond the Supernatural and Dead Reign

The zombies are VERY compatible for use in BTS, In fact they were designed to be (theres a note about it in the DR book). I encorage you to do "small" zobmie infestations as it is a BTS world (a la Resident Evil 1 scale) but if you can keep it contained and out of public eyes, go crazy! I...
by ZorValachan
Wed Nov 25, 2009 6:15 am
Forum: Palladium Fantasy RPG®
Topic: SPELLS, ARMOR, AND DAMAGE
Replies: 15
Views: 2382

Re: SPELLS, ARMOR, AND DAMAGE

I've also had mystic trigger wards...you use magic on the door/walls and presto, I hope you like agony spells. -Matt Hey thats a really good idea, i usually ward items and pedastals the items are on, but the doors themselves for stuff like that i may have to do in the future, though it may be awhil...
by ZorValachan
Wed Nov 25, 2009 3:07 am
Forum: Beyond the Supernatural™
Topic: Why Mysteries of Magic
Replies: 7
Views: 3257

Re: Why Mysteries of Magic

Louie Louie stated that there are two ways the magic system could work. I was thinking about that yesterday. I think there is a third way to go. The new magic system could be monster-based. Magic is everywhere in the form of PPE, but harnessing it would require being or using a supernatural creatur...
by ZorValachan
Fri Nov 20, 2009 4:08 am
Forum: G.M.s Forum
Topic: Damage System
Replies: 9
Views: 1466

Re: Damage System

If you want the strike to represent 'accuracy' and superiority in finding a good weak point in armour and thus, damage maybe try this: 1) For every 4 points over the to hit number, add a die to the weapon's damage to itself. So if the gun does 5d6, 4 points over = 6d6. If 8 points over it does 7D6. ...
by ZorValachan
Tue Nov 17, 2009 10:50 am
Forum: Rifts®
Topic: Guns Hitting
Replies: 3
Views: 550

Re: Guns Hitting

Page 9 conversion Book: Combat Range and Rolls to Strike Need to roll an eight to strike from a distance A roll of 4 or higher strikes its mark in hand to hand combat. The same is true of combat with firearms at a close range, combat within a 60 foot area. In combat at a greater distance (61 feet an...
by ZorValachan
Fri Nov 13, 2009 2:37 am
Forum: Rifts®
Topic: Guns Hitting
Replies: 3
Views: 550

Re: Guns Hitting

saintsinner wrote:It says that it takes an 8 or more with guns to hit, but what about archery & targeting? Do these fall under the 8 for ranged weapons or the 4 for melee? Just clarrifying.


8 for ranged is all ranged, so yes. Archery and Targeting.
by ZorValachan
Thu Nov 12, 2009 1:22 am
Forum: Rifts®
Topic: Some GM's I just can not understand their reasoningsometimes
Replies: 60
Views: 2523

Re: Some GM's I just can not understand their reasoningsometimes

Role-playing is supposed to be fun for everyone involved. Sure there are those players or Gm's that seem to ruin it sometimes, but then you all just need to sit down and talk about what you want out of the experience. How do you want the characters and stories to progress. QFT The only times I've e...
by ZorValachan
Mon Nov 09, 2009 6:55 am
Forum: Beyond the Supernatural™
Topic: equipment?
Replies: 6
Views: 3232

Re: equipment?

That seems like an interesting article, Zor. I can see many different approaches you could take with that topic, and all of them would be fun. Quick rundown on what I'm writing about. 1) A more detailed look at occupations in Anthropology/Archaeology and Forensic Science (mystery solvers of the anc...

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