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Re: Questions about the Nightbane Survival Guide?

Posted: Wed Jul 15, 2009 10:45 pm
by Warwolf
BillionSix wrote:
Marcethus wrote:Oh Gods I so do not want the answer to the Origins of the Nightbane. I prefer it to be left mysterious.


Dude, everyone knows their origins. They're aliens from the planet Zeist.

8-)

Brian


So, what you're saying is that you're an agent with the Spook Squad? :lol:

Re: Questions about the Nightbane Survival Guide?

Posted: Sun Jul 19, 2009 3:45 pm
by Specter
A new Nightbane book? Have I been gone that long? Last time I was here I heard that they would never put out another Nightbane book and I said I wouldn't buy any more palladium unless it was Nightbane. When can I get this?

Re: Questions about the Nightbane Survival Guide?

Posted: Sun Jul 19, 2009 3:55 pm
by Misfit KotLD
Warwolf wrote:
BillionSix wrote:
Marcethus wrote:Oh Gods I so do not want the answer to the Origins of the Nightbane. I prefer it to be left mysterious.


Dude, everyone knows their origins. They're aliens from the planet Zeist.

8-)

Brian


So, what you're saying is that you're an agent with the Spook Squad? :lol:
No, but he's played by Michael Ironside.

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Jul 20, 2009 3:06 pm
by Warwolf
Specter wrote:A new Nightbane book? Have I been gone that long? Last time I was here I heard that they would never put out another Nightbane book and I said I wouldn't buy any more palladium unless it was Nightbane. When can I get this?


Apparently you have been gone that long. Kevin has been wanting more Nightbane material but couldn't find good, reliable writers for the series. Perhaps he still hasn't ( :P ) but he was confident enough in us that he published our book. As to when you can get it... right now!

http://www.palladiumbooks.com/Merchant2 ... ry_Code=JR

Re: Questions about the Nightbane Survival Guide?

Posted: Sun Aug 02, 2009 1:12 pm
by Specter
Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.

Re: Questions about the Nightbane Survival Guide?

Posted: Sun Aug 02, 2009 2:43 pm
by BookWyrm
I'm still reading mine, and I'm liking what's there so far. Lost of good stuff.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Aug 06, 2009 5:29 pm
by Warwolf
Specter wrote:Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.


I posted this in another thread, but in case you don't catch it there: there is new material in the Morphus tables and a couple completely new ones. The thing was, I felt the writers of the Rifter articles did a good job on a number of tables and didn't want to retread the ground they'd walked on. Since (at the time) the Rifter material was getting harder and harder to get, and I wanted new fans to be able to enjoy those tables, I decided to try and tweak them and make them canon. Then, Kev put his own spin on them, so they're fairly different from the source material.

Anywho, if you're wanting new Morphus stuff, keep an eye out for one of my next projects, "Dark Designs." Any Morphus stuff in there will be ALL original unless Kevin decides to reprint something in it... That is, if Kev accepts the manuscript for print once I get it done. :)

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Aug 17, 2009 4:07 am
by Shawn Merrow
Was wondering why you did not allow the "College Graduate" take at least First Aid as a normal skill? It only allows it as a vocation related skill.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Aug 20, 2009 2:30 pm
by Warwolf
Shawn Merrow wrote:Was wondering why you did not allow the "College Graduate" take at least First Aid as a normal skill? It only allows it as a vocation related skill.


Kev made changes to that section that at least a couple people have voiced displeasure over, and that would be one of them.

In our manuscript, both the Associates Degree and Bachelor's Degree education level could select First Aid as an E.C.C. (Educational Character Class) skill. In fact, the Bachelor's-level character even got a +10% bonus to that skill.

I would advocate that if any of the skill restrictions don't make sense to individual G.M.s, then ignore them. That's what I've always done. :)

Re: Questions about the Nightbane Survival Guide?

Posted: Wed Nov 04, 2009 4:11 pm
by Vidynn
a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).

Re: Questions about the Nightbane Survival Guide?

Posted: Fri Nov 06, 2009 3:09 pm
by Warwolf
Vidynn wrote:a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).


See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?

Re: Questions about the Nightbane Survival Guide?

Posted: Fri Nov 06, 2009 4:14 pm
by Misfit KotLD
Warwolf wrote:
Vidynn wrote:a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Nov 09, 2009 10:33 pm
by Warwolf
Misfit KotLD wrote:
Warwolf wrote:
Vidynn wrote:a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P


I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Nov 09, 2009 10:42 pm
by Misfit KotLD
Warwolf wrote:
Misfit KotLD wrote:
Warwolf wrote:
Vidynn wrote:a player of mine created a Nightbane using the new rules in the NSG. she rolled one exceptional attribute, her PB and ended up with a 21, the other attributes being average. out of that she made the story of a young woman who is studying literature and uses her good looks to pay the rent by doing some modeling. her player chose skills according to the new College Graduate with a bachelor's degree. because this skill programme lists only one Rogue skill (that is Netwise) she wasnt able to pick Seduction - which she (and I) found quite fitting for her concept - as related or secondary skill. Of course, the GM can overrule the rulesbook, but my question to the authors is: did you realize that a Trucker or Soldier can pick Seduction while a College Graduate cant?? [just listed a few programms in that example, but the problem occurs with a lot more).
See my last post before this one. Kev made changes to my original skill lists that seem to have caused more than a couple people to furrow their brow... :-?
It's a poor writer who blames his editor. :P
I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)
So you need an editor and a fact-checker! :P

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Nov 09, 2009 10:45 pm
by Warwolf
Misfit KotLD wrote:So you need an editor and a fact-checker! :P


Sounds to me like you just volunteered to be the latter... :D

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Nov 09, 2009 10:47 pm
by Misfit KotLD
Warwolf wrote:
Misfit KotLD wrote:So you need an editor and a fact-checker! :P
Sounds to me like you just volunteered to be the latter... :D
Only if I get credit. :D

Re: Questions about the Nightbane Survival Guide?

Posted: Tue Nov 10, 2009 5:04 pm
by Vidynn
Warwolf wrote:I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D

Re: Questions about the Nightbane Survival Guide?

Posted: Wed Nov 11, 2009 2:29 pm
by Warwolf
Misfit KotLD wrote:Only if I get credit.


I would give you credit, but I don't think "fact-checker" has a place on the credits page...

Vidynn wrote:
Warwolf wrote:I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D


I wasn't going to tip my hand when you first brought it up, but since your curiosity persists I'll let this slip. That would be me, but contrary to what you might think that one wasn't exactly a mistake...

Remember, this is Nightbane Earth, a planet with a divergent time-line. In other words, you picked up on a little breadcrumb I dropped about my ideas for future material on Europe/Asia.

The "Great Bear" is out of hibernation... :demon:

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Jan 17, 2011 7:55 am
by TechnoGothic
Warwolf wrote:
Specter wrote:Bought it. Like the education tables, and complete random rolling. Liked the rules for designing a Nighbane to make sense to their personality. More reading from the survival guide would have been really nice.

Would have been nice to see some new morphus tables.


I posted this in another thread, but in case you don't catch it there: there is new material in the Morphus tables and a couple completely new ones. The thing was, I felt the writers of the Rifter articles did a good job on a number of tables and didn't want to retread the ground they'd walked on. Since (at the time) the Rifter material was getting harder and harder to get, and I wanted new fans to be able to enjoy those tables, I decided to try and tweak them and make them canon. Then, Kev put his own spin on them, so they're fairly different from the source material.

Anywho, if you're wanting new Morphus stuff, keep an eye out for one of my next projects, "Dark Designs." Any Morphus stuff in there will be ALL original unless Kevin decides to reprint something in it... That is, if Kev accepts the manuscript for print once I get it done. :)


A Book all about Morphus Tables. It must include all the Rifter Tables to be complet.

Re: Questions about the Nightbane Survival Guide?

Posted: Tue Jan 18, 2011 8:56 pm
by Mad Cow Milk
Warwolf wrote:
Misfit KotLD wrote:Only if I get credit.


I would give you credit, but I don't think "fact-checker" has a place on the credits page...

Vidynn wrote:
Warwolf wrote:I only blame my editor when the editing is what causes the problem. If I screw something up (like Kafka's nationality), I own up to my mistake. :)


who's responsible for placing Czernobyl in Russia, by the way? :D


I wasn't going to tip my hand when you first brought it up, but since your curiosity persists I'll let this slip. That would be me, but contrary to what you might think that one wasn't exactly a mistake...

Remember, this is Nightbane Earth, a planet with a divergent time-line. In other words, you picked up on a little breadcrumb I dropped about my ideas for future material on Europe/Asia.

The "Great Bear" is out of hibernation... :demon:


Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?

Re: Questions about the Nightbane Survival Guide?

Posted: Wed Jan 19, 2011 5:49 pm
by Warwolf
Mad Cow Milk wrote:Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?


I would have to say that the majority of the negatives were put in during editing, though there were some left in from the Rifter material and some that I added. As far as the Dragon table from the Rifter, probably not (sorry, but my stint re-editing Rifter material for canon print is over and done with). There might be a couple similar features in a table I'm working on for Dark Designs (Mythic Creature), but I can't remember off the top of my head.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 7:58 am
by Mad Cow Milk
Warwolf wrote:
Mad Cow Milk wrote:Who decided on some of the negatives? They seem a bit over done at times. Did you guys really not like dragons?

That said, could we please get the dragon table made cannon?


I would have to say that the majority of the negatives were put in during editing, though there were some left in from the Rifter material and some that I added. As far as the Dragon table from the Rifter, probably not (sorry, but my stint re-editing Rifter material for canon print is over and done with). There might be a couple similar features in a table I'm working on for Dark Designs (Mythic Creature), but I can't remember off the top of my head.


Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 1:20 pm
by Warwolf
Mad Cow Milk wrote:Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.


Once I give the manuscript to Palladium, it's literally and figuratively out of my hands. All I can say is that I will do my best to continue to write well-balanced and sensible material.

As far as strong vs. dextrous, that is easy enough to accomplish through the features. Hence, there is no reason you would need a separate base statline to do so (and it wouldn't make sense given the etiology of the 'Bane anyway).

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 1:54 pm
by Xar
Warwolf wrote:...given the etiology of the 'Bane anyway).


dictionary.com wrote:e·ti·ol·o·gy   /ˌitiˈɒlədʒi/ Show Spelled
[ee-tee-ol-uh-jee] Show IPA

–noun, plural -gies.
1. Pathology .
a. the study of the causes of diseases.
b. the cause or origin of a disease.
2. the study of causation.
3. any study of causes, causation, or causality, as in philosophy, biology, or physics.

http://dictionary.reference.com/browse/etiology+

Dude, your grad school is showing.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 6:37 pm
by Mad Cow Milk
Warwolf wrote:
Mad Cow Milk wrote:Okay thanks. Please try to keep the negatives down a little.

P.S. Any reason why we couldn't have a super dexterous nightbane vs. a super strong one? The tables and starting stats don't support this, but I don't see any reason why not.


Once I give the manuscript to Palladium, it's literally and figuratively out of my hands. All I can say is that I will do my best to continue to write well-balanced and sensible material.

As far as strong vs. dextrous, that is easy enough to accomplish through the features. Hence, there is no reason you would need a separate base statline to do so (and it wouldn't make sense given the etiology of the 'Bane anyway).


Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 7:29 pm
by TechnoGothic
Maybe a new NB Characteristic or Two under Unearthy Beauty. Or more in general elsewhere.

Graceful : +1d4 PP, PB, MA, Spd. Sound Cool to me.

Re: Questions about the Nightbane Survival Guide?

Posted: Thu Jan 20, 2011 8:48 pm
by Mad Cow Milk
TechnoGothic wrote:Maybe a new NB Characteristic or Two under Unearthy Beauty. Or more in general elsewhere.

Graceful : +1d4 PP, PB, MA, Spd. Sound Cool to me.


I just think that maybe some, like myself, might want a nightbane that is more prowess than strong. The way things are now, with all the bonuses in the majority of the traits and the starting bonuses, your nightbane is almost completely pre-disposed to be stronger than prowess.
Just a thought.

P.S. Maybe A dragon table rather than their dragon table would be more possible?

Re: Questions about the Nightbane Survival Guide?

Posted: Fri Jan 21, 2011 7:51 pm
by Warwolf
Mad Cow Milk wrote:Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?


It isn't that they NEED a higher strength than prowess (though it is certainly HELPFUL given the strength of the enemies they face), it's just the way C.J. designed them. It's like asking why Night Princes need illusory powers.

From a mechanics standpoint, a really high strength is less unbalancing than a really high prowess. Again, if you want a more dextrous Nightbane all you have to do is take some Morphus features that are geared toward that rather than strength.

As far as a dedicated dragon table, you simply won't be seeing one from me... sorry. I don't really think it's entirely necessary, though the Mythic Creature table in my manuscript will have options for a full or were-dragon Morphus (though who knows if they'll ultimately be printed).

Re: Questions about the Nightbane Survival Guide?

Posted: Fri Jan 21, 2011 9:06 pm
by Mad Cow Milk
Warwolf wrote:
Mad Cow Milk wrote:Why does a nightbane need to have a higher strength than prowess?

Do we maybe need to introduce supernatural physical prowess?


It isn't that they NEED a higher strength than prowess (though it is certainly HELPFUL given the strength of the enemies they face), it's just the way C.J. designed them. It's like asking why Night Princes need illusory powers.

From a mechanics standpoint, a really high strength is less unbalancing than a really high prowess. Again, if you want a more dextrous Nightbane all you have to do is take some Morphus features that are geared toward that rather than strength.

As far as a dedicated dragon table, you simply won't be seeing one from me... sorry. I don't really think it's entirely necessary, though the Mythic Creature table in my manuscript will have options for a full or were-dragon Morphus (though who knows if they'll ultimately be printed).


Great, look forward to seeing them.

Re: Questions about the Nightbane Survival Guide?

Posted: Mon Jan 24, 2011 11:01 pm
by Warwolf
Xar wrote:
Warwolf wrote:...given the etiology of the 'Bane anyway).


dictionary.com wrote:e·ti·ol·o·gy   /ˌitiˈɒlədʒi/ Show Spelled
[ee-tee-ol-uh-jee] Show IPA

–noun, plural -gies.
1. Pathology .
a. the study of the causes of diseases.
b. the cause or origin of a disease.
2. the study of causation.
3. any study of causes, causation, or causality, as in philosophy, biology, or physics.

http://dictionary.reference.com/browse/etiology+

Dude, your grad school is showing.


Yeah... reading is getting kinda thick these days... sorry. I try to keep that monkey in his cage but I'm beginning to think he has Oppositional Defiant Disorder. And there I go again... :?

Re: Questions about the Nightbane Survival Guide?

Posted: Tue Jan 25, 2011 12:28 am
by Xar
:lol: