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Damage rating by weapon mm

Posted: Wed Nov 19, 2008 5:46 pm
by JTwig
Its been a while. Below is the list of damage ratings I use as a guideline for my games. I though that someone out there would find them useful.

20mm – 1d6x10 (10-60)
25mm – 1d6x10+10 (20-70)
30mm – 2d4x10 (20-80)
37mm – 2d4x10+10 (30-90)
40mm – 4d4x10 (40-160)
50mm – 5d4x10 (50-200)
60mm – 5d6x10 (50-300; usually found in light mortars)
75mm – 1d4x100 (100-400)
81mm – 1d4x100+50 (150-450; usually found in mortars)
90mm – 1d6x100 (100-600)
105mm – 2d4x100 (200-800)
120mm – 3d4x100 (300-1200)
155mm – 3d6x100 (300-1800)

I thru in some odd mm sizes, like the 25mm (used on the Bradley) and 37mm (used in some European weapons, especially WWI & WWII).

Re: Damage rating by weapon mm

Posted: Mon Nov 24, 2008 12:12 pm
by Rockwolf66
personally the damage rateings are rather low to me.

1D6X10 is about what a .50 BMG should do given the damage scale of personal weapons. a 20mm round is enough to one shot kill a truck or blow a two foot wide hole in a re enforced concrete wall. As far as the 25mm round used on a bradley...I've seen the round go through a tank. Heck, the GAU-12 on the LAV-AD literally sawed an old M48 in two for all intents and purposes.

in looking in the CCW a 20mm fragmentation round does a minimum of 2D6X10 damage or more than enough to kill your average person or seriously damage most vehicles that are not Armored.