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Warpath: Urban Jungle – a secret, for now

Posted: Tue Feb 07, 2006 11:27 pm
by NMI
Whats in the pipelin @ Palladium?
Could this "Warpath: Urban Jungle" be the long awaited Recon: Modern Combat?

Posted: Wed Feb 08, 2006 2:54 pm
by Jefffar
Hopefully it will give us an option.

Posted: Wed Feb 08, 2006 8:14 pm
by NMI
From the Press Release...

One of our upcoming games with a hard edge is Warpath: Urban Jungle™. This RPG is based on the novel, Warpath, by author, Jeffry Scott Hansen, and takes a no-holds-barred look at street crime, gangs, terrorism, cops and special forces in a modern world setting. Author, Jeff Hansen is the co-writer and co-developer of this game working directly with Kevin Siembieda.

Mr. Hansen brings his years of experience as a police officer and his imagination as a writer to create a high-powered and brutal portrayal of the war going on in the streets of our urban centers. The setting and premise go beyond a war on crime to include the FBI, CIA, NSA and secret organizations that are good and evil. Inspired by the real world, the Warpath: Urban Jungle RPG takes front page newspaper headlines into a gritty, fictional setting of the underworld, espionage and a secret war to control our streets and minds.

In conjunction with the release of the Warpath: Urban Jungle RPG, Palladium is considering offering the novel itself. However, the novel is much more explicit and violent than the game, and is NOT suitable for young readers – it deals with mature subject matter, strong language and extreme violence. We’d be curious to see what you, our fans, think. Might you be interested in the novel as well as the RPG?

The release date for Warpath: Urban Jungle has yet to be set, but we’re looking hard at Fall 2006.

Posted: Fri Feb 10, 2006 7:42 pm
by NMI
From what I understand
Warpath: Urban Jungle is to Law Enforcement what Recon: Modern Combat was to the Military.

Posted: Fri Feb 10, 2006 8:10 pm
by NMI
Just got this from Kevin

A few details on Warpath: Urban Jungle: It will be an S.D.C. setting. Our modern world. Involves the criminal underworld, terrorists, secret societies and gangs, national security and the many law men and special operatives (often working covertly behind the scenes) who battle them and work to keep us safe. It will be a stand alone game, but it will also be compatible with Heroes Unlimited, Ninjas & Superspies, Beyond the supernatural and Nightbane.

Posted: Fri Feb 10, 2006 9:05 pm
by BookWyrm
and will be very compatible with the Compendium of Contemporary Weapons.

Posted: Sat Feb 11, 2006 12:38 am
by Jefffar
Once the compendium is updated and revised properly.

Posted: Sat Feb 11, 2006 9:25 am
by abtex
ash_wednesday wrote:
Jefffar wrote:Once the compendium is updated and revised properly.
Which is on the back burner....

You mean that it's on the stove? :shock:
Not still in the shopping cart at the store. :-)

Posted: Sat Feb 11, 2006 11:22 pm
by gordyzx9r
The Deific NMI wrote:Just got this from Kevin

A few details on Warpath: Urban Jungle: It will be an S.D.C. setting. Our modern world. Involves the criminal underworld, terrorists, secret societies and gangs, national security and the many law men and special operatives (often working covertly behind the scenes) who battle them and work to keep us safe. It will be a stand alone game, but it will also be compatible with Heroes Unlimited, Ninjas & Superspies, Beyond the supernatural and Nightbane.


Couldn't you just use Heroes Unlimited and Ninjas & Superspies and get the same results? This sounds like a BTRC game called CORPS IMO.

Posted: Tue Feb 14, 2006 5:34 pm
by Jefffar
Or do what I do, take some catalogues of modern military gear (they are all over the internet) and convert from there.

Posted: Thu Feb 16, 2006 8:55 am
by NMI
No conversions
No requests for material that could be converted.

Posted: Mon Feb 20, 2006 12:03 am
by Trooper Jim
So you can't "write up" any real world gear you find on the net? Is listing the cost of a set of fatigues or stating up an H&K G36 not cool? Would it be possible to define a little more clearly what PB considers a "conversion". I am not trying to be a wise ass, I just want to know.

Posted: Mon Feb 20, 2006 1:57 pm
by Jefffar
A conversion is the modification of someoen else's copywritten work to Palladium standard. In this case the offending post (now deleted) was asking which game systems had books containing weapons that were easily converted to palladium standard.

If you want to stat out a H&K G36 go ahead, just don't use a copywritten game book to do it.

Posted: Mon Feb 20, 2006 2:11 pm
by Grey Death
So that means thats its ok to suggest a reference book (as opposed to a game book) to create stats for weapons for use in our games? Correct?

Posted: Mon Feb 20, 2006 2:33 pm
by Jefffar
To cover your butt, be able to site at least 2 seperate sources that have the same information - abd only use specifically factual information, but yeah.

Posted: Tue Feb 21, 2006 3:55 am
by Trooper Jim
Thank you, that clears it up. :-D

Posted: Tue Feb 21, 2006 7:20 am
by gordyzx9r
BTRC makes a product called 3G for converting weapons to any system, or to design your own weapon system from black powder to rail gun to tachyon cannons. It's been a long, long time since I used it, but IIRC if your into math and formulas then it's your cup of tea...or just do what I learned to do and improvise on the fly.

Posted: Tue Feb 21, 2006 6:57 pm
by Mantisking
Originally posted by gordyzx9r.
BTRC makes a product called 3G for converting weapons to any system, or to design your own weapon system from black powder to rail gun to tachyon cannons. It's been a long, long time since I used it, but IIRC if your into math and formulas then it's your cup of tea...or just do what I learned to do and improvise on the fly.
I used to own it. From what I remember, the formulas don't deal well with slow, wide rounds such as .45 caliber. I tried statting up the Light Assault Gun from Traveller, and I had to monkey around with it .

Posted: Wed Mar 22, 2006 9:29 pm
by gordyzx9r
Scott Samson wrote:Kev was'nt kidding when he said that just the mere mention of this book was going to get folks talking. I just didn't expect it to be talked about in SEVERAL threads. Its awesome to see all the speculation and talk about this book. I am hard at work and I hope you guys enjoy it when it's done.


What is this game going to offer that we couldn't get from HU or even N&SS? Couldn't this just be a supplement for those instead of being a stand alone setting?

Posted: Thu Mar 23, 2006 2:53 pm
by Jefffar
gordyzx9r wrote:What is this game going to offer that we couldn't get from HU or even N&SS? Couldn't this just be a supplement for those instead of being a stand alone setting?


I've often thought that Recon Modern Combat would appear much faster if it was done as a N&SS or HU module.

Posted: Thu Mar 23, 2006 7:54 pm
by gordyzx9r
Jefffar wrote:
gordyzx9r wrote:What is this game going to offer that we couldn't get from HU or even N&SS? Couldn't this just be a supplement for those instead of being a stand alone setting?


I've often thought that Recon Modern Combat would appear much faster if it was done as a N&SS or HU module.


My thoughts too.

Posted: Fri Feb 09, 2007 3:36 pm
by Rockwolf66
Jefffar wrote:Once the compendium is updated and revised properly.


You mean I'm going to have to drive over to Nevada and spend a few weeks on the range takeing notes then.

While I respect most Reputable Firearms writers, there are some rather bad apples out there. Just look at Ignatius Piazza, and he's not the only one in the industry.

Posted: Fri Feb 09, 2007 9:05 pm
by Svartalf
uh? why the necromancy? It looks like whatever that book is supposed to be, it's buried in the great compost pile of PB "to do" projects, along with Rifts Underseas : Lemuria, PFRPG LoD III and Rifts : Australia II & III ...

Posted: Sun Feb 11, 2007 8:12 pm
by Rockwolf66
If enough people ask for it. PB as a publisher will publish what their readers( being us who purchase from them) want to read.

As far as playing police officers go, I have to toss in a webpage by HCV.

http://worldinventory.googlepages.com

While it isn't much it's just about all some players want to know.

Posted: Tue Feb 13, 2007 5:38 am
by Trooper Jim
I'll be nice, and keep my opinion, about ever seeing this book in print, to myself

MAR 2008

Posted: Mon Mar 31, 2008 10:18 pm
by Sir Neil
Rockwolf66 wrote:As far as playing police officers go, I have to toss in a webpage by HCV.


BTW, Police in Leeds, Alabama are issued 9mm SIG 226's, AR-15s, and Remington 870's.

Re:

Posted: Mon May 12, 2008 5:28 pm
by Vidynn
Jefffar wrote:Once the compendium is updated and revised properly.


why, what's wrong with it (I just bought it for BTS, Nightbane and N&SS...)?? :eek:

Re: Warpath: Urban Jungle – a secret, for now

Posted: Mon May 12, 2008 9:28 pm
by Jefffar
Well problem #1 it's about 15 years out of date now.

Problem #2 the stats are somewhat flukey with very similar weapons ahving radically different performances (my favourite example is the AK-74's short barreled varient only doing 1D6 damage while the full length varient does 4D6)

Re: Warpath: Urban Jungle – a secret, for now

Posted: Tue May 13, 2008 7:08 am
by Vidynn
Jefffar wrote:Well problem #1 it's about 15 years out of date now.


well, so is almost every equipment list for the modern-day games. :D

nah, seriously, thanks for pointing out Problem No. 2 - I havent got a chance to compare stats so far.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Fri May 23, 2008 2:03 pm
by Arnie100
:D Don't forget the FAL and G-3! They messed those up also!

Re: Warpath: Urban Jungle – a secret, for now

Posted: Fri May 23, 2008 2:57 pm
by Rockwolf66
Arnie100 wrote::D Don't forget the FAL and G-3! They messed those up also!


How did they do that?

My buddy Mark Cook owns a G-3A2 and while I don't have the book infront of me it's pretty accurate about the G-3. Now the old WWII German Mauser, the M-1 Garande and the British .303 need their damage upped slightly.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Sun May 25, 2008 2:33 am
by Arnie100
:-o Oopsie! You're RIGHT! My Bad! Reading the wrong book! I was reading the original version! in that one the G-3 did less damage than the FAL! However, they did mess up the .30-06 on page 79 where they had the .30 M1906 doing LESS damage than a 7.62mm NATO M-14 (Page 80)! :eek:

Re: Warpath: Urban Jungle – a secret, for now

Posted: Sun May 25, 2008 3:35 am
by Rockwolf66
Arnie100 wrote::-o Oopsie! You're RIGHT! My Bad! Reading the wrong book! I was reading the original version! in that one the G-3 did less damage than the FAL! However, they did mess up the .30-06 on page 79 where they had the .30 M1906 doing LESS damage than a 7.62mm NATO M-14 (Page 80)! :eek:


Yeah the .30-06 should be doing the same 5D6 damage as the 7.62 NATO. At least the Military loadings have the same bullet weight and diameter and nearly the same velocity. Given the way that Palladium does it's damage the rounds are the same.

And just for fun.

.300 Winchester Magnum: 6D6 SDC Damage due to a heavier bullet and higher velocity over both the 7.62 NATO and the .30-06

.338 Lapua: 7D6 SDC Damage

.406 Cheytac: 1D4X10 SDC Damage

.416 Barrett: 1D4X10 SDC Damage

For a different game I'm currently doing an article on various Cartridges and what their damage is. While I am still sifting through the data I have already done quite a bit of number crunching.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Sun May 25, 2008 3:54 pm
by Beatmeclever
I have a chart that I use that breaks down damage according to the ft/lbs of energy in a round. Damage is dependent on the size and energy of the round. It means that damage decreases as the distance increases. For example, the 5.56x45mm NATO (US M193 Ball) (3200fps/960m/s) does 4d6 damage at 0-350ft, 3d6 at 351-750ft, and 2d6 at 750-1312ft. The 5.56x45mm NATO (Ball SS109) (3002fps/900m/s) does 3d6+3 damage at 0-350ft, 2d6+3 at 351-750ft, and 1d6+3 at 751-1312ft. The 5.56x45mm NATO (Tracer SS110) (2920fps/876m/s) starts at 3d6+3 as well; as does the 5.56x45mm NATO (AP P-112) (2965fps/890m/s).

7.62x51 NATO (2700fps/810m/s) starts at 5d6 while the .30-06 Springfield (M2 Ball) (2500fps/750m/s) only starts 4d6+3.

The book I use is: Military Small Arms of the 20th Century, 7th Edition, by Ian V. Hogg & John S. Weeks, Krause Publications, Iola WI, 2000.

In the back of the book there is a chart that gives the Muzzle Velocity for every round listed in the book. For the range increments, I split the maximum effective range listed in the Compendium of Modern Weapons into thirds (or close to) and decrease the damage by one die as the range increases.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Mon May 26, 2008 12:31 am
by Rockwolf66
Beatmeclever wrote:The book I use is: Military Small Arms of the 20th Century, 7th Edition, by Ian V. Hogg & John S. Weeks, Krause Publications, Iola WI, 2000.

In the back of the book there is a chart that gives the Muzzle Velocity for every round listed in the book. For the range increments, I split the maximum effective range listed in the Compendium of Modern Weapons into thirds (or close to) and decrease the damage by one die as the range increases.


I'm useing a combination of Cartridges of the world 11th edition and the Ballistics Tables produced by Guns and Ammo magazine.

I'm not running a single load from a single manufaturer through a damage formula but getting a readout from a large number of manufacturers and recording the rounds maker, the bullet weight, the bullet type, and the muzzle energy.

I'm not going to go into distances and damage reduction as the games that I play do not officially use such rules. Besides I'm doing enough bookkeeping as it is.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Tue May 27, 2008 2:41 am
by Arnie100
:D Use whatever makes your gameplay simple and fast!

Re: Warpath: Urban Jungle – a secret, for now

Posted: Wed May 28, 2008 1:56 am
by Rockwolf66
Arnie100 wrote::D Use whatever makes your gameplay simple and fast!


well right now I am trying to figure out the damage for the .920 JDJ round. it's a modified 20mm cannon shell that fiires a 3,600 grain Ninety-two caliber bullet at 2,200 feet per second. According to the description the few rifles that fire it are in the 100 pound weight range.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Thu Jul 10, 2008 2:58 am
by Aramanthus
I'm hoping this game book will be out this year! I've been waiting for it for along with the rest of you! I've got the novel, although I've got to read it yet. I'll read it soon enough!

Re: Warpath: Urban Jungle – a secret, for now

Posted: Tue Nov 25, 2008 7:55 am
by MOrab46019
Is there anything new about this one? The last thing we have is going back around 2006. Is it still in the works,dead,or just pushed back for everything else? Just want a update. Thank you.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Wed Dec 17, 2008 11:09 pm
by MOrab46019
That is great to hear. I can't for this one to get out there. The old weapon book would that work with this system or is there going to be update of that as well. Thank you again.

Re: Warpath: Urban Jungle – a secret, for now

Posted: Tue Jan 20, 2009 5:51 am
by Aramanthus
Thank you for the update Jeff! Looking forward to the game!