Tinker Dragoon wrote:Shadowmagic wrote:It is suggested that nightlord and some minions have the ability on page 157 of Nightspa..(that's the version I have) under "Crossing over".
Also see pages 12 and 55 of Nightlands. One notes in all these cases that it only mentions "Hounds and a few other minions." Dopplegangers are never specifically named....
Thank you both. This was something I had missed.
Reagren Wright wrote:But it sound like the only people who would be Dopples would be people in positions of power... If only political leaders, law enforcement, CEOs, entertainers, are the only Dopples that makes there number seem so few. It also doesn't provide the paranoia feeling the game should have.
This all depends on your point of view. I do see your point.
From all I've read, the awake dopplegangers running around are ones that the Nightlords wanted running around, are the rare escapee or renegade, or the even rarer one that spontainiously awakened. From every thing I've read, it's hard to awaken one. You have to gather them, put them through horrid tortures without them being perminantly damaged or killed, and so on (see previous post). Dopplegangers rarely, if ever, spontainiously awaken. This is the way I have read the way the game world is written.
If you accept this -- which you don't have to, but that would be straying from the game as written, which isn't bad nec., but is different -- that doesn't have to mean that the Nightlords haven't sent over more than just people you'd think of as "important". With a combination of smarts and sadism, they could be inspired to send whole bunches of them over. And hey, if the hounds can do it, too, it's not that much effort on their part personally.
Reasons to send Walt the Janitor over:
(1) He's an excellant spy. He has keys to everything, sees everyone, and few higher ups will pay him much mind, most likely.
What? You think all the "important" people are political leaders and people in high positions? Heck no... and besides, many of the "big ones" are usually mroe powerful critters. Dopplegangers are *perfect* to sent out no matter who their originals are. In fact, the more ordinary, the better. No one suspects them, and they can help with other areas. Soccer moms taking the team for rides at odd times (Hound Master and a small troupe), kids getting into whatever they can and acting all innocent, and well... all those reasons you wanted to build fear actually do have a use.
(2) For fun... hey, that Doppleganger we've been tortured woke up and said he'd do ANYTHING of we'd stop... so we make sure he's ready to be loyal to us and send him over, because we know he'll kill his original, and will probably need to bumb a few witnesses off along the way, and that's just mean... you can taste the anguish in the air...
(3) (Something not recommended if we are staying secret... but it's fun.) How about taking an unawakened and tossing them over? That'll wake him up, and he'll *have* to kill his original or die. And that could be a problem for the Doppleganger, as described in the main rule book, which wouldn't be if they can mirror walk.
We could even grab some bozo and see if his Doppleganger shows... >:)
One point you seem to be missing: while there is an invasion going on, and it's hard to tell who's human and who isn't (sans Presense Sense, See Truth, and the like), it doesn't mean all of your people makig like difficult and scary for the players are or even should be inhuman. The players really can't even trust the known humans around them. Sure, the mayor might be a tentacled, evil monster, and some people who are actually creatures from the other side of the mirror who have killed their reflection and are corrupting all around them... but part f the worst thing is that if you trying telling anyone, they'll think you're insane. And if you try to prove it (or do prove it, "Hey honey, see me turn into Jason with a working chainsaw on my stump", or "You know how I love scorpions?"), you'll get someone trying to put you away (where you know They control or at least monitor) or just outright kill you. If you act too weird, you get groups of humans who are perfectly willing to spout the political propoganda and beat you to death with a baseball bat.
Anyway, these are just ideas and what I think. I did see your point in your post and thank you. You are correct, in my view, the players aren't *as* affraid of every mirror they pass. But, it seems, there still could be Hounds and others that can do what they do and reach beyond a mirror anywhere.