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Guest

Unread post by Guest »

Just a couple of quick things:

Obviously I use (heavily modified) N&S combat and martial art rules.

Another big item is Nightbane's Perception rules.

In general though, I recommend getting HU2 (along with the HUGMG) for general rules on things that might come up (environmental exposure limits, fire damages, cold damages--though Northern Hinterlands reprint of the Rifts Canada material is probably more useful, effects of extreme weather conditions, magnetism (if the characters ever run into a big enough magnetic field), and all sorts of other odds and ends (like the HUGMG's sleep deprivation rules)).
sinestus
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Unread post by sinestus »

yep,
i add N&SS to palladium, alot.
what can i say, i like kung fu...

as for specific additional rules...
and freaky-freaky stuff like that...

back when i was running regular games i made a site to contain all the additional i added...

http://sinestus.tripod.com/

it's spawned a number of sub pages since that... but that's the core...
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Marcethus
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Unread post by Marcethus »

well the main one I use is the perception dragged into all PB worlds
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Veknironth
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Unread post by Veknironth »

Well, here are the house rules we use. Just take the link.

http://www.geocities.com/veknironth/hrules.htm

-Vek
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count zero
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Unread post by count zero »

Our house rules, plus lots of other goodies:

http://www.monkey-bars.net/apfrpg_main.htm

pax
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