Multiple Bio-Energy Expulsion Vents: Payload

Organics, nanotech, and intrigue...discuss your thoughts on the new Palladium RPG here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Unread post by TechnoGothic »

i guessing here...
i'd say 20 shots per vent.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Unread post by TechnoGothic »

i guess a good house rule for it might be 20 shots plus PE bonuses "if any"
of course i'm just guessing at anything right now.
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
TechnoGothic
Knight
Posts: 5179
Joined: Mon Oct 02, 2000 1:01 am
Location: Near Tampa Florida

Unread post by TechnoGothic »

which page is the vents on again ??
TechnoGothic
END OF LINE

Image

"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan
User avatar
Tinker Dragoon
Supreme Being
Posts: 2433
Joined: Sun Nov 25, 2001 2:01 am
Location: On the threshold of a dream

Unread post by Tinker Dragoon »

Page 98, between the Acid Nodules and Bore Cannons.
There you go man, keep as cool as you can.
Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.

-- The Moody Blues, In the Beginning
User avatar
Drakenred®™©
Champion
Posts: 1809
Joined: Tue Apr 02, 2002 2:01 am
Location: Gates of Hell, Microsofts newest Division

Unread post by Drakenred®™© »

Sigma_100 wrote:
ManDrake13 wrote:That's one weakness of the Host Armor description it doesn't clearly limit the number of weapons you can add to it. My instinct is to fall back on the Rifts Borg addition limits, but that doesn't feel right for this game. The best we can hope for is clarification.


Carmen put in there somewhere that you can put pretty much whatever you want on your host armor, as long as it is within reason (i.e. its up to the DM); however, he does clearly state that you can't have ridiculous things like weapons mounted on top of weapons, or things mounted in a position which you clearly wouldn't have (as an example, he uses a shoulder-mounted gun being put on a gorehound -- that ain't gonna work obviously, though it could go on the back of the gorehound)


unless the weapon descripton otherwise limits it, I would limit it to

1 weapon system in/on the head,

2 range weapons in the arms + 1 blade type weapon

hands are 1 each (palm or knuckes) for lights or

Knuckles can be either a light or claws not both

1 on each sholder (note, it CAN be a multi barreled rig of one type of weapon)

1 on the back so long as it is logical in the way its fired(Missle types can only fire "straight up" if their are sholder mounted weapons), or replaces a shoulder mount to alow an over under rig)

1 on the chest
冠双
User avatar
demos606
Hero
Posts: 1248
Joined: Mon Jan 17, 2005 8:49 pm
Location: Hell

Unread post by demos606 »

Then there are things like needle death blossom to confound your entire scheme.....
Post Reply

Return to “Splicers®”