
Me is knowing there is a good solid explaination for this, but me is not finding it

Moderators: Supreme Beings, Immortals, Old Ones
heretic888 wrote:Rimmer wrote:Cheers for that, those comparasin tables make it easier. It still however does not explain why the generic H2H MA rules all the others, look, H2H MA has +3/+5/+5 to the good ol' strike parry dodge. The only styles that i could come up with that even equalled this were Lee kwan choo, pao pat mee and sankukai (admitadly it was a very quick look) even the non revised version still were less powerful. In simple terms, why should Joe Shmoo who had an extra skill to choose and chose to upgrade from EX to MA, have more bonuses than Mr. Lee, who trains for 10 years to get Muay Thai ????????
Simple, really.
A typical N&SS form gives you attribute bonuses, skills included with training (including non-secondary skills), around 5 martial art powers, exponentially more (and better) combat maneuvers, and far better critical strike and death blow rates.
Not to mention, N&SS martial artists get other nice benefits like only a -4 penalty (plus bonuses) to dodge gunfire, only a natural 7 to pull punches, and one free roll with punch per round.
Its really no comparison. All of the above is more than worth a +1 to strike, or +2 to parry/dodge.
heretic888 wrote:Nekira Sudacne wrote:actually. . .there's no penalty to dodge gunfire. . .at all. . .
"ALL characters are -4 to dodge modern weapons/guns." (p. 134)
Of course, if you have Zanshin as one of your Martial Art Powers, then this penalty is effectively cancelled out.