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heretic888 wrote:I find it very..... "interesting" that the progression with the highest Strike, Parry, and Throw bonuses has the most number of votes. Very "interesting", indeed.
Hey, it only had 2-3 votes yesterday...
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Funny. So far the option with the most generous bonuses is winning by a wide margin. I wonder if the people who voted for that are the same ones who gripe about power creap?
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
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Yeah, I understand the one that provides the most bonuses being the most popular. Personally, I like it when the level gains mean something which the more "munchy" one has appeal to me...
However, I prefer an even and comparable strike/parry progression while at the same time making level mean something.
However, I prefer an even and comparable strike/parry progression while at the same time making level mean something.
I would consider a secondary to have less bonuses but a wider variety of weapon usage as the secondary does not provide for weapon specific knowledge.
I've even created a specialization skill to help out with further dedicated knowledge
I've even created a specialization skill to help out with further dedicated knowledge
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.