PFRPG Samurai OCC

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clawingwolf
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PFRPG Samurai OCC

Unread post by clawingwolf »

Hi I took the japan Rifts and the PF rulebook and make this OCC and I wanted to know what people think. A Big difference is No RUNE WEAPONS!

Samurai Warrior OCC

Special Samurai Abilities
1) Way of the Horse and the Bow:
Samurai Horsemanship: Includes the ability to ride any horse-like creature at 54% + 4% per level of experience. Roll under horse this horsemanship when ever riding and shooting the bow(see below). A failed roll means that you lose a bit of control over the animal and are unable to shoot. Otherwise roll under the regular horsemanship Knight or Exotic.

Samurai Bowmanship (kyudo): This martial arts training enables the samurai to ride and shoot a bow at a full gallop without penalty (though you still have to Samurai Horsemanship to be able to shoot). The samurai can also shoot the bow from a awkward or in midair with no penalty. (This does not require a percentile roll).

Dodge Arrow Bonus: The samurai can also try to dodge arrow attacks at -3. As usual it counts as a melee action to dodge.

Effective Range: 600 feet (183m) +25 feet (7.6m) per level of experience.

2) Daisho: The Great and Small (Samurai Swordsmanship):
Paired Weapons: Training in the use of two swords, one in each hand, to strike and parry simultaneously. Also see samurai hand to hand combat.

Daisho Bonuses: When using the Daisho, the katana and wakizashi as paired weapons, the samurai is +1 on initiative, +3 to pull punch/sword strike, and get one additional attack per melee round when using the pair of swords.

3) Chi Death Blow (special): The warrior can focus his inner spirit to attack demons, dragons, elementals and other supernatural beings and creatures of magic! When used against supernatural opponents, the attack automatically penetrates the creature's natural armour rating (A.R.) and inflicts double damage plus P.S.. The character can inflict damage with a punch, kick, or hand-held weapon like a sword, spear, staff, etc.. and does double damage plus P.S. bonus, even if the creature is usually impervious to normal weapons! Creatures impervious to normal weapons and which are only affected by magic or magic weapons will suffer half damage (or normal damage) from the samurai's death blow! Double damage if the character is using a magic or holy weapon! Even vampires and other creatures only affects by sliver will suffer half damage (normal damage) from this special attack; double damage if the character is using a sliver weapon.

This attack is so devastating to the creature's body that is cannot bioregenerate injury from the death blow for 1D4 hours! This makes the attack especially deadly to supernatural and magic beings!

Limitation: 1. In addition to being limited to the above, samurai must be pure of spirt and intent. This means there can be no possibility of regret when this spiritual inner strength is used. It cannot be used in anger, fear or for revenge, even if the character wants to.
2. Counts as two melee attacks/actions.
3. Limited to supernatural beings and creatures of magic. The Chi death blow attack is not applicable against body armour, inanimate structures, or ordinary human beings or creatures like.
4. The Chi death blow in not applicable to any projectile weapon.
Note: Using the Chi death blow draws on 3D6 of the character's PPE.

4) Samurai Fan & the Art of Defence: The samurai carries a fan with iron end plates with him, even into battle. It is often used to parry blows from his enemy's sword or spear. It also functions as a fan! Bonuses: W.P. Iron fan: +1 to parry at levels 1, 3, 6, 9, 12 and 15. It can be used in place of a sword or knife to parry attacks. Damage: 1D4 S.D.C.; it is not designed to be striking weapon.

5) P.P.E. Bonus: P.E x2 plus 1D6 per level of experience.

6) Other OCC Bonuses: +1 vs horror factor at levels 1, 4, 6, 8, 10 and 12, +1 vs mind control

Family Skills
Note: Select three skills from the categories listed, in addition to OCC skills; all get a +10% bonus.
Old nobility/administrators: Make selections from domestic and/or technical categories.
Minor landowner and farmer: Make selections from wilderness or physical categories.
Weathy landowner and farmer or breeder of livestock: Make selections from math and botany from science category and/or from wilderness or domestic categories.
Military: Make selections from from espionage, military and/or weapon proficiencies.
Medicane: Make selections from medical and/or science categories.
Scholar/teacher/historian: Make selections from science or techincal skill categories.
Business Owner: Make selections from math and archeology from science category and/or any from the rogue or domestic categories.
Politics: Make selections from language, literacy, writing skills under technical skill category and/or any from the domestic or rogue.
Religious: Make selections from art, language, literacy, lore and mythology skills under technical skill category and/or any from the domestic category.
Science: Make selections from science category.
New Samurai warrior: Make selections from the rogue or wilderness skill categories.








The Samurai Warrior OCC
Alignments: Any alignment, but 33% are principled, 33% aberrant, 16% scrupulous, 8% anarchist and 10% other.
Requirements: I.Q. 9, P.S. 10, P.P. 12, and P.E. 10 or higher.

OCC Skills:
Climbing (+5%)
Horsemanship: Knight (+20%)
Lore: Demons & Monsters (+15%)
Wilderness Survival (+10%)
Go (+10%)
Calligraphy (+10%)
Literacy: Japanese (+15%)
Language: Japanese at 98% plus two of choice (+10% each)
Math: Basic (+15%)
W.P. Samurai Archery
W.P. Sword (in addition to the Daisho)
W.P. Two of choice
Hand to Hand: Zanji Shinjinken-Ryo; no other combat alternatives

OCC Related Skills: Select four other skills, plus select on additional skill at levels three, six, nine, and twelve. At level one the samurai also gets an additional three "background" skills (see table). All new skills start at level on proficiency.
Communication: Any (+10%)
Domestic: Any
Espionage: Any (+5%)
Horsemanship: Exotic only (+5%)
Medical: First Aid only
Military: Any (except Camouflage)
Physical: Any (except Acrobatics)
Rogue: Only available as background skill
Science: Astronomy and Math only
Scholar/technical: Art, literacy, language, lore & writing only (+10%)
W.P.:Any
Wilderness: Any (+5%)

Secondary Skills: The character also gets to select two secondary skills from the previous list at levels two, six and ten. These are additional areas of knowledge that do not get the advantage of the bonus listed in the parentheses. All secondary skills start at base skill level. Also, skills are limited (any, only, none) as previously indicated in the list.

Standard Equipment: A suit of Samurai Armour, several changes of cloths, one set of fine silk cloths, sandals, backpack, waterskin 2D4 days of rations, sleeping bag and a quality riding horse.
Weapons include a Daisho (Katana and Wakizashi), samurai longbow with 20 regular arrows, 6 sliver tipped, two additional weapons of choice. Money: 100 gold
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Nekira Sudacne
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Unread post by Nekira Sudacne »

nice, not bad. :) though this really should have gone in the Palladium fantasy forums
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