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A Discussion:No Bonuses for Combination Moves

Posted: Sun May 09, 2004 6:06 pm
by Mantisking
So over in the Combination Attack/Attack thread, the problem/annoyance/stupid rule that there are no bonuses for combination moves was brought up along with several ideas on how to fix it.

Here's my idea: The only bonuses you get to apply to a Combination Move are those from your martial arts style. Physical Statistic bonuses do not apply.

This makes it a matter of technique and skill, not allowing raw talent to enter into the equation.

Discuss.

Posted: Mon May 10, 2004 12:36 pm
by Nekira Sudacne
you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.

trained skill is good, but nothing repaces raw talent

Posted: Mon May 10, 2004 2:24 pm
by Mantisking
Originally posted by Nekira Sudacne.
you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.
If only Attribute bonuses were to apply to Combination moves then since physical skills increase attributes, then physical skills would increase your bonuses to Combination moves. Yes?

Originally posted by Nekira Sudacne.
trained skill is good, but nothing repaces raw talent
Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?

Originally posted by MrNexx.
Your idea is against my General Game-Design Philosophy (tm, pat. pend.). Personally, I think that ALL bonus should apply... as should some sort of minus.
This was PM'ed to me for some reason. Why he couldn't just reply, I don't know.

Originally posted by MrNexx.
For example, let us say that you have a +10 to dodge, and I have a +5. If we're at half bonuses, I'm effectively at -2 or -3. You are at -5, despite being more skilled and talented. You are penalized more for being of greater ability. Bad idea, IMO. It would be better to give a -x, so everyone is penalized the same, and skill is rewarded.
Under my rules modification skill is still rewarded, while still preserving the supposed "difficulty" of the move. As it stands now for Combination moves, skill is not rewarded and defenders have a major advantage.

Posted: Mon May 10, 2004 4:06 pm
by Nekira Sudacne
Mantisking wrote:
Originally posted by Nekira Sudacne.
you have it in reverse, only attribute bonuses should apply, phisical skills and martial arts skills shoulnd not increase it.
If only Attribute bonuses were to apply to Combination moves then since physical skills increase attributes, then physical skills would increase your bonuses to Combination moves. Yes?


pardon me, I misspoke myself. I mean bonuses that come directly from the skill itself, like +1parry/dodge for general athletics, any stat bonus from it would apply.

Mantisking wrote:
Nekira Sudacne wrote:Originally posted by Nekira Sudacne.[/i]
trained skill is good, but nothing repaces raw talent
Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?


what I was trying to say is this, if you have 2 martial artists, equally skilled in the art, say level 6 in Jujitsu, and one has a PP of 24 and one has a PP of 12, who's more likely to win, and a level 4 in jujitsu could probably hold their own aginst a level 12 master if the attribute diffrences where WAY off the scale (master has stats of about 15 each, and new guy has like 25-30, but that's an extream case)

and young people can use trechery too :P

Posted: Mon May 10, 2004 10:31 pm
by Tinker Dragoon
Nekira Sudacne wrote:
Mantisking wrote:
Nekira Sudacne wrote:trained skill is good, but nothing repaces raw talent
Have you ever heard the saying "Old age and treachery beats youth and vitality every time."?
young people can use trechery too :P


There's no beating an old pro though ;)

Posted: Tue May 11, 2004 11:00 pm
by Mantisking
Originally posted by Herald of Shadows.
Actually, the 'no atribute bonuses for combinations' is used for Taido
The rule for Taido is that "Turns" and "Spins" get no attribute bonuses.

Originally posted by Nekira Sudacne.
what I was trying to say is this, if you have 2 martial artists, equally skilled in the art, say level 6 in Jujitsu, and one has a PP of 24 and one has a PP of 12, who's more likely to win, and a level 4 in jujitsu could probably hold their own aginst a level 12 master if the attribute diffrences where WAY off the scale (master has stats of about 15 each, and new guy has like 25-30, but that's an extream case)
Check out the section on page 20 called Why An Experience Point System?. There's a quote in there that reads, "Only my years of experience enabled me to beat him." This rule modification is an an attempt to tie into that idea.

Originally posted by Nekira Sudacne.
and young people can use trechery too
Only if you spell it correctly first. :D :lol: :P

Originally posted by Tyciol.
Considering most styles only give +2-4 in their base moves with a couple exceptions, I really feel it's unbalanced considering PS and PP bonuses.
And is the rule as it currently stands unbalancing?