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baseline

Posted: Thu Apr 18, 2024 10:26 am
by oni no won
Out of curiosity, what was the baseline used when statting up weapons, power armor, and mechs? For example, in D&D, humans are the base from which all the other races are compared to when being created.

Re: baseline

Posted: Thu Apr 18, 2024 3:03 pm
by Library Ogre
oni no won wrote: Thu Apr 18, 2024 10:26 am Out of curiosity, what was the baseline used when statting up weapons, power armor, and mechs? For example, in D&D, humans are the base from which all the other races are compared to when being created.
I'm pretty sure that they go with a racial base of +4, instead of the standard SWADE base of +2. Is that what you mean?

Otherwise, I'm a big believer in the benchmark... I want a laser pistol, I look at other laser pistols. I was a giant robot, I look at other giant robots.

Re: baseline

Posted: Fri Apr 19, 2024 3:53 pm
by oni no won
Other than mechanics. THe Deluxe version has a decent rules to creating your own race. It also more or less states that humans are the default from which all other race are compared to when creating a new race (in the book, it gives list of what is equivalent to a free edge and beyond). What I'm looking really for is where is that same kind of base when creating new weapons, armor, and mechs? What weapon is used as a base from which all other weapons derived its stats in comparison to the base weapon. Same with armor and mechs.

Re: baseline

Posted: Sat Apr 20, 2024 10:11 am
by Library Ogre
oni no won wrote: Fri Apr 19, 2024 3:53 pm Other than mechanics. THe Deluxe version has a decent rules to creating your own race. It also more or less states that humans are the default from which all other race are compared to when creating a new race (in the book, it gives list of what is equivalent to a free edge and beyond). What I'm looking really for is where is that same kind of base when creating new weapons, armor, and mechs? What weapon is used as a base from which all other weapons derived its stats in comparison to the base weapon. Same with armor and mechs.
I don't know if there is one, or, if there was in design, if it has ever been said which it was.

Re: baseline

Posted: Tue Apr 23, 2024 10:57 am
by oni no won
Library Ogre wrote: Sat Apr 20, 2024 10:11 am
oni no won wrote: Fri Apr 19, 2024 3:53 pm Other than mechanics. THe Deluxe version has a decent rules to creating your own race. It also more or less states that humans are the default from which all other race are compared to when creating a new race (in the book, it gives list of what is equivalent to a free edge and beyond). What I'm looking really for is where is that same kind of base when creating new weapons, armor, and mechs? What weapon is used as a base from which all other weapons derived its stats in comparison to the base weapon. Same with armor and mechs.
I don't know if there is one, or, if there was in design, if it has ever been said which it was.
How do you write up stats for newly created weapons, armor, and mechs?

Re: baseline

Posted: Tue Apr 23, 2024 12:24 pm
by Library Ogre
oni no won wrote: Tue Apr 23, 2024 10:57 am How do you write up stats for newly created weapons, armor, and mechs?
I benchmark. Take something similar, and see if it needs a new coat of paint (i.e. same stats, new name), or if it needs some tweaking.

So, if I want a Bandito Arms Plasma Ejector, I would look at the standard plasma ejector, the NG-E4. I could say "Yeah, the Bandito Arms version is basically a knock-off; same stats", or I might say "Well, I'm gonna make this a bit cheaper... let's drop the range to 20/40/80, the damage to 3d12+1, but let's increase the shots-per-clip to 15, and the price to 25,000."

Or maybe I say "This guy has a light, fast power armor, kinda like a flying titan, but can't fly. We'll take off the wings, and the weapons that go with them, and reduce the flying to +20/+10 jump."