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Re: Clothes Make the Man

Posted: Tue Aug 23, 2022 4:36 pm
by Kraynic
I don't know if it made it to 2E, but in the 1E version of Book III: The High Seas (pg 41), there is a Cloak of Guises. It can change into a complete set of clothing at will. The limitations are that the clothing will be made of the same sort of material as the cloak, and has to be shades of the same color as the cloak. The description doesn't seem to limit it to any particular set of clothing, so it can be set each time when activated. Since it specifically mentions several pieces of clothing from socks to coats as part of what can get generated as part of the suit, I would think you can work with multiple weights of the fabric type, but it isn't specified and will be a GM call. You might want more than one due to the material/color limitation.

There is also a Suit of Colors that doesn't change shape, but the colors can be changed at will (no limitation on the colors).

Maybe a combination of those would be useful.

Re: Clothes Make the Man

Posted: Tue Aug 23, 2022 8:00 pm
by Goblin-Jack
Kraynic wrote:I don't know if it made it to 2E, but in the 1E version of Book III: The High Seas (pg 41), there is a Cloak of Guises. It can change into a complete set of clothing at will. The limitations are that the clothing will be made of the same sort of material as the cloak, and has to be shades of the same color as the cloak. The description doesn't seem to limit it to any particular set of clothing, so it can be set each time when activated. Since it specifically mentions several pieces of clothing from socks to coats as part of what can get generated as part of the suit, I would think you can work with multiple weights of the fabric type, but it isn't specified and will be a GM call. You might want more than one due to the material/color limitation.

There is also a Suit of Colors that doesn't change shape, but the colors can be changed at will (no limitation on the colors).

Maybe a combination of those would be useful.


The Cloak of Guises and Suit of Colors are in the 2E main rule book, pages 257-258.

Re: Clothes Make the Man

Posted: Wed Aug 24, 2022 7:30 pm
by drewkitty ~..~
Smiling_Bandit wrote:Hey folks, just another question that popped into my head a couple days ago.

Let's say I was a changeling and I wanted a way to change my garments from one outfit to another. ....

There is the instant wardrobe super ability in PU1.

There is the create clothing spell in one of the rifters.

†he I wrote up this super ability ages ago.....
Create FC clothing: 45+5...a failed roll means the clothing dose not look the way the hero wants it to. having a full length mirror available while making/changing the clothing adds 30% to the skill roll, and the fashion skill adds 10%
range: self
duration; constant
SDC-- PE x Level=SDC
Armor AR: Natural AR 4
SDc recovery-- renews sdc while sleeps a full nights sleep (a full 8 hours of sleep, if only gets 6 hours then only 1/2 the damaged sdc gets recovered)
Limitations: It takes up one attack & -2 init to maintain the armor, but no penalties to maintain clothing.
Note: in rifts the SDC is converted to MDC


There are other spells in the fan invented spell topic that let a character change their outfit.

Re: Clothes Make the Man

Posted: Sat Oct 01, 2022 3:45 pm
by Library Ogre
Personally, I will also let Changelings appear to be wearing clothing, if they want; it's usually easiest with leather, but they can change their shape to look like clothes (though they usually like to get into real clothes, which are harder to spot).

Re: Clothes Make the Man

Posted: Thu Apr 06, 2023 9:28 pm
by drewkitty ~..~
In a HU space campaign you could have holographic body suits available.
Like the one used in Macross Frontier for Sheryl Nome's concert quick costume changes.