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5 items to build a game around.

Posted: Sat Feb 15, 2020 3:07 pm
by ShadowHawk
Please give me 5 items from the Victorian era to build a game around.

Re: 5 items to build a game around.

Posted: Mon Feb 17, 2020 8:19 am
by Mr. Jays
1. Accompany Bram Stoker on a research trip
2. Yeti sightings in Himalayas
3. Newly discovered island in the Pacific where natives perform dark rituals
4. Discovery of a new tomb in Egypt
5. Curse placed on white settlers who forced Indians off their land

Re: 5 items to build a game around.

Posted: Mon Feb 24, 2020 11:32 pm
by ShadowHawk
I meant regular items.

Re: 5 items to build a game around.

Posted: Sun Mar 15, 2020 1:14 pm
by pblackcrow
What about a cain, amulet/locket/brooch, pocketwatch, handkerchief, cuff links, and collar button?
Or a writing desk, ladies fan, tulip bulb, rapier, and a copy of the kama sutra?

Re: 5 items to build a game around.

Posted: Sun Mar 15, 2020 2:01 pm
by Warshield73
Is this game set in the Victorian era, so you need items from that time, or is it set in the modern age but you want Victorian era items?

If it is set in Victorian times than you can use all sorts of ancient artifacts that have been dug up during this age. This is the time when all of our modern museums started filling up with stolen objects from other parts of the world. Regardless of the time period I love to use books/scrolls, artwork, and weapons.

Items specific to this to me would gas lamps, cameras, telegraph, maps, or a scientific diary of someone like Darwin or Freud. I also love, and probably way overuse, the writing desk.

Re: 5 items to build a game around.

Posted: Sun Mar 15, 2020 8:10 pm
by pblackcrow
This is actually the first time I have heard him mention it. And we usually work together on games.

But this maybe for the auction that's getting ready to happen in the next game.

Re: 5 items to build a game around.

Posted: Thu Apr 16, 2020 5:18 pm
by ShadowHawk
pblackcrow wrote:What about a cain, amulet/locket/brooch, pocketwatch, handkerchief, cuff links, and collar button?
Or a writing desk, ladies fan, tulip bulb, rapier, and a copy of the kama sutra?


I would say, change the rapier to a military saber. But while the 1st list was what I was wanting, I certainly can incorporate the others into the story. Thank you, Shannon. And yes, the game will sorta be set in a BTS/Fantasy/steampunk setting within the Victorian era. Though, it will be not as historically accurate as you might expect from me. There will be tech that is well beyond the scope of the average Victorian, at least in our own dimension. And THANKS in part to your little time travel adventure, several weeks back...um, the last of February.

Re: 5 items to build a game around.

Posted: Fri Apr 24, 2020 6:36 pm
by pblackcrow
For the record: I was not involved in the plot to equip the population with a list of unhealthy compounds, showed them how to make the "magic bullet", etc...I just gave them the solar tower steam power, the light bulb, a few Tesla inventions, zeppelin, etc to King William IV before he became King. LOL But how was I to know he was a psionic? LOL

Re: 5 items to build a game around.

Posted: Fri Apr 24, 2020 6:40 pm
by Riftmaker
The orient express?

Re: 5 items to build a game around.

Posted: Fri Apr 24, 2020 9:19 pm
by drewkitty ~..~
1 a book about tenticals (McGuffin)
2 Two cultist groups
3 a train or airplane
4 a rich person and his hired goons...I mean adventurers.
5 a deadline (to be on the plane or train w/o the others with the book, or off the train or plane with the book w/o the others following)

Re: 5 items to build a game around.

Posted: Mon Apr 27, 2020 6:36 pm
by ShadowHawk
Riftmaker wrote:The orient express?

Oddly enough, NOPE. Though at some point, I would like to do one.