Ideas for Robotech
Posted: Fri Jan 10, 2020 11:27 pm
I've been thinking of a few ideas:
On a natural roll of a 20, the section hit is knocked out; it's not destroyed unless the MDC is depleted. For PBCs, on a natural roll of 19 or 20 knocks out the section due to EMP effect; unless of course, the to-hit-roll is a 20! Some common sense should be applied; a 12.7mm MG probably isn't going to take out a mecha, unless it gets a 20 to the cockpit. I thought of having a separate roll, but I want to speed up game-play.
Secondly, to include other OCCs, mecha should have a crew consisting of maybe a copilot, a tech and perhaps someone else; each mecha should have passageways inside of it allowing people to move through the Mecha's main body to monitor the engine and even conduct repairs. Each mecha should have a crew-quarters, a galley and maybe a med-lab.
On a natural roll of a 20, the section hit is knocked out; it's not destroyed unless the MDC is depleted. For PBCs, on a natural roll of 19 or 20 knocks out the section due to EMP effect; unless of course, the to-hit-roll is a 20! Some common sense should be applied; a 12.7mm MG probably isn't going to take out a mecha, unless it gets a 20 to the cockpit. I thought of having a separate roll, but I want to speed up game-play.
Secondly, to include other OCCs, mecha should have a crew consisting of maybe a copilot, a tech and perhaps someone else; each mecha should have passageways inside of it allowing people to move through the Mecha's main body to monitor the engine and even conduct repairs. Each mecha should have a crew-quarters, a galley and maybe a med-lab.