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I'm wondering if anyone could lend a hand here... (newbee)

Posted: Wed Apr 15, 2015 12:02 am
by cyberdon
Hey guys:

I ordered After the Bomb 2nd. ed. and would like to learn the game by plunging in and GMing it right away. That said, could anyone supply me with some ready made mutant antagonists complete with set abilities, SDCs and hit points?

Ideally, I'd like some basic, low level road hogs (preferably pig people), and some other basic nasties all set to go.

Thanks if you're able to help out. :)

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Wed Apr 15, 2015 12:58 pm
by Rali
I have a few beasts you might be able to use here: http://atbwarehouse.blogspot.com/search/label/bestiary

I'll work on a few Road Hog antagonists for you. Are there any specific traits you'd like incorporated with them or avoid including? (Psionics, Animal Powers, other)

-EDIT- Do you specifically want "Pig People" characters, or will any Swine breed do?

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Wed Apr 15, 2015 9:00 pm
by cyberdon
Hey Rali, that is sooo nice of you!

I'm really just looking for orc-like badies to go up against.

Thanks again.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Wed Apr 15, 2015 9:01 pm
by cyberdon
Ooo, and ur link is awesome!

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Wed Apr 15, 2015 11:54 pm
by cyberdon
Rali wrote:-EDIT- Do you specifically want "Pig People" characters, or will any Swine breed do?


Hey Rali, any one is fine I guess.

I'm too new to the setting to know much about the Road Hogs really.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Thu Apr 16, 2015 11:19 am
by Rali
You can get an official PDF of Road Hogs from DrivethroughRPG for only $5 [link]. I wouldn't use it for more than background info and ideas though.

Rough outline of the Road Hogs; they are the biker gang that took control of all of the other northern biker gangs ("Join or Die") and now controls the western portion of what was Oregon State. They are a more organized version of the East Coasts Wolf Barbarians, and have a shadow backer that supplies them with weapons to help maintain their power in the area. Only 25% of the Road Hogs are mutant pigs, and their leader is a mutant cheetah.

Of course, that's based on the old sourcebook. Your version of the west coast could be something entirely different.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Thu Apr 16, 2015 10:02 pm
by cyberdon
Cool, thanx man.

Yeah, I just received Road hogs in the mail today, and have After the Bomb 2nd ed.

I'm planning on a fairly serious, gritty game. I enjoy Rifts, but would like a post-apoc game that's more sci-fi, and less fantasy (magic) right now.

I'm thinking this might be it. I'm kicking around the idea idea o' using some vehicles/mecha from Rifts, and may call all MDC, SDC, and get rid o' Armour Ratings altogether. I have no idea how this will affect the game.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Mon Apr 20, 2015 12:45 am
by Rali
I only had time this weekend to put together a generic low level swine Road Hog. I'll roll up two named Road Hog lieutenants for you this week.

Generic Low Level Swine Road Hog Thug
*These thugs typically travel in groups of 2 to 5. It is rare to catch one on his/her own.

Alignment: Typically 5% Unprincipled; 30% Anarchist; 25% Miscreant; 30% Aberrant; or 10% Diabolic
Disposition: Arrogant, belligerent, and unpleasant towards any non-Road Hog
Size Level: 11 SDC: 55 Hit Points: 17
Body Armor: Studded Leather Armor AR: 12 SDC: 28+1D10
Attributes: IQ 11, ME 9, MA 11, PS 19, PP 8, PE 12, PB 9, Spd 11
Human Features: Hands: Full, Biped: Full, Speech: Full, Looks: None or Partial
Age: 15+1D8 Weight: 230lbs
Powers: None
Psionics: None
Level of Experience: 1st or 2nd Level
Level of Education: None, typically illiterate. Most Road Hogs initiates are only interested in how to fire a weapon and ride a motorcycle. Beyond that, individual Road Hogs are on their own in learning a profession or anything that would be considered academic.
Skills of Note: Pilot Motorcycle or Truck 64%, Vehicle Weapon Systems 50%, HtH: Basic, WP Blunt, Plus two Weapon Proficiencies of Choice: Knife, Chain, Pistol, or Shotgun
Attacks Per Melee: 4
Melee Combat Bonuses: +1 to Strike, +4 Damage, +2 Parry, +1 Dodge, +2 Roll with Punch/Fall/Impact
Standard Issue Weapons: (Choose Two) Knife (1D6 Dmg), Chain (2D4 Dmg), 9mm Pistol (3D6 Dmg), 12 Gauge Shotgun (3D6 Dmg Buckshot)

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Tue Apr 21, 2015 11:25 pm
by cyberdon
Hey thank you so much Rali; I really appreciate it. :)

As an aside, what would be the size of an average human? 8 or 9?

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Wed Apr 22, 2015 10:26 am
by Rali
Going by the Mutant Human section of AtB, Size Level 11 is the average. Also, if you look at the stats for Emperor Christian and Prof Sybek from the EoH, they are both Size Level 11, as is Wilbur from 'A Journey to Boar's Town'.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Fri Apr 24, 2015 4:20 pm
by cyberdon
Cool. Thanks man. :)

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Fri Apr 24, 2015 4:36 pm
by Rali
Ominus Rex - Mutant Wild Boar

Alignment: Anarchist
Attributes: IQ: 13 ME: 6 MA: 6 PS: 34 PP: 5 PE: 22 PB: 4 Spd: 7
Age: 25 Gender: Male
Size Level: 13 Weight: 410lbs Height: 7ft 4inches
Hit Points: 31 SDC: 85
Body Armor: Plate and Mail Armor AR: 15 SDC: 80
Disposition: Focused, Brutal
Human Features: Hands: Partial Biped: Full Looks: None Speech: None
Animal Powers: Beastly Strength
Animal Psionics: None
Level of Experience: 2nd Level
Occupation: Road Hog Brute; Lieutenant.
Skills of Note: Wilderness Survival 55%, Detect Ambush 40%, Tailing 40%, Boxing, Wrestling, HtH: Basic, WP Blunt, WP Chain, WP Targeting, Pilot Special(Custom Quad ATV)
Attacks Per Melee: 5
Bonuses: +5 Parry, +5 Dodge, +5 Roll with Punch/Impact, +2 Pull Punch, +19 Melee Damage (PS Bonus), Automatic KO on Natural 20 (1D6 Melee Rounds), Pin/Incapacitate on 18-20, Crush/Squeeze 1D4+19 Damage, Body Tackle/Body Block 1D4+19 Damage (Target must Dodge or Parry to avoid being knocked down), +1 Strike and Parry w/ Blunt, +1 Strike w/ Chain, +1 Strike w/ Thrown Object, +4 save vs. poison.
Personal Profile: Ominus was raised by the Road Hogs from a very young age after his family was wiped out after a biker firefight demolished their farm. Already a large child, Ominus grew to be a terrifyingly large size as an adult, helped make him a handy method of terrorizing local villages and travellers. He has learned to communicate with his comrades through grunts, barks, hollers, and rough sign language. In combat, he is very focused, and will continue a fight until his opponent is incapacitated, dead, or is called off by a superior ranking Road Hog. He has also been known to use his fellow bikers bikes as weapons in combat; throwing them or clubbing opponents with them. Ominus is in charge of a group of five Road Hogs (three on bikes, two in a truck) that roam the southern portion of the Road Hog territory near village of Dorris near the old California/Oregon border on Highway 97 (considered a back road in Road Hogs). Their main encampment is at the Cal Ore Cafe located just north of town.
Special Weapons: Ominus wears a heavy 6ft long spiked chain wrapped around each forearm, which he can remove to use as a weapon (2D4+19 Damage). He is also carries around a 5ft club with a chunk of concrete at the end (2D6+19 Damage).
Special Vehicle: Ominus gets around in one of two ways. First is on a customized Quad ATV, or if that's not available (i.e. wrecked) he'll jump on the back of a truck.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Fri Apr 24, 2015 7:18 pm
by Rali
Ellizabeth 'Sparky' Shawll - Mutant Mulefoot/Choctaw Hog (Swine)

Alignment: Aberrant
Attributes: IQ: 16 ME: 13 MA: 11 PS: 24 PP: 12 PE: 12 PB: 7 Spd: 35
Age: 22 Gender: Female
Size Level: 10 Weight: 236lbs Height: 6ft 4inches
Hit Points: 19 SDC: 62
Body Armor: Plastic Plate Armor AR: 13 SDC: 80
Disposition: Distant, Aloof
Human Features: Hands: Partial Biped: Full Looks: Partial Speech: Full
Animal Powers: Advanced Vision, Beastly Strength, Extraordinary Speed, Predator Burst (NOTE: cannot pull punch during predator burst)
Animal Psionics: Detect Psionics, Natural Mechanical Genius
Natural Weapons: Tusks (2D4 Damage), Hooves (2D6+9 Damage)
Level of Experience: 2nd Level
Occupation: Road Hog Lieutenant
Skills of Note: Wilderness Survival 57%, First Aid 57%, Interrogation 52%, Athletics, Wrestling, HtH Expert, WP Shotgun, WP Sword, WP Blunt
Attacks Per Melee: 4 (Predator Burst: 6/5/4)
Bonuses: +2 Initiative on first melee round, +2 extra attacks on the first melee round, +1 extra attack on the second round, +2 Pull Punch, +3 Roll with Punch/Impact, +3 Parry, +3 Dodge, +1 Strike with Sword, +2 Parry with Sword, +1 Strike with Blunt, +1 Parry with Blunt, +9 Melee Damage (PS Bonus), -15% Prowl on hard surface
Personal Profile: Sparky has a personal vendetta against anyone with psionics, targeting them first in a fight using her silver plated bastard sword. If she detects a fellow Road Hog with these powers, she won't blindly attack them, but she won't trust them either. Her main goal is to ascend to the leadership of the Road Hogs. She currently commands a group of eight Road Hogs (5 motorcycles, 2 trucks, 1 RV) that patrols Route 99 from Weed to Roseburg.
Special Weapons: Shod Hooves (2D6+10 Damage), Silver Plated Bastard Sword (2D6+11 Damage)
Special Vehicle: Beth's motorcycle is held together only due to her Natural Mechanical Genius power. She will refuse to let anyone near her bike for any reason; anyone who violates this will feel her wrath.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Fri Apr 24, 2015 7:39 pm
by Rali
I hope these help you with your campaign. I think the next thing I need to work on is a Road Hog character background.

Please note that I made a change or two to the Generic Road Hog character post.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Sun Apr 26, 2015 1:49 pm
by cyberdon
Excellent. This' awesome.

Thanks again! :)

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Sun Apr 26, 2015 1:53 pm
by cyberdon
I'm planning to run this as heavy post-nuke, but I want to port over some Rifts equipment. I'm wanting the human group to be more like the Coalition.

|Rules wise, I'm not sure if I should give things like skelebots a straight MDC to SDC conversion point for point and then give them AR, or convert all damage to MDC and avoid AR altogether.


Basically, I want this campaign to be more sci-fi, so while psionics will be o.k., magic is out.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Sun Apr 26, 2015 4:15 pm
by cyberdon
Mutant Dog (St. Bernard)

Attributes:

I.Q. 13
M.E. 8
M.A. 9
P.S. 22 +7
P.P. 10
P.E. 13
P.B. 7
Spd.. 22

Background: Elite Militia

Apprenticeship: Mechanic

Level: 1st

Alignment: Scrupulous

Hit Points: 14

S.D.C. 60

Size Level 10

Weight: 185 lbs

Height 66 inches

Long: 81 inches

Looks: Partial

Hands: Full

Biped: Full

Speech: Full

Natural Weapons teeth

Mutant Animal Powers:

Advanced Hearing

Advanced Smell

Brute Strength

Advanced Vision

Internal Compass


Apprenticeship skills:

Mechanical Engineering 75

Basic Mathematics 79

Blacksmith 55

Basic electronics 55

General repair & maintenance 50

Locksmith 40

Literacy 45

Basic mechanics 45

radio basic 65

automobile mechanics 65

plumbing 45

Primary Skills:

Hand to Hand: Expert

WP Automatic & Semi-Automatic Rifle

WP pistol

WP Knife

Prowl 25

Swimming

Wrestling

Athletics

Computer operation 40

Automobile car 70


Secondary Skills:

Motorcycle 60

Concealment 20

First aid 45

Wilderness survival 30

Tracking 30


Combat bonuses:

4 attacks per melee

+7 hand to hand combat damage

Natural Weapons teeth 1d6

+1 parry & dodge

+2 disarm

+4 pull punch

+4 roll with punch/ fall

Special bonuses:

Pin/ incapacitate roll of 18, 19, 20

Crush/ squeeze 1d4

Body block/ tackle 1d4 opponent dodge or parry or knocked down


Equipment:

Basic clothing and traveling equipment

Cardanian assault rifle damage 5d6 per rd. Or 1d60 X 10 for 3 rnd. Burst range 1250 ft

weight 8 pounds

.38 revolver damage 3d6 per round range 150 ft. Weight under 2 lbs

Survival knife damage 2d4

Money:

100 bucks

Connections:

Member of Militia Brotherhood

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Mon Apr 27, 2015 12:38 am
by Rali
cyberdon wrote:I'm planning to run this as heavy post-nuke, but I want to port over some Rifts equipment. I'm wanting the human group to be more like the Coalition.
The Human Elite are already being supplied by the Empire of Humanity -- and the EoH was the inspiration for the Coalition in Rifts -- so why not swap the Human Elite with the EoH.

cyberdon wrote:|Rules wise, I'm not sure if I should give things like skelebots a straight MDC to SDC conversion point for point and then give them AR, or convert all damage to MDC and avoid AR altogether.
If you want to raise the bar a bit, up the stats on the Empire of Humanities Security Bots, vehicles, armor and weapons. You'll probably have to work a bit to find the right power balance to fit with your group and your campaign.

Re: I'm wondering if anyone could lend a hand here... (newbe

Posted: Tue Apr 28, 2015 10:31 pm
by Cedric Caleb
That's a nice little bestiary Rali.