Pick Two Languages

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Pick Two Languages

Unread post by Akashic Soldier »

A lot of R.C.C.s and O.C.C.s start out picking a lot of languages but I never feel like there are enough to pick from. Sounds lame huh?

I was hoping someone could post a list of languages and dialects that are commonly spoken throughout the Megaverse. These can be made up languages (made up names for the languages common to specific D-Bee races, etc.). Just have fun with it. Official languages would be nice but I am just trying to compile a nice list for a bit of diversity. Here in Australia we are a one language country so the idea of a single place having a lot of different languages isn't exactly my strong suite.

Thanks. :)
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Re: Pick Two Languages

Unread post by Greyaxe »

Well there are 6 Trade Languages in the Three Galaxies. Named Trade one through six.
There is Faerie, Gobbley, Dragoneese and Demongogian, as the predominant monster languages.
Fantasy languages, Oger, Elven, Dwarven, Troll, Wolven.
Ancient languages. Atlantean, Greek, Latin.
And of course all the languages of earth today. Most popular, Euro, Technocan, Russian, Chineese, Spanish,

I can think of more, but not right now.
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Re: Pick Two Languages

Unread post by Zamion138 »

Also im pretty sure in say 3 galaxies every plant/race also has their own, but trades watcha use when your not with your own kina...

Also there was a galactic standard type languages in aliens unlimited i think. And i dont have it with me but did skrapers have there own languages?
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Re: Pick Two Languages

Unread post by Kagashi »

Gromek is a canon language as well according to the Conversion Book 1 in the RCC description.
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Re: Pick Two Languages

Unread post by ShadowLogan »

The following are identified as having their own native languages in DoNA (should not be considered full list from book). It should also be noted that some D-Bees have adopted a local Earth language as their Native tongue ("Language: Native (Adopted) Tongue: XXX") or forgotten (or most have), so the list can be longer still from this book:
Tirrvol Sword Fists (speak a Dolphin like language, so we can probably add Dolphin)
N'mbyr
N'reta
Obsedai
Pogtail Giants
Posluznik
Roane
Tokanii
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Re: Pick Two Languages

Unread post by dragonfett »

Greyaxe wrote:Well there are 6 Trade Languages in the Three Galaxies. Named Trade one through six.
There is Faerie, Gobbley, Dragoneese and Demongogian, as the predominant monster languages.
Fantasy languages, Oger, Elven, Dwarven, Troll, Wolven.
Ancient languages. Atlantean, Greek, Latin.
And of course all the languages of earth today. Most popular, Euro, Technocan, Russian, Chineese, Spanish,

I can think of more, but not right now.


You missed American, and iirc Dragonese and Elven are the same.

The different Native American tribes would still have their own language, I would also say that the Simvan and Psi-Stalkers have their own.

Despite the popularity of Euro, I could see French and German as popular languages (French more because people associate it with romance and German because it's still used quite a bit in the NGR as seen by the two world books).

There is also Japanese and Mongolian in the main book.
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Re: Pick Two Languages

Unread post by glitterboy2098 »

according to RUE:
American/English
Techno-can (basically a spoken programming language)
Spanish
Japanese
Chinese
Euro
Draconic/Elven
Gobblely
Faerie Speak

those are the big 9 in the world. though they are geographically distributed. not all can be found in the same spots.
less common ones:
Demongogian
Russian
Mongolian

plus various local ones. i'd imagine france still speaks some form of french (at least the humans), Portugese still being used in parts of South America, etc. there are likely Patois versions of languages in many areas that have become common enough or complete enough to qualify as a full language as well. i could see "spanglish" being a common local language in the pecos empire for example.
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Re: Pick Two Languages

Unread post by Tiree »

Here's the Universal Greeting: Bah-weep-Graaaaagnah wheep ni ni bong

I don't know how many games that this has worked in. But it works in nearly all of them.
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Re: Pick Two Languages

Unread post by Zamion138 »

Tiree wrote:Here's the Universal Greeting: Bah-weep-Graaaaagnah wheep ni ni bong

I don't know how many games that this has worked in. But it works in nearly all of them.

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Re: Pick Two Languages

Unread post by Akashic Soldier »

Bar-weep FTW. :ok:

:lol:

Keep 'em coming guys & girls!
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Re: Pick Two Languages

Unread post by Grell »

Don't forget Lemurian!
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Re: Pick Two Languages

Unread post by dragonfett »

4shadow wrote:
dragonfett wrote: Psi-Stalkers have their own.


Why would they have thier own language? They are mutated humans, and its only been three hundred years. Thats not a challenge to you, just a question :)

Oh I just thought. Perhaps Psi Stalkers have a form of "hunter code" spoken with hand gestures and facial expressions, for when they hunt the various monsters that stalk the wastelands.

Or they might have a dialect. That would be fun for a GM, blithering some imaged nonsense at confused players. I live for those moments.

Wait, I just answered my own question. :angel:


I was also thinking a combination of English, Spanish, various Native American languages, as well as their own added words. The majority live in tribes, not to mention that Spanish (currently) the second most popular language in the US. Granted Spanish is only at 12.4% as of the last Census, but who knows how much it can go up by in a hundred or more years.
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Re: Pick Two Languages

Unread post by ShadowLogan »

Palladium Language/Literacy Skill Listing
This should not be considered a complete listing as I don't have all the Rifts Books and it is possible I missed something. World Book 6 mentions the existence of African Languages (I don't have the African World Book, I used RT 1E's Book #7 to add additional human languages in this region), and DB5 mentions 10,000 major languages and x100 dialects. Also some of the D-Bees might have their own dialect versions of existing languages that they use (example Gobbley and Faerie both have such examples). And in some instances the languages for a given race aren't part of their RCC description, but found in NPC language skills (and treated as existing).

I've broken this into several sections. Human Tongues, Non-Human Tongues (or not connected to a human tongue), possible tongues that have been lost/forgotten/unclear (includes Adoptive ones) in the description, non-humans with no identified native tongue, Specialist, Telepathic, Phase World Trade, and Palladium Fantasy Human Tongues. After each entry you will also see the source for the entry. Some of the languages appear to have multiple presentation formats and have been presented as separate dialects, though they may not be (GM call). Telepathic may or may not be universal, but given the use in Trade for Phase World I am inclined to say it is not.

Human/Earth Tongues:
Afrikaans (RT 1E#7 pg14)
Amercian/English (RUE pg304)
-Deep South Dialect
-Australian outback Dialect
-British Dialect (WB26 pg124)
Arabic (RT 1E#7 pg14)
Aymara (WB9 pg162)
Bushman (RT 1E#7 pg14)
Chinese (RUE pg304)
-several dialects are vaguely mentioned as being practically their own langauge)
Creole (WB6 pg162)
Egyptian: Ancient (WB6 pg110)
Euro (RUE pg304)
French (WB22 pg 39)
-Old French (WB22 pg 135)
-Old Canadian French (WB20 pg 156)
German: Old (SB3 pg14)
Greek (WB2 pg 17)
-Atlanean is Ancient Greek Dialect (WB2 pg45 & 67)
Gypsy (WB5 pg183)
Inuit (WB20 pg86)
Italian (Shemerian SB pg79)
Japanese (RUE pg304)
-Oni Dialect (DB3 pg18, put here as it gives Earth Japanese at 50%)
Latin (Mercenaries, pg42)
Mongolian (RUE pg304)
Native American Tongues (WB20 pg 164, this is a catch all as there are multiples)
Polish (SB3 pg91)
Portuguese (WB6 pg120)
Quechua (WB9 pg162)
Russian (RUE pg304)
Spanish (RUE pg304)
Swahili (RT 1E#7 pg14)
Techno-Can (RUE pg304)
Xhosa (RT 1E#7 pg14)
Yorba (RT 1E#7 pg14)
Zulu ((RT 1E#7 pg14)

Non-Human Tongues:
Adoran (WB2 pg 70)
Altara (Mercenaries pg91)
Amaki (WB9 pg158)
Arkhon (WB9 pg78)
Azverkan (SB3 pg44)
Blucies (WB31 pg37)
Brodkil (WB5 pg155)
Crab Warriors (WB31 pg50)
Dakir: Common (WB9 pg111, may have another dialect as skill is listed w/ and w/o "common" descriptor)
Dirari (WB31 pg70)
Dragonese/Elven (RUE pg304)
Demongogian (RUE pg304)
Dolphin/Whale (WB7 pg52, WB 30 pg148 suggests these are two languages)
Dwarf (CB1r pg85)
Faerie Speak (RUE pg304)
-Kappa Dialect (WB8 pg206)
Fallem (WB9 pg77)
Gargoyle (WB5 pg155)
Gobbley (RUE pg304)
-Erta Dialect (WB2 pg72)
-Grimbor Ape-Man Dialect (WB6 pg138)
Gosai (CB1r pg 101)
Gromeck (CB1r pg154)
Hawrkin (WB2 pg 75)
Iktek (WB31 pg108)
Kittani (WB6 pg77)
Kreeghor (DB3 pg79)
Kremin (WB31 pg113)
Kydian (WB6 pg77)
Lanotaur (WB31 pg116)
Larhold (WB9 pg 190)
Lorica Wraith (WB30 pg148)
Lyn-Srial (WB31 pg128)
Metztla (WB2 pg61+63)
Naut'yll (WB7 pg111)
N'mbyr (WB31 pg144)
N'retas (WB31 pg148)
Necrol (DB6 pg90)
Obsedai (WB31 pg153)
Ogre (CB1r pg 103)
Ojahee (WB9 pg111)
Peryton Demon Deer (CB1r pg170)
Posluznik (WB31 pg160)
Potalian (WB31 pg157)
Promethean (DB3 pg26)
Pucara (WB9 pg55)
Roane (WB31 pg172)
Shaydorian (WB2 pg79)
Silhouette (DB3 pg81)
Simvanese (SB3 pg56)
Srrynm (SB3 pg54)
Tirrvol Sword Fist (WB31 pg202)
Tokanni (WB31 pg205)
Troll/Giantese (CB1r pg88)
Ugakwa (SB3 pg51)
Were Dragon (WB21 pg 100)
Wolfen (CB1r pg76)

Possible Non-Human Tongues (unclear, or adopted a NEW Native Tongue or nearly Forgotten on Rifts Earth):
Bruutasaur (WB31 pg38)
Faerie Bot (WB31 pg78)
Foreset Warden (WB31 pg93)
Lyvorrk (WB31 pg132)
Power Leech (WB31 pg163)
Quick-Flex (WB31 pg169)
Rurlel Eel (WB7 pg38)
Sasquatch (WB20 pg164, involves sign language, whistles, grunts, and psionics)
Shapers (WB31 pg184)
Trimadore (WB31 pg206)
Vangaurd Brawler (WB11 pg207)
Vintex (WB31 pg214)

Non-Humans with no identified native tongue:
A'rac (WB31 pg27)
Adna (WB31 pg12)
Akysse (WB31 pg15)
Altess (DB5 pg64)
Amana (WB31 pg18)
Aardan tek (WB20 pg132)
Aviane (WB31 pg32)
Avnvain (WB6 pg152)
Bayou Ursines (WB31 pg35)
Butter Trolls (WB31 pg41)
Catyr (DB2 pg69)
Chasseur Vert (WB31 pg48)
D'norr (WB31 pg72)
Dewtani (WB31 pg65)
Dominator (DB2 pg96)
Dramin (WB31 pg74)
Drizzit (WB31 pg76)
Durosk (DB5 pg35)
Ewaipanomas (WB6 pg102)
Faustion (DB5 pg36)
Feni (WB31 pg82)
Fennoid (WB14 pg130)
Fingertooth Carpet Bagger (WB31 pg86)
Flooper (WB31 pg87)
Ganka (WB31 pg95)
Gene-Splicer (SB3 pg67)
Golgan (DB5 pg58)
Grackle Tooth (WB20 pg134)
Greot Hunter (WB20 pg135)
Horned Whale (SB4 pg106)
Horune (WB7 pg165)
Iborian (DB5 pg38)
In'Valian (DB3 pg12)
Intruder (DB3 pg48)
Kelesh (DB5 pg40)
Krak (WB31 pg110)
Kreel-Lock (WB7 pg153)
Larmac (WB31 pg119)
Lolgess (DB5 pg59)
Lycanmorph (SB3 pg48)
M'Raghille (WB31 pg137)
Machine People (DB2 pg74)
Mastadonoid (WB20 pg137)
Men-Rall (WB9 pg112)
Monro (DB3 pg34)
New Babylonian (WB9 pg157, might be human tongue)
Nixie (DB6 pg40)
Noli Bushman (WB20 pg138)
Norro (DB2 pg62)
Oborus-Slitherer (WB14 pg152)
Octoman (WB21 pg82)
Phantom (DB2 pg37)
Phelebus (WB31 pg155)
Plant People (WB21 pg84)
Pleasurer (DB2 pg88)
Psi-Ponnies (WB14 pg156)
Pythonan (WB21 pg87)
Qidion (DB5 pg41)
Ratanoids (DB5 pg48)
Rulian (WB21 pg89)
Seljuk (DB2 pg70)
Sinestrian (DB5 pg43)
Skaa (DB6 pg93)
Space Minotaur (DB5 pg47)
Spinne (WB31 pg197)
Squilbs (WB31 pg199)
Strata (DB6 pg94)
T'See (DB3 pg24)
True Naruni (DB2 pg49)
Ultrovion (DB5 pg161)
Uteni (DB5 pg50)
Vernulians (WB31 pg211)
Worm Wraith (WB14 pg171, if it has a language)
Yeno (WB20 pg140)
Zebuloid (DB5 pg64)

Specialist Tongue (OCC specific):
Dark Tongue (DB6 pg82)
Elemental (CB1r pg68, single or unique for each elemental type?)
Sign Language (WB26 pg58, may come in a variety of forms for a given species)

(Possible) Telepathic Languages:
Amorph (WB30, pg24)
Slurmphs (WB30, pg192)
Cactus People (WB14, pg127)

Phase World Trade Languages:
Trade 1 (DB2 pg52, Dialect of the 1st Ones)
Trade 2 (DB2 pg52, Telepathic in nature)
Trade 3 (DB2 pg52, Wolfen Dialect)
Trade 4 (DB2 pg52, English Dialect)
Trade 5 (DB2 pg52, Reptile/Insect)
Trade 6 (DB2 pg52, Universal)

Palladium World Human Languages:
Human: East (PF2e pg50)
Human: North (PF2e pg50)
Human: South (PF2e pg50)
Human: West (PF2e pg50)
Last edited by ShadowLogan on Sat Aug 17, 2013 11:41 am, edited 2 times in total.
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Re: Pick Two Languages

Unread post by Akashic Soldier »

Great job! Thank you!!
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Mumpsimus can be defined as someone who obstinately clings to an error, bad habit or prejudice, even after the foible has been exposed.
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Re: Pick Two Languages

Unread post by Zamion138 »

Dang shadowlogan that is an exhaustive list. Good job
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Re: Pick Two Languages

Unread post by ShadowLogan »

Your welcome.

Adding to the list is certainly possible as there are gaps in coverage from a book standpoint. Could also give D-Bee/Monster/Aliens their own dialect version of existing languages that they use. I did not to that list, though can do it. I also found that some races communicate exclusively through telepathy, which may or may not be a universal thing depending on how GMs have it play out as "words" or "images" in the target's mind, but wasn't sure how to handle that so skipped over them.
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Re: Pick Two Languages

Unread post by Mech-Viper Prime »

Sign language is always fun
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Re: Pick Two Languages

Unread post by ShadowLogan »

I updated my previous list with a few more that I have found, and pulled from Robotech that are applicable to Rifts.
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