Pick y'er Warlock

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Pointless Poll of the Day: Which Warlock?

Air
12
30%
Earth
12
30%
Fire
13
33%
Water
3
8%
 
Total votes: 40

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Mack
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Pick y'er Warlock

Unread post by Mack »

So you show up to your regularly scheduled game o' Rifts, and your GM (who absolutely adored your ability to spontaneously play a dragon last time) looks at you and says: "You're playing a Warlock today. Which element do you want? Two ain't an option."

For giggles we'll say you're allowed to start at level 6.

Which would you grab?

(Two ain't an option because I'm too lazy to put that many combinations in the poll. :wink: )
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Re: Pick y'er Warlock

Unread post by keir451 »

Mack wrote:So you show up to your regularly scheduled game o' Rifts, and your GM (who absolutely adored your ability to spontaneously play a dragon last time) looks at you and says: "You're playing a Warlock today. Which element do you want? Two ain't an option."

For giggles we'll say you're allowed to start at level 6.

Which would you grab?

(Two ain't an option because I'm too lazy to put that many combinations in the poll. :wink: )

Water, so I can kill vampires and never need to resupply my hydrogen fuel cell powered bike. :D
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Re: Pick y'er Warlock

Unread post by Mack »

My answer: An Air Warlock, for a couple of reasons.

1) I like the overall spell selection better. While most all Elemental spells are lackluster, I find Air to be the least so.

2) A level 5 you get the spell Phantom, which summons a fragment that knows all Air Elemental spells from levels 1 to 4. This is key because the Phantom can in turn cast Phantom Footman up to 5 times, giving you six invisible warriors to command for only spending 30 of your own PPE.
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Re: Pick y'er Warlock

Unread post by Galroth »

My answer was Fire. River of Lava is a very intimidating spell to cast.
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Re: Pick y'er Warlock

Unread post by Grinning Demon »

air/fire warlock :-P
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Re: Pick y'er Warlock

Unread post by Shawn Merrow »

Went with fire, never have to worry about matches for the campfire.
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Re: Pick y'er Warlock

Unread post by rat_bastard »

Earth Warlock: Ironwood, Create Wood and basic carpentry means you have money and a protected home pretty much wherever you go, spells like create steel are also incredibly lucrative and you can do things like make crops grow under just about any conditions.
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Re: Pick y'er Warlock

Unread post by Cinos »

Earth, I always did like transmute shenanigans. "I cast clay animals, then Transmute Clay to Iron. I now have Iron Panthers!"
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Re: Pick y'er Warlock

Unread post by Jorel »

Cinos wrote:Earth, I always did like transmute shenanigans. "I cast clay animals, then Transmute Clay to Iron. I now have Iron Panthers!"

You need to use that power to make Iron Maidens to put Def Leopards into.
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Re: Pick y'er Warlock

Unread post by The Dark Elf »

Air - most versatile.
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Re: Pick y'er Warlock

Unread post by dragonfett »

Earth, for the ability to eventually cast Earthquake. By the time I would get it, I would already be level 8, the spell lasts 1 melee per level (or 2 minutes just starting off). It does 2d6 x 100!!! MDC per melee!!! Unless it gets dispelled (which takes a dispel magical barriers and stops the quake in 1d4 melees), that is an automatic 1600 MDC to everything on the ground up to 9600 MDC at level 8. Obviously buildings would be included, but it is ambiguous about whether more mobile objects (people, suits of power armor, robot vehicles, etc.) still take this damage. Even still, this one spell is enough to destroy Chi-Town's walls. Maybe not in one casting (even at max damage), but still very potent. Combined with Travel Through Walls, Travel Through Stone, and Chasm can be cast to very potent effect.
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Re: Pick y'er Warlock

Unread post by taalismn »

Gotta go with Air on this one; versatility being my main concern.
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Re: Pick y'er Warlock

Unread post by Hystrix »

They are all great.

Fire is awesome with the 10 foot wheel of flame, and other offinsive spells.

Water just for the anti-vampire implications.

However, I like the Earth due to the creation of clay and iron (and flesh using certain spells) golems. Plus Earth Elementals are the toughest out of the bunch...
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Re: Pick y'er Warlock

Unread post by taalismn »

Fire would be a my second choice...something visceral about fire. Plus a lot of critters are vulnerable to being cremated in lava. Fire good.
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Re: Pick y'er Warlock

Unread post by TechnoGothic »

I like them all.

Earth ... To transfer myself into a Golem or Robot body. Still able to cast magics, etc...
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Re: Pick y'er Warlock

Unread post by Cinos »

Jorel wrote:
Cinos wrote:Earth, I always did like transmute shenanigans. "I cast clay animals, then Transmute Clay to Iron. I now have Iron Panthers!"

You need to use that power to make Iron Maidens to put Def Leopards into.


>.> This may or may not have already been done.
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Re: Pick y'er Warlock

Unread post by TechnoGothic »

i went with Water however.

Water-bending is cooler.
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Re: Pick y'er Warlock

Unread post by boxee »

Fire, fire, fire!!!!!
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Re: Pick y'er Warlock

Unread post by Shark_Force »

Cinos wrote:
Jorel wrote:
Cinos wrote:Earth, I always did like transmute shenanigans. "I cast clay animals, then Transmute Clay to Iron. I now have Iron Panthers!"

You need to use that power to make Iron Maidens to put Def Leopards into.


>.> This may or may not have already been done.


actually requires both an earth and an air warlock (or creature that can cast both types of magic). this combo requires breath of life, which is an air spell

anyways, i'd go with earth. air is great utility, and is also wonderful for combat with good offense and defense. earth has great utility, and is wonderful for making obscene amounts of money and living in comfort, and money happens to add a great deal of versatility as well.
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Re: Pick y'er Warlock

Unread post by drewkitty ~..~ »

I picked air because it has the most useful spells.
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Re: Pick y'er Warlock

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Re: Pick y'er Warlock

Unread post by johnkretzer »

taalismn wrote:Gotta go with Air on this one; versatility being my main concern.


+1 I went with air for the same reason...

Though I have been waiting to play a air/firew warlock for a long time.
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Re: Pick y'er Warlock

Unread post by Kagashi »

Air for versatility, followed by fire for raw damage. Water is too limited and Earth is kinda boring
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Re: Pick y'er Warlock

Unread post by Carl Gleba »

Earth. While not the best for offensive spells, the wall spells have come in very handy for channeling enemies and providing defense. The new earth spells in MoM are also a nice addition.
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Re: Pick y'er Warlock

Unread post by Vrykolas2k »

Air usually.
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Re: Pick y'er Warlock

Unread post by Giant2005 »

Space Warlock!
Oh wait that isn't an option...
Earth.
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Re: Pick y'er Warlock

Unread post by Jorel »

Giant2005 wrote:Space Warlock!
Oh wait that isn't an option...
Earth.

Kinda should be one though. They would serve in the UWW Marines and Armed Forces.
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Re: Pick y'er Warlock

Unread post by Giant2005 »

Sir_Cole_Lambert wrote:
Jorel wrote:
Giant2005 wrote:Space Warlock!
Oh wait that isn't an option...
Earth.

Kinda should be one though. They would serve in the UWW Marines and Armed Forces.
True, too bad there's just the Warlock Marine Magic Specialist and the two classes from the Rifter (so far,) the Celestial Mage and the Celestial Line Rider...

I was ctually talking about the "Space Warlock" class from Three Galaxies.
They are pretty much a munched-out Warlock in Space with more PPE and some extra Space Magic Spells above that of a normal Warlock. Also, the way they are written up states they get the Ley Line Walker abilities too but I don't think that is intended for the Warlock types.
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