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Expanding N&SS with Robotics/Spacecraft skills

Posted: Sat Apr 30, 2011 10:21 pm
by Nightmask
So how would one go about integrating the Robotics and Spacecraft skills from other settings into the various skill programs for N&SS? Would Robot Mechanics and Robot Electronics fit under Vehicle Construction, Cybernetics Construction, or both? Spacecraft Mechanics would fit under Vehicle Construction but how to integrate the various drive repair/construction skills? Any that really just shouldn't be included or that should be included?

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Sat Apr 30, 2011 11:40 pm
by drewkitty ~..~
The skills you are talking about do not fit into the N&S setting as it is set out in the book.

However, the answers you are looking for are in the HU Galaxy Guild book.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Sun May 01, 2011 12:36 pm
by Nightmask
drewkitty ~..~ wrote:The skills you are talking about do not fit into the N&S setting as it is set out in the book.

However, the answers you are looking for are in the HU Galaxy Guild book.


Not sure how you reach that conclusion, when you've got cyborg super-soldiers running around and one of the more well known Super-spies Steve Austin the Bionic Man fought humanoid robots and had at least one space-based mission against villains on the moon.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Sun May 01, 2011 9:11 pm
by drewkitty ~..~
Nightmask wrote:So how would one go about integrating the Robotics and Spacecraft skills from other settings into the various skill programs for N&SS?

drewkitty ~..~ wrote:The skills you are talking about do not fit into the N&S setting as it is set out in the book.

However, the answers you are looking for are in the HU Galaxy Guild book.

You would go about by integrating the N&S chars into the HU or MiO settings.
Nightmask wrote: Would Robot Mechanics and Robot Electronics fit under Vehicle Construction, Cybernetics Construction, or both?

None of the above.
Nightmask wrote:Spacecraft Mechanics would fit under Vehicle Construction but how to integrate the various drive repair/construction skills?
The char would need the specific drive mechanics skill to make any repair to a space drive.
Nightmask wrote:Any that really just shouldn't be included or that should be included?
No, they are not included because they are not a part of the setting theme of being the superspies and ninja stories of the 1960's through the 1980's. To include SpaceCraft and Robotics skills would take a change in the setting theme.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Mon May 02, 2011 2:39 am
by Nightmask
drewkitty ~..~ wrote:
Nightmask wrote:So how would one go about integrating the Robotics and Spacecraft skills from other settings into the various skill programs for N&SS?

drewkitty ~..~ wrote:The skills you are talking about do not fit into the N&S setting as it is set out in the book.

However, the answers you are looking for are in the HU Galaxy Guild book.

You would go about by integrating the N&S chars into the HU or MiO settings.


I don't see where that's such a necessity, since as I already noted there are examples supporting super-spies dealing with robots and with space settings, albeit rarely. Certainly the Six Million Dollar Man was a super-spy who twice fought a non-humanoid robot (the Venus Probe), and several times battled pure robots and had at least one moon mission. It may not be common but it's not something that never happens in super-spy stories either.

drewkitty ~..~ wrote:
Nightmask wrote: Would Robot Mechanics and Robot Electronics fit under Vehicle Construction, Cybernetics Construction, or both?

None of the above.


Well now they must fit under one or the other, Robotics is closely related to cybernetics but power armor and larger style robots are considered vehicles suggesting that the two skills are suited for both for different reasons.

drewkitty ~..~ wrote:
Nightmask wrote:Any that really just shouldn't be included or that should be included?
No, they are not included because they are not a part of the setting theme of being the superspies and ninja stories of the 1960's through the 1980's. To include SpaceCraft and Robotics skills would take a change in the setting theme.


Afraid I just don't see it, when you've seen characters like James Bond battling villainous organizations with space stations and super-weapons just can't see how a super-spy setting exists mutually exclusive with robots or spacecraft.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Mon May 02, 2011 8:00 pm
by Mercdog
Incidents set in orbit are a staple of more than a couple of old Bond Films, so they are a definite possiblity within a N&SS campaign. Robotics are less so, but killer robots have been a staple of popular fiction for much longer than the technology has actually existed, so I'm all for including them in N&SS. However, I do think incorporating such things should be kept relatively rare.

Anyway, Here's a little something from my N&SS notes.

Robotics Skill Program
(Science or Gizmoteer, Requires minimum education equivalent to a Master's Degree)
Advanced Math
Computer Programming
Artificial Intelligence
Robot Electronics
Robot Mechanics
Electrical Engineer
Mechanical Enginieer

Space Exploration
(Advanced Transportation, Gizmoteer, or Science Program, Requires minimum educational equivalent of Specialized Training)
Computer Operation
Read Sensory Equipment
Depressurization Training
Zero-G Movement
3 Skills of Choice from among Communications, Electrical, Mechanical, Transportation/Pilot: Advanced, Transportation/Pilot Related, and/or Science skills.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Tue May 03, 2011 1:23 am
by Nightmask
Mercdog wrote:Incidents set in orbit are a staple of more than a couple of old Bond Films, so they are a definite possiblity within a N&SS campaign. Robotics are less so, but killer robots have been a staple of popular fiction for much longer than the technology has actually existed, so I'm all for including them in N&SS. However, I do think incorporating such things should be kept relatively rare.

Anyway, Here's a little something from my N&SS notes.

Robotics Skill Program
(Science or Gizmoteer, Requires minimum education equivalent to a Master's Degree)
Advanced Math
Computer Programming
Artificial Intelligence
Robot Electronics
Robot Mechanics
Electrical Engineer
Mechanical Enginieer

Space Exploration
(Advanced Transportation, Gizmoteer, or Science Program, Requires minimum educational equivalent of Specialized Training)
Computer Operation
Read Sensory Equipment
Depressurization Training
Zero-G Movement
3 Skills of Choice from among Communications, Electrical, Mechanical, Transportation/Pilot: Advanced, Transportation/Pilot Related, and/or Science skills.


Ahhh, that's quite helpful thanks for contributing that! I hadn't even remembered that the Space Skills needed including, at least if you wanted agents with proper space training.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Tue May 03, 2011 4:09 am
by Shawn Merrow

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Tue May 03, 2011 7:43 pm
by Mercdog
Nightmask wrote:
Mercdog wrote:Incidents set in orbit are a staple of more than a couple of old Bond Films, so they are a definite possiblity within a N&SS campaign. Robotics are less so, but killer robots have been a staple of popular fiction for much longer than the technology has actually existed, so I'm all for including them in N&SS. However, I do think incorporating such things should be kept relatively rare.

Anyway, Here's a little something from my N&SS notes.

Robotics Skill Program
(Science or Gizmoteer, Requires minimum education equivalent to a Master's Degree)
Advanced Math
Computer Programming
Artificial Intelligence
Robot Electronics
Robot Mechanics
Electrical Engineer
Mechanical Enginieer

Space Exploration
(Advanced Transportation, Gizmoteer, or Science Program, Requires minimum educational equivalent of Specialized Training)
Computer Operation
Read Sensory Equipment
Depressurization Training
Zero-G Movement
3 Skills of Choice from among Communications, Electrical, Mechanical, Transportation/Pilot: Advanced, Transportation/Pilot Related, and/or Science skills.


Ahhh, that's quite helpful thanks for contributing that! I hadn't even remembered that the Space Skills needed including, at least if you wanted agents with proper space training.


Your welcome. :)

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Sat Sep 17, 2011 7:35 am
by tmikesecrist3
I have to say I have used N&SS ooc's for military based scifi games in, the academy officer fits for you "starfleet officer type"

so yeah I don't see a problem there. in Fact i like the old skill programs as it seems easier to build the kind of officers you need, though it seems limited to academy officers, and none-coms... not sure how you would do a mustang er

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Tue Feb 07, 2012 5:13 pm
by Trooper Jim
Since the actual setting info in the book is not very specific, i think it would fit fine in a space based game. The possiblities are limited only by your imagination.

Re: Expanding N&SS with Robotics/Spacecraft skills

Posted: Wed Feb 08, 2012 10:46 am
by Mantisking
Considering the longest campaign I ever played in was based in the Traveller universe using N&S rules, I think there's no problem using the Robotics and Spacecraft rules from other Palladium games.