PFRPG-Specific House Rules

1st edition? 2nd edition? It doesnt matter! Let's just talk Palladium Fantasy.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
sasha
Adventurer
Posts: 792
Joined: Fri Aug 03, 2007 11:02 am
Location: Petrodvorets, Russia

Re: PFRPG-Specific House Rules

Unread post by sasha »

Usually just drop S.D.C. if playing 2E.
I prefer 1E with P.P.E. instead of vancian magic.
User avatar
sasha
Adventurer
Posts: 792
Joined: Fri Aug 03, 2007 11:02 am
Location: Petrodvorets, Russia

Re: PFRPG-Specific House Rules

Unread post by sasha »

It makes combat dangerous.
User avatar
sasha
Adventurer
Posts: 792
Joined: Fri Aug 03, 2007 11:02 am
Location: Petrodvorets, Russia

Re: PFRPG-Specific House Rules

Unread post by sasha »

duck-foot wrote:
sasha wrote:It makes combat dangerous.

well then what do you do with powerful monsters/foes that have high sdc, but standard hp. should it not be harder to kill them?
Generally just play 1E. If there is a 2E monster/foe then you can just up the Hit Points by an amount that seems appropriate for the campaign.
User avatar
DarkwingDuk
Wanderer
Posts: 58
Joined: Fri Apr 21, 2006 12:00 am
Location: Michigan

Re: PFRPG-Specific House Rules

Unread post by DarkwingDuk »

Our group has what we call a wound threshold.

Its equal to your PE, so if you take an attack that does 16 points of damage, and your PE is only 13, you recieve a serious injury that will need medical attention soon. It rewards high PE character with some extra damage soak, but penalizes the smaller races due to their naturally low PE.

We also modify it for armor. Light armor gives you a +2 to threshold, medium +3 and heavy is +4

Makes the game more dangerous, but keeps the fantasy feel.
“Illinois Nazis, I hate Illinois Nazis”
“Ummm boB isn’t that a Coalition squad?"
“Like I said, Illinois Nazi’s…….”
boB the Crazy
User avatar
Silveressa
Explorer
Posts: 176
Joined: Wed Oct 14, 2009 6:36 pm
Location: The frozen north
Contact:

Re: PFRPG-Specific House Rules

Unread post by Silveressa »

The one main modification we changed at our table was the way w.p bonuses worked. Rather then it giving a flat +1 to strike +2 to parry etc.. we changed it so w.p's have 4-5 levels each. (four levels for a broad w.p like sword, a higher 5th level for specializing in a single type of sword, i.e rapier, bastard sword etc..)

Also every weapon started off at it's minimal die rating (a 2d4 dagger would be just d4, a 3d6+2 bastard sword would be only d6+2 etc..)

Now each level of a w.p gives the player 3 points to spend in any of the following categories: (to a cap of +6 in any one area)

Strike

Parry,

Throwing (for throwing the weapon)

Damage (with each point giving a full extra die of damage)

This let players decide how they wished to focus their weapon training and make their characters more unique. (By focusing all of your points for a claymore in strike and damage one could be a serious powerhouse with the weapon, but the chances of them parrying attacks wold be almost nil. Or one could spread out their points to be more balanced, or focus on parrying and striking over pure damage for a more swash buckling style of fighting etc..)

So far it's been a huge success, with players taking a variety of point spreads depending on the weapon and their chars fighting style, and removed the rather bland "cookie cutter" w.p bonuses (that made some weapons rather imbalanced compared to others regardless of ones focus on "mastering" them) and made them have a lot more respect for the lowly thief wielding a pair of daggers.
"Lesbian Gamers, sometimes we use our hands for other things."
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: PFRPG-Specific House Rules

Unread post by Cinos »

Look like nice quick fixes. Though I wouldn't drop S.D.C all together. Yes it makes combat more dangerous (you could do the same just by jacking damage/ cutting S.D.C values, even just giving everyone +2 to Strike will do it too to help negate AR). It also devalues things such as death blows, crits (more-so if you had a modified crit system that negated some S.D.C with a direct to H.P Bypass), and poisons / spells with bypass capabilities (Deathword, necromancy as a whole for their direct damage abilities). These would then need something to compensate for their keynote ability from in matter and effect, removed.

If you like point systems Silveressa, I'll send you my overhaul of the game :P Entire system is converted into points :P (It's a big change though). So much better if you ask me, player choice for the win.
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Silveressa
Explorer
Posts: 176
Joined: Wed Oct 14, 2009 6:36 pm
Location: The frozen north
Contact:

Re: PFRPG-Specific House Rules

Unread post by Silveressa »

Cinos wrote:If you like point systems Silveressa, I'll send you my overhaul of the game :P Entire system is converted into points :P (It's a big change though). So much better if you ask me, player choice for the win.


Sounds interesting, I'd love to get a closer look at it.
"Lesbian Gamers, sometimes we use our hands for other things."
User avatar
Cinos
Hero
Posts: 1466
Joined: Mon Nov 21, 2005 9:43 pm
Location: Madsion, Wisconsin
Contact:

Re: PFRPG-Specific House Rules

Unread post by Cinos »

Silveressa wrote:
Cinos wrote:If you like point systems Silveressa, I'll send you my overhaul of the game :P Entire system is converted into points :P (It's a big change though). So much better if you ask me, player choice for the win.


Sounds interesting, I'd love to get a closer look at it.



Drop me an PM and I'll add you to my update list. Bare in mind it's a game re-write mechanically (I never could beat the lore of the original, so I stopped bothering to try a while ago, focused on the rules).
Getting a mage to tell you where the hydra is...10,000 gold
Hiring a summoner... 40,000 gold
Hiring one hundred 10th level mercenaries... 98,567 gold
Giving a hydra skull to your necromancer... priceless

Board? Read bad fan fiction!
viewtopic.php?f=5&t=120575&p=2349744#p2349744
User avatar
Silveressa
Explorer
Posts: 176
Joined: Wed Oct 14, 2009 6:36 pm
Location: The frozen north
Contact:

Re: PFRPG-Specific House Rules

Unread post by Silveressa »

*nod* I already assumed it was a mechanics overhaul since the lore/setting is already one of the best fantasy settings out there.
"Lesbian Gamers, sometimes we use our hands for other things."
FreelancerMar
Adventurer
Posts: 426
Joined: Wed Aug 20, 2008 1:00 am

Re: PFRPG-Specific House Rules

Unread post by FreelancerMar »

Here is some ideas. The basis of these ideas are not my own but I have just Expanded on them.

SDC/HP

Keep the SDC of the living for some things. This lets some things take a pounding as it should be. For Creatures with a Natural AR All damage from a strike roll over the AR goes to SDC first. This simulates the supposed toughness of the creature in question. Strike rolls below the AR do no damage. Any creature with a natural AR above 12 are considered an NPC race no if's, and's or butts!!!! At least in the PFRPG setting. For Creatures that do not have a natural AR. Weapon damage Ignores SDC and goes right to Hitpoints as do blows from a Skilled Martial Artist as in those using HTH forms from N&SS/MC which does not apply to the generic main book Hth styles. Brawling goes to SDC first. Successful Magic attacks Ignore Natural AR and always do damage(See weapon damage above). As do Supernatural PS attacks(See weapon damage above(Creatures with supernatural PS are NPC's)). This also includes Magical weapons.

As for Armor Protection
Strike rolls below the AR of the armor damage the armor. Strike rolls above the AR of the armor damage the creature wearing it. Magical Lightning Ignores the protection of metal armors. Most Successful Magic attacks Ignore the AR of armor and always do damage to the creature wearing it. This includes Some Magical weapons.

This keeps combat dangerous but does not jip the pc of everyday SDC protection.
Post Reply

Return to “Palladium Fantasy RPG®”