Psi-Nullifier/Nega-Psychic vs Mystic Alarm
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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Takes the stance of "no it wouldn't stop the alarm from reaching the mage who set it, because the PPE has already been spent and none to block."
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
I'd also go with a no, the nega/nulli can't stop it. I can't remember if psi-stalkers can sense something like that anyway. But if they could they could maybe go through the wall next to the door instead, depending on what tools they brought with them.
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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Psi Nulls and Nega Psychics have no ability whatsoever to influence spells already cast. they can only disrupt it at the moment it's brought into exsistance.
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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Yea, I have to go the the consensus here. The opportunity to block the spell is when the PPE is being initially spent. They can't negate magic that's already in effect.
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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Yep, that's what Dispel Magic is for 

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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Crazy Lou wrote:But if they could they could maybe go through the wall next to the door instead, depending on what tools they brought with them.
Dynamic Entry should be skill that HVT hit teams should have. Blow the wall and secure a room per melee round...
-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
slade the sniper wrote:Crazy Lou wrote:But if they could they could maybe go through the wall next to the door instead, depending on what tools they brought with them.
Dynamic Entry should be skill that HVT hit teams should have. Blow the wall and secure a room per melee round...
-STS
I seriously disagree. If it was a skill then how would defenders get to defend against a successful roll? I think that a plan like that should have to be played out. Even though that'll take a long time if you're in a room to room fighting situation, or such. As a skill, how would you account for the chance of the attackers being hurt but still successful, or losing a man but still securing the room? Those and way more variations are possible if you played the scenario out. How would that be considered in a single skill roll?
"If it's dangerous, do it. If it's suicidal, do it NOW!" -- Graffiti painted outside a Juicer Bar
nullum magnum ingenium sine mixtura dementiae fuit. -- Seneca The Younger
nullum magnum ingenium sine mixtura dementiae fuit. -- Seneca The Younger
- slade the sniper
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Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Crazy Lou wrote:slade the sniper wrote:Crazy Lou wrote:But if they could they could maybe go through the wall next to the door instead, depending on what tools they brought with them.
Dynamic Entry should be skill that HVT hit teams should have. Blow the wall and secure a room per melee round...
-STS
I seriously disagree. If it was a skill then how would defenders get to defend against a successful roll? I think that a plan like that should have to be played out. Even though that'll take a long time if you're in a room to room fighting situation, or such. As a skill, how would you account for the chance of the attackers being hurt but still successful, or losing a man but still securing the room? Those and way more variations are possible if you played the scenario out. How would that be considered in a single skill roll?
I should have said "undefended"...
Dynamic Entry: 35% base
A successful roll indicates that a successful entry has been made into the objective structure. For each "undefended" room, they are secured in a melee round. For each defended room, combat proceeds as normal.
The amount of time required to achieve entry (from arrival to entry) depends upon the tools necessary. Possible methods include ballistic, explosive, mechanical, vehicular and thermal with each requiring differing amounts of time. Ballistic should use 1-3 attacks (for either the locking mechanism OR the hinges), explosive requires 1 round (attach "pre-made" explosives which means they are already primed and set for time, prepare the team and move outside the danger area or place an obstacle between the explosive and the team, and then to actually explode), mechanical requires 1 round to bash the door in, kick the door in, or rip the door off with a winch, etc. Vehicular requires 1 attack to ram through the wall/door, 1 attack to lower the ramp, open the troop door etc. and combat proceeds as normal. Thermal requires as much time as it takes to burn through or cut the door/wall open.
Subject to GM fiat.
To make it more "realistic" and stack some bonuses on the attacker, they could always toss in a few stun grenades or "frag each room" before they enter...
-STS
My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg
Re: Psi-Nullifier/Nega-Psychic vs Mystic Alarm
Why not just use the demolitions skill for the blowing it down, a pilot skill check (maintain control on impact) for a vehicle ram, burn some ammo and move on for shooting, and for fire -- well why would you do that? And bashing it in takes as long as it takes based on the SDC/MDC of the barrier and the damage the entrants can deal out? All that skill only would take 1 skill, and it would be more versatile anyway?
"If it's dangerous, do it. If it's suicidal, do it NOW!" -- Graffiti painted outside a Juicer Bar
nullum magnum ingenium sine mixtura dementiae fuit. -- Seneca The Younger
nullum magnum ingenium sine mixtura dementiae fuit. -- Seneca The Younger