Fan Races!!

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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Sorry, guys...been stretching myself pretty thin of late...
But yeah, we need a 'Races of the 3G' book...though Aliens Unlimited and Aliens Unlimited Galaxy Guide will do in a pinch...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

I'll what I can do about some art...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

I see what I can come with for my folks...Of course, having said that, I will now get hit with lots of other distractions :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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shiiv-a
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Re: Fan Races!!

Unread post by shiiv-a »

*wonders if a tooth slow falling apart constitutes as a distraction? if so .. you can use my molar for one*

that aside .. any races i try to start end up as actual worlds and full fleshing out of governments .. and backstories of dieties and all that .. so they don't show up on here

i think i did make some fox beings .. nor sure is they stayed or if i deleted them

well that is it from me tonight, have fun and catch you on the flip side
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

shiiv-a wrote:*wonders if a tooth slow falling apart constitutes as a distraction? if so .. you can use my molar for one*

that aside .. any races i try to start end up as actual worlds and full fleshing out of governments .. and backstories of dieties and all that .. so they don't show up on here

i think i did make some fox beings .. nor sure is they stayed or if i deleted them

well that is it from me tonight, have fun and catch you on the flip side


You deleted them, though I suspect an old alpha version sits partially completed in the earlier posts...You've been accredited in the listing of RCCs compiled here, though....

And yeah, molars count as distractions! Hope you're getting it seen to...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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shiiv-a
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Re: Fan Races!!

Unread post by shiiv-a »

ahh your right. i did delete them.

just realized i nearly deleted them from the comp here ..
guess i'll just keep the courier then, ekking out her livlihood among the others in and about Phase World. good thing she has a second job or she'ld starve to death waiting for hte sweet deals

=p

called the dentist, they be closed and moving. grrrr .....

i'll have to see what to do about my wolven techno-wizard next
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

When and whatever you can....
Hmmm...as for dentists...Hope you're in a region where it's not a one-dentist town....Where I live, you can hardly go a mile without passing an orthodontist's shingle....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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shiiv-a
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Re: Fan Races!!

Unread post by shiiv-a »

yer both lucky

WONT go to the one in town [population about 2900?]
you NEED to call and confirm the appointment about 3 times a week or they'll give it away. happened to me once.
or .... the dentist is talking root canal, while his hands shake and he's talking about getting nerves cut in his hands

. . . like . . . worry much?
bad enough some drunk years ago put the needle thru the side of my cheek once and nearly did it a second time .. but to see the small tremors .. looked like we were in a 9.5 earthquake centered under his chair to MY eyes and brain.

i get to travel about 2 hours to the big city for a check up and 'talk' .. go home and get meds to fight an infection and hope to rebook when i can take the time off work in another 2 weeks or month .. lots of fun then .. =p
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

shiiv-a wrote:yer both lucky

WONT go to the one in town [population about 2900?]
you NEED to call and confirm the appointment about 3 times a week or they'll give it away. happened to me once.
or .... the dentist is talking root canal, while his hands shake and he's talking about getting nerves cut in his hands

. . . like . . . worry much?
bad enough some drunk years ago put the needle thru the side of my cheek once and nearly did it a second time .. but to see the small tremors .. looked like we were in a 9.5 earthquake centered under his chair to MY eyes and brain.

i get to travel about 2 hours to the big city for a check up and 'talk' .. go home and get meds to fight an infection and hope to rebook when i can take the time off work in another 2 weeks or month .. lots of fun then .. =p


Egad...though I gotta wonder, what a dentist is doing that would cut nerves in his hands...
Bear wrestling? Cleaning a chainsaw? His second job at the deli?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Ziggurat the Eternal
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Re: Fan Races!!

Unread post by Ziggurat the Eternal »

Ninjabunny wrote:
Aramanthus wrote:Boy do I know that feeling.

It's just madness I tell you madness. :lol:

Why has this not elicited the proper response?
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Ziggurat the Eternal wrote:
Ninjabunny wrote:
Aramanthus wrote:Boy do I know that feeling.

It's just madness I tell you madness. :lol:

Why has this not elicited the proper response?


Cluelessness?
Attention diverted elsewhere?
Dunno....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Bumbyun
“Does that hurt? Good. Let’s do it again!”

These heavy-worlders resemble demented Michelin-Men, with squat bodies and stubby limbs ringed by thick folds of tough rubbery blubber and hide. The eyes are glaring lantern-lights peering from the protection of a fold of skin in the turret-like and neckless head. It’s not known what evolutionary pressures created the Bumbyun, but it left them really mean and nasty, with a cruelty streak a light year long.
The Bumbyun were actually conquered several centuries ago by the Kreeghor, but put up so much of a fight, and proved such rotten underlings in any case, that the TGE simply bombed the planet into a parking lot, exterminating all but a handful of the beings within the borders of the TGE. A few offworld enclaves survived, but apparently refused to learn anything from their dealings with the TGE, and promptly signed up to assist the Kybyree with managing their own empire. The Bumbyun are even bigger thugs than the Thralfur, but are smarter(and they know it), thus the Bumbyun have wound up the lieutenants in the Kybyree slaver empire, directing the lesser minions in mass actions, and personally dealing with trouble spots.
The Bumbyun serve the Kybyree as middle management, running planetary conquests, counter-insurgency operations, and generally anything that requires major violence and pain. They are frequently seen as the bodyguards to Kybyree and Mumyar officials. They typically command large legions of Thralfur cannon-fodder, and act like commissars in the conquering armies of the Kybyree, punishing cowardice and disobediance with brutal efficiency.
Bumbyun have long memories for grudges(and it seems that half the Three Galaxies are on their grudge list). Given a chance, they gleefully savage any Kreeghor they come across. They’re not terribly fond of Seljuk either. And the Yeno, especially, seem to draw Bumbyun attention...It’s not known why, but the current theory is that the Bumbyun DETEST anyone with a bigger chip on their shoulder than they do...Whatever the reason, a Yeno and a Bumbyun in the same room is a sign for everybody else to get out and FAST.
Alignments: Any, but 98% are EVIL!
Lifespan: 75 years
Size: 5-6 ft tall, 300-400 lbs
Gender: Heterosexual and believed to be marsupial pouch-bearers; not that anybody can tell the difference between the genders, since both males and females are equally sadistic.
Produce 1-4 offspring at a time; the young must compete for food and attention; 50-75% attrition rates among Bumbyun offspring due to sibling action is not unknown.
Physical Description/Appearance:
Pudgy humanoids of banded thick rubbery integument, with large wrinkles or folds. The head is a neckless turret, with two glaring yellow eyes hidden within a deep fold of skin, and a large gaping mouth hidden as a fold-slit. Hands are thick-fingered and possess three fingers and an opposable thumb. Skin color varies from a pale white to a dark gray.
Disposition/Attitudes:
Bad-attituded sociopaths who simply like making other people miserable because they can....Sucking up to them does no good because they KNOW you’re sucking up to them; they’ll simply let any would-be placaters talk themselves blue, THEN torture them for wasting their time and just to see the looks on their victims’ faces. Bumbyun don’t need an excuse to hurt people, but when they do, it only makes them all the happier and more creative in their sadism. They tend to be arrogant, with an inflated sense of their own self-importance, and hold themselves above concepts like mercy or compassion for those below them in the pecking order.
Physical Attributes:
IQ: 3d6
ME:3d6
MA: 3d6
PS: 5d6(considered Superhuman)
PP: 2d6
PB: 2d4
PE: 5d6
SPD: 4d6
(ISP):----
(PPE): 2d4
Hit Points:----
SDC:---
MDC: 5d4x10+P.E. MD
Horror Factor: 13
Natural Abilities:
*Megadamage Being w/ superhuman strength
*Natural Night Vision---100 ft
*Resistance to Magic----Magic does HALF damage to these beings
Vulnerability:
*Susceptibility to Rapid Gravity Chances----Being heavyworlders, Bumbyun suffer from extreme changes in gravity fields; any sort of rapid downward trend in gravitational force(i.e. gravity becoming lighter) of 50% or more within 2 minutes, results in the Bumbyun suffering from the equivalent of the ‘bends’ or decompression problems, suffering 1d4x10 MD per melee from internal damage, until heavy gravity is restored (will continue to internally bleed at 3d6 MD per melee) and medical help applied. Typically, Bumbyun must acclimate to gravitational changes for 10 minutes or more.....Sudden loss of artificial gravity can prove fatal to them.
Psionics: None
Magic: Pretty wand you got there, meat! Went between your ribs nicely!
(No, Bumbyun have NO magic potential)
Cybernetics/Bionics: Who needs em? Wimps, that is! Here, lemme prove it by tearing those shiny tin limbs out of your body!
Available OCCs: Gravitate towards rogue professions where they can do a lot of damage; Runner, Pirate, Headhunter, Bounty Hunter, Military Specialist, Gladiator, Slaver...all are common choices of career for this species. They rarely take up any other profession that leaves them out of the action, nore will they use bionics, robots, power armor, or other ‘crutches’.
RCC Skills:
Athletics
Boxing
3 Weapons Profficiencies of Choice
Hand to Hand Combat: Expert(can be upgraded to Martial Arts or Assassin at the cost of ‘other’ skills)
Skills of Note:
----
Culture:
Racial supremacists who like to hurt things and make things smash up. Even among themselves, Bumbyun constantly bully each other, jockeying for position, for glory, and for loot; this just encourages each other to be even more mean and sadistic towards non-Bumbyun. Once they get past the initial sibling-culling stage, surviving offspring of a clutch can be surprisingly close and supportive of each other in their later lives, especially if they have to team up against an elder sibling. Mates can also share a common intimacy and unity of purpose.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Fan Races!!

Unread post by drewkitty ~..~ »

These were inpired by the BWW topic in the Rifts forum

True Altara

The first Altara died, to the last, man woman and child in the splugorth invasion. None survived. The last of them were killed in front of the super-soldier women they created, that due the splugorth to their world.
Unknown to the spugorth, visions of their coming came to the seers of the Altara people a century before the spugorth invasion. The altara, began to seek was to avoid their fate, or to sidestep it. They first created their super-soldier women as their front line troops to repel the invasion. Unknown to the Altara, to acquire these super-soldiers were the reason the splugorth decided to invade. During the process of engineering these women, they discovered a way to implant them with the ability to recreate seventeen of altara races. This ability was hidden from the warrior women, so they could not revile what they did not know.
When the invasion came, the work on the plan came to a halt and the databases were erased and slagged. All but three of the races' were encoded into the warrior women hidden ability.
During the invasion, every last man woman and child of the altara species were killed, with many of the last killed in front of the captured warrior women. The splugorth thinking that if the super-soldiers they came to get, witnessed the murder of the one they were programed to protect, that they would remain docile enough to use as slaves, because they had lost their true reason for being.
Through the millennia of enslavement the progeny of the warrior women were experimented on and indoctrinated. But while the splugorth were never able to find any of the hidden secrets of the super-soldiers, in their genetics.
Till recently the secrets remained dormant, hidden in the information of their being. The programed activation of this ability was to be set off after 5 successive generations of free born warrior women.
However, a elvish goddess who had become enraged at the actions of the splugorth, found the secrets of the Altara had hid inside their super-soldiers. The goddess recruited a 3rd generation warrior woman to be the seed of her judgement
, activating the hidden ability, then sending the warrior woman on a journey through the megaverce, seeding world/dimensions with her True Altara children.
These children are mating pair twins, in their 1st two generations start with most of the abilities of their progenitors. Starting at the biological age of 16, they are cognizant of how the came to be, up to the point of the goddess' meddling. Thus having a hatred of the splugorth and all their minions, and the need to rebuild their race.


True Altara RCC
NPC or optional player character


Alignments: NPC's are typically good and unprincipled. PC's any. But all will be loyal to their race and hate the splugorth.
Attributes: IQ: 2d4+12 ME: 4D4+4 MA: 2d8+8 PS: 2d6+12 PP: 2d6+11 PE: 2d6+10 PB: 2d6+16 Spd: 3d6+6

Hit points: PE + 20, +1d6 per level
SDC: 1d6x10
MDC: By magic or armor
Size: 5'-5" to 6'-6" approximately 160 lb.

Reputation Factor: N/A to start.
PPE: 3D6
ISP: special

Disposition:
Nearly all are tremendously loyal to their race and will protect each other. As the progeny of the creators of the Warrior Women used by the splugorth, They are extremely smart.

Average Life Span: 100+4d12, Unlike the super-soldiers, these people have full color vision. The first two generations of these people are almost as warrior like as their ancestors' super-soldier creations. Starting in their 3rd generation, they start diversify they skills, magic, Psi, scientist etc... Reproduction: 1) self cloning (same as BWW, every 7 years +/-2 months p.c. desecration) 2) mixed cloning (similar to BWW but two altara share the pod, producing two mixed trait children, minimum a 2 years between.) 3) A La Natural.

Natural abilities (1st gen):

Heightened Hearing: equal to cybernetic amplified hearing
Heightened sense of smell: Same as altara BWW.
heightened sense of touch: recognize items by touch: 60+3 per level
Extraordinary Physical endurance: already reflected in high PE and SDC.

Average Experience: 2D6+2 or as set by the GM for NPC's, Player chars should start level 2 or 3
Note: 1st and 2nd gen use the body fixer experience table, & have no penalties when changing class.
3rd+ gen as per OCC -7%.

Bonuses: +1 initiative, +3 perception rolls, +2 vs Psi, +3 vs magic

RCC skills: All clone born True Altara come with the top four skill no matter what OCC they are born with
*Language: Altara--98%
*Language: 'local native' +25%
*cooking +15%
*monster and demon lore +30%
wilderness survival (or streetwise) +15%
Paramedic +20%
Gymnastics
hunting
land navigation +15%
prowl +20%
WP blunt
hand to hand expert

OCC Related: 6 + 1 every odd level
Same bonus chart as Military Specialist

secondary skills: 2 +1 every skill level above one

Vulnerabilities: Senses are fouled by rain, dust, sand just as humans' senses are.


Magic: 1st and 2nd gen can use magic items instinctively, but do not know magic to start. 3rd+ gen As per OCC racial base is added to OCC base PPE.

Psi: 1st & 2nd gen 1D6x10 +1d6 per level ISP with 9 sensitive powers, Third+ gen as per PCC or
" 01-25% none, 26-68%, minor, 69-00 major " for non-PCC classes

Equipment: Varies with class and local. But usually have acquired armor, melee weapons and a ranged weapon.


Note: Except for the evil Altara Warrior Women the Warrior Women will react instinctively to avoid hurting this race, and will forget about them if they are debriefed.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Nifty.... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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shiiv-a
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Re: Fan Races!!

Unread post by shiiv-a »

makes me wonder whom the Godess is ..
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

shiiv-a wrote:makes me wonder whom the Godess is ..



I was hoping for Justice...Being blind and all that...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Fan Races!!

Unread post by drewkitty ~..~ »

hummmm...

A goddess of justice would of rased an army of heros. A hint of the type of goddess is in how she is going about getting her army.

And it's not one of the cannon goddesses, this one is of my own creation.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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shiiv-a
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Re: Fan Races!!

Unread post by shiiv-a »

drewkitty ~..~ wrote:hummmm...

A goddess of justice would of rased an army of heros. A hint of the type of goddess is in how she is going about getting her army.

And it's not one of the cannon goddesses, this one is of my own creation.


i think it would be cool if you fleshed her/them out and post it.

would make for an interesting read.

after all it isn't a conversion from the old Dragon Magazines. so it should be safe. in fact only Dwarves are the non-human deities listed in the book
Creator of the Chi grenade. Used in game by Kevarin [GM] and self as Mai - Civilian Martial artist that got amped via experiment. Ghost weapons and shirts rule.

Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.
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Aramanthus
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Re: Fan Races!!

Unread post by Aramanthus »

Excellent additions! I hope to see more as time permits.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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drewkitty ~..~
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Re: Fan Races!!

Unread post by drewkitty ~..~ »

(btw I made the following, and any resemblance to something else is happenstance)
Faerie Dragon
These dragon types have recently been appearing over the face of Rifts earth and throughout the megaverse. No-one knows where they might be coming from, or if they are 'true' dragons. However, unlike other dragons these like to be together with others of it's kind, and other dragons don't (as yet) hate them on sight like they do with normal dragons. Most scholars are pretty sure that so far the sightings of these dragons have been Hatchlings but there is only there size, about the size of a st. bernard, and lack of focus that most adult dragons have. The most interesting thing about these dragons are that they come in many different colors and have many different wing types.
Alignment: any, but mostly selfish
Attributes:(H) IQ: 3d6 ME: 3d6 MA: 4d6 SNPS: 3d6+7 PP: 2d6+6 SNPE: 3d6+6 PB: 1d6+12 Spd: 3d6+12 flying spd: 2d6x20
Size: 2.5 to 3.5 feet tall (to shoulder), 6 to 9 feet long (tip of snout to tail tip), 6 to 12 foot wingspan.
Weight: 175 to 300 pounds
Nat. AR: 11
Hit points: PE times 10, +1d4x10 per level
SDC: 3d8x10
PPE: 2d6x10, +1d4x10 per level
Awe Factor: PB÷2
RCC skills: faerie, Goblety, and dragonese at 98%, and two other lang skills, land navigation, dance, gym at level 1 proficiency. Can choose a OCC once they reach third level. Keeping track of each Dragon exp. and OCC exp. concurrently and separately.
NPC skills level: 1d4
Nat Abilities: Nightvision 100' (can see in total darkness), excellent color vision seeing into the near IR and UV. Bio-regen at 5d6 HP or SDC per minute, T-port self LoS or 50 meters per APM, metamorphose at will: 1 hour +1d2 hours per level: from chiwawa size to pony size animal. resistant to all magic (half damage, effects, and durations)
Breath weapon: Each Faerie Dragon will have ether sleep breath (same as cloud of slumber) or charm breath (same as Charismatic Aura)(each w/o PPE cost)
Vulnerabilities and weaknesses: dancing and good music
Combat: Use dragon combat hth,min: 4 APM
Damage: as per SNPS table, tail does punch damage,at L3 replace "tail slap power strike" with "round house Tail strike": power punch damage and counts as two attacks
Magic: can select a Magic OCC @ level 3 and can learn/taught spells at any time. Prin. of magic 82%+3% per level. Can cast spells costing up to half their base PPE from ambient PPE.
Psionics: none saves as a minor Psi
Habitat: anywhere, but are normally found near faerie colonies.
Average life span: unknown
Enemies: Slavers of any sort, and those that hunt faeries.
Allies: these dragons have an uncanny friendships with faeries and sprites.

Rifts notes:
MDC is equal to their HP and sdc combined.
Despises the splugorth.
May you be blessed with the ability to change course when you are off the mark.
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Yep...as I noted....More Fae variety? Very good! :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Fan Races!!

Unread post by drewkitty ~..~ »

taalismn wrote:Yep...as I noted....More Fae variety? Very good! :D

more like a fae like Dragon.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Fan Races!!

Unread post by taalismn »

PyckNyoigt
“I knew greatness the moment I laid eyes on you, young lady! You are destined for GREAT things! Stick with me, and we’ll go places!”

PyckNyoigts resemble dwarf hybrids of dragons and insects, with a bit of rubber-chicken thrown in. Their original homeworld is unknown, but PyckNyoigt form small enclaves and colonies throughout the megavese, with settlements of 80-200 individuals dwelling in country, ideally forested, regions, apart from, but not far from, centers of civilization. They are strongly social beings, who like to immerse themselves in social surroundings and in the trappings of life; their settlements usually have cable/satellite video feeds, internet access, and/or a good library with lots of newspaper and magazine subscriptions. They are avid readers and cultural addicts, lapping up information in preparation for their future careers.
Some xenobiologists believe that the PyckNyoigt are descended from evolved magic Familiar stock that gained a high degree of sentience. Despite their many other advantages that would arguably allow them to become impressive performers in greater society, they are dedicated to their current course of pursuing partnerships and associations as the mentor-companions of others. Indeed, PyckNyoigts are driven by the cultural attitude that they are destined as the companions of heroes and champions. That somewhere out there, in the vast Megaverse, each and every PyckNyoigt has a destined ‘other’...some other being that they are destined to find, bond with, and help on the path to greatness, as trusted advisor, loyal sidekick, much-needed back-up, and ever-helpful friend.
The truth is, sadly, less than 2% of PyckNyoigt ever achieve that vaunted and valued position. Most spend their entire lives chasing a futile dream, or worse, end up attaching themselves to less-than-worthies, and end up irking out a living as pathetic lackies and boot-lickers. Most will subequently limp back home, raise families, raise their kids on the tales and traditions of their people, and hope-pray their kids will achieve the greatness the parents failed to, and restore honor to the line, thus continuing the cycle of pressure.

Alignments: 80% are Good, but disillusionment along the path to finding their destined ’other’ leads many to fall to Unprincipled, Anarchist, and even Miscreant.
Lifespan: 180 years
Size: 2-3 ft tall, 8-15 lbs
Gender: Heterosexual, typically producing 1-2 offspring at a time.
Physical Description/Appearance:
Short, skinny, reptiloid like a dwarf, drawn-out caricature of a dragon, with an upright posture, bat-like wings, long rubbery limbs ending in splay-digited five-fingered/toed paws, a long thin tail, long neck, short, narrow, seahorse-like head with popeyes and a long snout, leaf-like headplume running back frowm between the eyes. Long anteater-like retractable tongue. Chest, underbelly, and insides of the arms and legs have segmented leathery armor; the rest of the body is covered in small hard scales. Skin colors range from earth-tones to garish pastels.
Disposition/Attitudes:
Amiable, if chatter-a-mile-a-minute types with a a strong streak of romantic (as in high dashing daring-do) adventure. They’re quick to hand out advice, however unsolicited, and seem to have an endless supply of inspirational and motivational sayings...even when they’re grossly inappropriate or wholly unsuited to the situation at hand. They like to be knowledgable and study up to earn their roles as know-it-all advisors and sages. Idealists, but they have a strong pragmatic streak...while they may council their chosen champion from the path of temptation and petty crime, they’re not above a little B&E to achieve an end, obtain information, or do a little sabotage.
Physical Attributes:
IQ: 2d6+2
ME: 3d6
MA: 3d6
PS: 2d4
PP: 3d6+3
PB: 2d6
PE: 2d6
SPD: 4d6, 2d4x10 Flying
(ISP):M.E. +4d6 +(1d6+1 per level of experience)
(PPE): 1d4x10+25 , +1d6 per level of experience AFTER they’ve Bonded with another person.
Hit Points: P.E. +1d6 per level of experience
SDC: 1d6x10+40
MDC: By armor or magic
Horror Factor: None; they actually look pretty wimpy
Natural Abilities:
*Flying
*Adhering---PyckNyoigt can cling to surfaces like insects, even upside down
*Flexible Bones--Can squeeze through narrow opennings and between bars(can be as small as 3 inches wide); +15% to Escape Artist skill
*Alcohol Tolerance---- PyckNyoigt can consume MASSIVE amounts of alcohol without ill-effect. Can drink three times as much alcohol as a human being before feeling ill effects(an even more impressive feat, given their body weight.
*Superior Sense of Taste---Can recognize ingedients(70%+4% per level of experience), recognize exotic chemicals, toxins, and poisons(30%+5% per level of experience), +10% to Cooking.
*Advanced Sense of Smell--Can recognize individuals by smell(70%+2% per level of experience), and track by smell(50%+5% per level of experience)
*Nightvision---100 ft
*Advanced Sense of Touch---Can discover tiny scratches, imperfections, seams, and hidden cracks(70%+2% per level of experience), +10% to skills requiring a light touch, like picking locks, safecracking, forgery, palming, etc...
*Bonding---- PyckNyoigt can form a mystical bond with another being; it’s not known what the criteria for the forming of this Bond is(GMs, use your discretion), and it may vary between individual PyckNyoigt. Though most PyckNyoigt claim that they can spot their ‘Other’ at a distance, instantly, typically the process takes longer, the PyckNyoigt hanging around a candidate for days, even weeks or months, before the Bond becomes manifest.
Once the PyckNyoigt has acquired a Bond, it forms an empathic link with their Bondee that allows them to know what the other is feeling, regardless of the distance between them(they cannot share anything else, however).
The recipient of a PyckNyoigt Bond get the following bonuses:
+10% to Save vs Coma/Death
+1 to Initiative
+1d4 Hit Points (note, unlike a true Familiar, the PyckNoigt doesn’t get this bonus; they only get 2 additional HP)

Unlike a true Familiar Bond, PyckNyoigt and their Bondees CAN survive the death of the other, though it’s a painful process for both(both suffer a -1 to initiative, and reduce physical bonuses and skill profficiencies by HALF for 1d4 weeks). Once a Bond is broken, a PyckNyoigt rarely ever forms another(only a 10% chance of ever again being able to do it). Likewise a similar chance of success exists for a former Bondee to successfully form a Bond with another PyckNyoigt.

Psionics:(Major)
Select 8 powers from the categories of Senstive or Healing
Magic: Natural Warlocks, with all the standard abilities of a Warlock of ONE Element, and 1d4 spells from each level, levels 1-6, but CANNOT use these powers until they have successfully Bonded with another person
Cybernetics/Bionics: None, shun such devices in favor of their own powers
Available OCCs: Any Scholarly/non-military/non-magic OCC
The most common selection of 80% of all PyckNyoigt is the Hero-Companion(see below)
RCC Skills:
Select 4 Languages/Literacies of Choice(+15% each)
Skills of Note:
Any Technical skills get a +10%
Culture:
Very family-oriented. PyckNyoigt enclaves are part extended family-homes and training academies where older, wiser, PyckNyoigt visit to train their children and others in the ways of being ideal side-kicks. Of course, it’s also where a lot of washed-out PyckNyoigt slump back to reflect on missed opportunities, and fabricate wild stories of the heroes they supposedly helped to amuse the little ones.

Hero-Companion O.C.C.
The PyckNyoigt Hero-Companion is part butler, part rogue scholar, and part squire. Jacks of all trades, their ideal role is as support to great champions, movers, and shakers of the Megaverse.
OCC Skills:
Streetwise(+15%)
Sewing(+15%)
Research(+10%)
Tracking(+10%)
Prowl(+15%)
Hand to Hand Combat: Basic
2 W.P.s of choice(except Heavy)
Skills: Select 4 ‘other ‘skills at Level One, plus an additional one at levels 3, 6, and 9.
Communications: Any
Domestic: Any (+15%)
Electrical: Basic Electronics only
Espionage: Any(+5%)
Mechanical: Basic and Automative only(+5%)
Medical: First Aid(+15%) or Paramedic(the latter counts as TWO skill selections)
Military: Any(but each counts as TWO skill selections)
Physical: Any
Pilot: Any(Except Robots and Spacecraft)
Pilot Related: Any
Rogue: Any (+10%)
Science: Any(+3%)
Technical: Any(+10%)
Wilderness: Any(+5%)
Weapons Profficiencies(W.P.): Any except Heavy Military
Secondary Skills: Select 5 additional skills without benefit of any bonuses
Experience Tables: Use the City Rat EXP tables.
Standard Equipment:
First aid kit, light rope(50 ft), several notebooks and pencils/pens/markers(or a Personal Organizer like a Blackberry), cell phone/commbracelet, blanket, ground sheet, and bedroll, survival knife, rations for 3 weeks, 1d4 personal weapons. The Hero-Companion MAY(25%) have 1-4 items, such as a suit of body armor, high-tech weapon in excellent condition, magical weapon or item, precious gemstone or wallet(with up to 2d4x1,000 credits) that the PyckNyoigt is saving to gift to his/her ‘Chosen One’.
Starting Money: 4d6x100 in savings, 1d4x1000 in barterable items.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DhAkael »

Tali, baby...lay off the blue pills ;)
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound
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Re: Fan Races!!

Unread post by taalismn »

Had to inject some fresh material into this grand old thread... :)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by taalismn »

S’kesen
“You don’t wanna get a S’Kesen angry at you; they may look like angels, all glowy and fragile and like, but they got souls of dragons or worse when they’re on the warpath...I once crossed paths with a S’kes just as it was hunting down a crew that apparently had done it some wrong...Tracked ‘em down in their own ship, trapping them behind forcefields, and crushing them alive with those psuedo-limbs the S’kes can fling out. I damn near tossed myself out an airlock thinking it would come after me next!...Fortunately, it wasn’t interested in silencing any witnesses, but it couldn’t have sent a clearer message to me; don’t mess with the S’kes.”

S’kesen are energy lifeforms native to the Unnoy protosystem, a young star with a large dense accretion ring of material around it that is forming into a planetary system. The Skesen have the honor to be the first sentient lifeforms to evolve in the system, even before planets have formed!
Because they obviously could not have evolved on a planetary system, S’kesen instead evolved from the intense electromagnetic friction currents in the rapidly spinning debris belt. S’kesen are self-generating mobile forcefields with a bit of cool plasma in them(the visible portion of them)who can create diaphanous sensor webs(forcefields that can register the fall of photons like a eye, or the vibrations of sound like an eardrum) or semi-solid forcefield ‘limbs’ to manipulate their environment. In space, their natural habitat, they fly via a form of electromagnetic traction drive, and communicate via optical signals, pulsing and glowing in complex patterns. They live by absorbing ambient energy; solar wind, natural electromagnetism, and cosmic radiation, but cannot absorb coherent energy like lasers and particle beams.
S’kesen came to the attention of the Three Galaxies when their system became a battleground between units of the Zyganian Imperium and the Golgan Argosy, who were trying to outflank each other, using the dense debris of the protosystem for cover. As the battle raged on, the curious S’kesen came out to investigate, like a crowd drawn to a fight. Unfortunately, the S’kesens’ natural forcefields registered on the warships’ sensors similar to the protective shielding of fighters and other small craft, and the S’kesen were fired on, resulting in a number of casualties among the bystanders. The normally passive S’kesen retaliated, swarming any ships that came close, and crippling a number of them. Bewildered by this unexpected third party suddenly entering the fray, both the Golgans and the Zyganians retreated in disarray. The S’kesen promptly began investigating the wreckage left behind and learned, after much trial and error, to access some of the shipboard computer and power systems. The S’kesen also learned from observing and boarding subsequent intruders into their system; prospectors and salvagers looking to find a claim. Finally, a CCW survey ship entered the system and made a serious effort to communicate with the Unnoy ‘ghosts’ that had been ambushing and scaring travellers throughout the system.
The S’kesen have since established a sort of ‘community of nations’ in the Unnoy system, based around select asteroids and the salvaged starships(the Golgans have tried repeatedly to reclaim the ships, but, once they understood the concept, the S’kesen have claimed the ships as ‘reparations’). While the S’kesen have accepted other visitors to their system, they are generally cool and cautious until outsiders have proven nonhostile intent...Both the Golgans and the Zyganians are on the S’kesen list of those regarded with borderline hostility and mistrust(although the Zyganians have been quick to offer to make amends for their ships mistakenly firing on the S’kesen...the offer has been met with cool indifference by the S’kesen). The Unnoy system is now considered ‘nuetral ground’; the S’Kesan have yet, if ever, to align themselves with anybody at this stage in their development. A number of S’kesen have begun signing on with passing starships, evidencing an interest in the greater cosmos beyond, so they can occaionally be found wandering about far outside the Unnoy system.
Alignments: Any
Lifespan: 250 years
Size: 2-3 ft in diameter, while the forcefield umbra can be extended up to 12 ft
Gender: None; effectively assexual. Reproduce by budding.
Physical Description/Appearance:
Appear as ovoid-, saucer-, or spherical-shaped glowing forms of energy at the center of a faintly-visible web of gossamer forcefields. Skesen have learned to alter their shapes to appear more frightening, imposing, or awe-inspiring, assuming draconic, demonic, or angellic shapes glowing with solar energy. They can communicate using complex optical codes, but have since also learned to vibrate their forcefields to duplicate voices; albeit low. crackling, popping voices similar in quality to those on old phonographs.
Disposition/Attitudes:
Surprising for non-human, non-material, noncorporeal beings, S’kesen are remarkably similar in attitudes to material beings; they love, hate, fear, question, and rage like anybody else. Despite being asexual, they’re quick to grasp the concept of sexual reproduction, understand the concept of families(they have their own), and are very curious about other lifeforms, both for pragmatic reasons(possible threats) and plain curiousity(they’re rather intrigued by alien life). They tend to be standoffish, though, and frighten easily. However, in desperate circumstances, they’ll protect themselves viciously, and have been known to harbor grudges against individuals who’ve done them wrong.
Physical Attributes:
IQ: 3d6
ME: 1d6+7
MA: 2d6+6
PS: 3d6+16
PP: 1d6+23
PB: 2d6+18
PE: 3d6
SPD: 6d6+46, flying in space: Mach 2d4
(ISP):----
(PPE): 1d4
Hit Points:-----
SDC:-----
MDC: 1d4x100 +P.E.
Horror/Awe Factor: 1d6+9 if the S’kesen makes an effort to appear more frightening or breathtaking
Natural Abilities:
*Sense/See Electromagnetic Fields and Radiation; 300 ft in atmosphere +50 per level of experience, 30 miles +15 miles per level of experience in space. S’kesen can also identify individual ships and lifeforms by their electromagnetic ‘signatures’; 50%+5% per level of experience.
*Immune to Physical Damage---S’kesen are effectively immune to damage from solid-based physical attacks; punches, kicks, bullets, missiles, toxic gases, explosive decompression all go through them or otherwise have no effect on them. However, they are still susceptible to energy attacks, including magic and psionics. Phase weapons do DOUBLE damage to them.
*Regeneration---S’Kesen regenerate their personal MDC at a rate equal to their PE every 15 minutes.
*Generate Forcefields---Can create forcefields with a MDC equal to the PE x50. +2 to Parry with forcefields. Can generate the maximum MDC twice per 24 hours. Forcefield umbra is 40 ft in radius+10 ft per level of experience. Can also generate bolts of force(100 ft+20 ft per level of experience, each bolt does 2d6 MD each).
*Create Force Constructs---Can create electrokinetic ‘limbs’ with which to manipulate its environment....Identical to the power in Powers Unlimited One, only the MDC maximum is P.E. x50.
*Creature of the Void---Do not need to breath, can survive indefinitely in zero pressure and zero gravity.
Psionics: None
Magic: None; no pontential
Cybernetics/Bionics: None
RCC Skills:
Navigation: Space(+20%)
Movement: Zero Gravity
Radio: Basic(+15%)
Skills: Select 5 ‘other skills at Level One, plus an additional 1 at levels 3, 6, and12.
Communications: Any
Domestic: None
Electrical: Any(+5%)
Espionage: None
Mechanical: Any
Medical: None
Military: None
Physical: Only: Running(equivalent); adds Mach 2d4 to space flying speed
Hand to Hand skills(for equivalent strike, dodge, parry, roll, pull, damage, and APM bonuses) cost 1 selection for Basic, 2 for Expert, 3 for Martial Arts, and 4 for Commando/Assassin.
Pilot: Any, except Horsemanship
Pilot Related: Any(+5%)
Rogue: None
Science: Any
Technical: Any
Wilderness: None
Weapons Profficiencies(W.P.): Any; can use their Force ‘limbs’ to manipulate instruments and weapons.
Secondary Skills: ----
Experience Tables: Use Dragon Exp. Table
Culture: Tribal bands of 20-200 members wandering the Unnoy accretion disk. A few tribes have settled into permanent ‘orbits’ around various asteroids, and have developed metal-working technologies of sorts, breaking down asteroids and dust to extract metals, then shape them into crude constructs, such as reflectors or charged nets to gather and concentrate solar radiation or communicate(via heliograph) with other tribes. The S’kesen have begun experimenting with larger governments, forming councils of tribes centered around the Unnoy Belt’s protoplanets.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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DracoMagus
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Re: Fan Races!!

Unread post by DracoMagus »

EDIT: I'll be reposting this material in a more complete manner further down the thread.
Last edited by DracoMagus on Sat Feb 19, 2011 12:39 am, edited 1 time in total.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

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Re: Fan Races!!

Unread post by taalismn »

DracoMagus wrote:Durel

The Durel are a humanoid race that resemble large chimpanzee's. The exception to this appearance is the long silky hair on their heads which are commonly worn in several braids (more on this in a bit). As a people the Durel are spacefaring, militaristic nomads. Their home world was destroyed in a war with a large empire (insert whatever one is appropriate for your purposes). It is for this reason that they wander the stars.

There are several factions among the Durel. There are the "Paladins" who go about fighting empires like the Khreegor (not sure on the spelling) and defending those that they would conquer. Another group are the "Settlers". These are the ones who seek to find a new home world for their people. They have also founded several colonies on other worlds and have made alliances with races there (again fill in the blanks with whoever).

The last group are known as the "Bandits". These Durel are the night to the "Paladin's" day. Where the Paladins defend those that are weaker than themselves, the Bandits victimize. This has caused these two groups to clash in the past.

OK, there will definitely be more to this entry at a later date...unfortunately my creativity is flowing really spotty at the moment. Feel free to question, comment, take pot shots as you will....


I'll want to see more detail(stats, unique qualities, etc...) before rendering judgement at this embryonic phase of species development. :-)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

EDIT: I'll be reposting this material in a more complete manner further down the thread.
Last edited by DracoMagus on Sat Feb 19, 2011 12:40 am, edited 3 times in total.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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taalismn
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Re: Fan Races!!

Unread post by taalismn »

Works just fine, thank you.
You can put any technology exclusive to these folks in this thread just fine...occasionally, as with the Chor'ii, races/species here have spun off into their own thread, so that's fine too.

Welcome to wonderful, fun, world of creating new lifeforms(without changing diapers)! As you grow in experience as a world builder/godling, it will all fall into place for you! :-D

Unless, of course, your creations rise up en masse against you, or another jealous alien intelligence/godling kills you... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

taalismn wrote:Works just fine, thank you.
You can put any technology exclusive to these folks in this thread just fine...occasionally, as with the Chor'ii, races/species here have spun off into their own thread, so that's fine too.

Welcome to wonderful, fun, world of creating new lifeforms(without changing diapers)! As you grow in experience as a world builder/godling, it will all fall into place for you! :-D

Unless, of course, your creations rise up en masse against you, or another jealous alien intelligence/godling kills you... :twisted:


:lol: :lol: :lol: :lol: :lol: :lol: :lol:

OK, I DID kinda read through some of the other stuff that was on here. While I may not have Your flair for this, I Do have a few ideas floatin around in this head of mine.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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Re: Fan Races!!

Unread post by taalismn »

Don't be daunted. We all begin crawling, drooling, and occasionally upchucking strained peas. You get better with practice, and applying what you know and are comfortable with, and dodging the occasional knifeblade aimed at your throat.
You've got ideas. Excellent, that's a good place to start!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

OK, quick tech question then, for a suit of powered armor designed to fight in space or planet side... which would be better? A contragravity system or a vectored thrust system... I'm thinking of this as something that can be used in either Rifts or Phaseworld (and they would be able to make repairs to a contragravity system in case the "issue" comes up).

If this is something that's already covered in another thread could someone point me to where I could get that information?
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

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Re: Fan Races!!

Unread post by taalismn »

DracoMagus wrote:OK, quick tech question then, for a suit of powered armor designed to fight in space or planet side... which would be better? A contragravity system or a vectored thrust system... I'm thinking of this as something that can be used in either Rifts or Phaseworld (and they would be able to make repairs to a contragravity system in case the "issue" comes up).

If this is something that's already covered in another thread could someone point me to where I could get that information?


Contragravity systems are good for space AND atmospheric operations, plus in atmo, you're less likely to have to worry about your thrust blast raising a cloud of dust, or the scream of the jets announcing to everybody you're here(most CG systems give off only a low hum).
On the OTHER hand, anybody already familiar with reaction thuster systems knows that if you push the thuster in THAT direction, simple phsyics dictates that with enough push, you'll go THAT way...and there are some times when you WANT some serious thruster punch to raise dust, clear debris, or knock something over.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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DracoMagus
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Re: Fan Races!!

Unread post by DracoMagus »

taalismn wrote:
DracoMagus wrote:OK, quick tech question then, for a suit of powered armor designed to fight in space or planet side... which would be better? A contragravity system or a vectored thrust system... I'm thinking of this as something that can be used in either Rifts or Phaseworld (and they would be able to make repairs to a contragravity system in case the "issue" comes up).

If this is something that's already covered in another thread could someone point me to where I could get that information?


Contragravity systems are good for space AND atmospheric operations, plus in atmo, you're less likely to have to worry about your thrust blast raising a cloud of dust, or the scream of the jets announcing to everybody you're here(most CG systems give off only a low hum).
On the OTHER hand, anybody already familiar with reaction thuster systems knows that if you push the thuster in THAT direction, simple phsyics dictates that with enough push, you'll go THAT way...and there are some times when you WANT some serious thruster punch to raise dust, clear debris, or knock something over.


Awright. In case you're wondering I'm trying to come up with a quick and dirty power armor for my Durel. Was trying to figure if i should do the combine method, or just find a base armor and tack on some goodies.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

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Re: Fan Races!!

Unread post by taalismn »

S'right...either method of armor construction works just fine. And you can always have more than one armor to reflect different faction, available resources, or periods of development.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Fan Races!!

Unread post by DracoMagus »

Truuuuuuue... Though I think I may eventually wanna come up with some better names for the factions. I'll figure something out though.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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Re: Fan Races!!

Unread post by taalismn »

The Entrenchers and the Punishers? The Geohabitators and the Rawblades? Homelanders and Nomadlanders?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

Those could work, I was mostly thinking of an alternative for the Bandits (I pretty much just pulled stuff off the top of my head with that first post this morning).

Anywho, you mentioned a race in here that spawned it's own thread, where might that be?
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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Re: Fan Races!!

Unread post by taalismn »

The Chor'ii....ursine carnivores whose sole purpose in existance is to multiple and eat.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by taalismn »

duck-foot wrote:the Durel are coll, but they still dont beat my army of duckoids


...we have really big shotguns for that... :bandit:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

hmmm, teflon coated hollow point shotgun slugs that have a bit of nitro paste in them....that oughta take care of any issues with fowl play.

I think I'll just leave the armor design up to any that decide to use them. Or, if you Must get quick and dirty you could use the design rules from AU, or maybe just look into the Cebus entry in there and use their Paladin class armor.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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Re: Fan Races!!

Unread post by taalismn »

Whatever works for yah, but I'm hoping for some thoroughly homebrewed hardware...(shrug)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by keir451 »

taalismn wrote:
duck-foot wrote:the Durel are coll, but they still dont beat my army of duckoids


...we have really big shotguns for that... :bandit:

Ferget "buck shot" people, we've got "duck shot"!!!
My real world Physics defeats your Quasi-Physics!!!
Bubblegum Crisis, best anime/sci-fi/ for totally hot babes in Power Armor.!!!!
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Re: Fan Races!!

Unread post by taalismn »

keir451 wrote:
taalismn wrote:
duck-foot wrote:the Durel are coll, but they still dont beat my army of duckoids


...we have really big shotguns for that... :bandit:

Ferget "buck shot" people, we've got "duck shot"!!!


Now, now, we want Duckfoot to feel loved around here...No need to needlessly panic the guy...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by taalismn »

Hmmm...you might wanna create another minion race to bolster your Legions of Doom just in case...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by DracoMagus »

taalismn wrote:Whatever works for yah, but I'm hoping for some thoroughly homebrewed hardware...(shrug)


I can see what I can come up with, but it may be a while.
Remember kids, if speed were everything jackrabbits would Rule the World!!!!

All Hail the Death Metal Rooster!!!! http://www.youtube.com/watch?v=A43JOxLa5MM
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Re: Fan Races!!

Unread post by taalismn »

All good things, like fine wines and cheeses, in their own time... :-D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Fan Races!!

Unread post by taalismn »

Stat'em up, post 'em, and we'll see how much of the little tweeters we can stand...
Waitaminute...their communications network isn't 'Twitter', is it?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Re: Fan Races!!

Unread post by taalismn »

duck-foot wrote:no its tweeter :lol:


As long as their operational efficiency isn't diminished by battlefield texting...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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