Basic facts: Phase World FTL comes in three basic types.
1) Rift Drives - described in Dimension Book (DB) 2 pg.153, with an additional note in DB 6 pg.131
- Least common drive
- Only used by the UWW
2) Phase Drives - described in DB 2 pg. 152, with some notes and costs DB 6 pg. 132
- Faster and more expensive then CG drives
- Can only be built or repaired by Prometheans of PW
3) Contra-Gravity Drives - described DB 2 pg.152, some notes and costs DB 6 pg. 132, and additional information throughout DB 13
- Most common drive
- Maximum size hull for standard drives is 4,000 feet each size and 60 million tons
- Larger ships need one of the two Dreadnought class drives, DB 13 pg. 20
Other drives are mentioned
1) Space-Fold (the kind found in Robotech) - DB 2 pg.152
- Described as not working in the 3G due to ley lines or the cosmic forge
2) Space Fold (this is a completely different type of space fold - Very poorly described in DB 3 pg.85 and 90 with additional notes in DB 6 pg. 131
- Used by extra-dimensional invaders called intruders
- cannot be replicated by 3G powers because it doesn't work with anti-matter power sources
3) Quantum Worm Hole Drive (generic) - DB 6 pg.132
- Theoretical drive being worked on but not in use
- Problems are can not control exit point and it would require 100 anti-matter reactors to generate
4) Hyper-pipe wormhole drive (Dominators) - This is a type of quantum worm hole drive DB 13 pg.48-49
- Elder race tech, cannot be duplicated by other races in the 3G
These are the posts dealing with FTL
Marcethus wrote: Fri Jun 27, 2025 5:03 pmI actually designed an alien race that used a B5 style Hyperdrive system. I feel that having differing styles of FTL drive is fitting for the setting. I never did care for the explanation regarding the Cosmic Ley Lines and possibly the Forge itself interfering with Spacefold drive tech. So in my game I had a power bloc that used RT mecha figure out a work around and redesigned their spacefold drives so that they worked properly.Warshield73 wrote: Fri Jun 27, 2025 3:39 pmI understand.Yeah there are actually a few references like this. The problem is,Marcethus wrote: Wed Jun 25, 2025 3:12 pm ...I will comment on the one thing I noted. It is stated that the reason that Spacefold systems don't work in the 3G. It's related to the Ley Lines in space that crisscross the Galaxies. Somehow, never specifically stated, the Cosmic Ley Lines interfere with the operation of RT style space fold drives.
There are several, somewhat conflicting, explanations for this. It seemed just to be a way to neutralize Robotech/Macross II ships if people brought them over. I personally just take it as LLs effect Robotech fold drives and anti-matter is what is stopping the intruder drives. I seem to also recall a passage saying that it was interference from the cosmic forge.ShadowLogan wrote: Wed Jun 25, 2025 11:56 pm "Fold Drive" get a description on pg131 (of DB6), the problem with them is related to making a stable passageway, and it has something to do with anti-matter powering the drive. So we know they are working on the technology, and they also know its possible to create a stable passage given the Intruders drive, they just haven't figured it out using their main power source (anti-matter). (Though I have to wonder why no one has tried it with Fusion engines, which are a thing in the setting).
Personally I prefer a Babylon 5 or Honor Harrington style hyperspace or a Robotech / Battlestar Galactica style space fold / jump to the Star Trek style FTL or even the Star Wars / Stargate style "hyperspace" that is really just another type of warp drive. I think you get a lot more interesting space options without completely breaking physics. That said, I understand why they wanted to remove the Robotech fold drives given the ranges involved.
guardiandashi wrote: Fri Jun 27, 2025 5:48 pm with the ftl drives there are really 3 or 4 models that I have seen
model 1 warp drives ala star trek these drives functionally compress space in front of the ship, and expand it behind the ship. to use a piece of paper analogy it pulls a wave into the paper, and then "surfs" across the tops of the waves massive oversimplification but it works.
model 2 hyperspace, this is the star wars, honor harrington model, basically there are alternate "dimensions" linked to the universe the ships transition to that compressed space and travel there then come back to the normal universe at a different location.
model 3 jump or fold drives the paper analogy is you make your start and stop locations the same (for a moment) and transition from point a to B without traversing the distance between (and let space revert to normal after the event.
the arguable 4th version is a variant of 3, the infinite improbity drive.... you convince the universe that you aren't where you are but really where you want to be... and the universe corrects to match.
Feel free to pick up from here.ShadowLogan wrote: Sat Jun 28, 2025 9:59 amPersonally I just have the Space Fold system restriction to be for home grown systems, those from another galaxy/dimension work just fine. The issue is that the PW-3G powers to date haven't been able made it work, since the Intruders are not from the 3G and Robotech/Macross 2 well they're from the Milkyway and multiple dimensions.Warshield73 wrote: It seemed just to be a way to neutralize Robotech/Macross II ships if people brought them over. I personally just take it as LLs effect Robotech fold drives and anti-matter is what is stopping the intruder drives. I seem to also recall a passage saying that it was interference from the cosmic forge.
This is hardly a method for neutralizing RT/M2 ships real advantage (gun range) in any case. Not to mention they still have the ability to get up to (low) fractions of the speed of light (0.16c, though in 1E/M2 they don't give the time to get this fast), which still makes them interstellar capable just not fast or "practical".