GM Field Guide #11: Game Balance in Rifts. Before doing a series of posts to reflect on real or perceived balance issues in Rifts, I thought to introduce some of the theoretical issues and game design processes that play their part. I’ve made relevant what I could from an online Game Design course and applied the concepts to Rifts in order to give us a baseline for future discussions. Scheduled for release a few weeks prior to it, a surprising amount of this topic made it into the recent interview with Kevin and Sean on Legion of Myth, so food for thought (e.g. complete information, flow theory, human psychology, meta-gaming). There are some immediate “lessons learned” for GMs/Players new to the game, the most impactful is the key metric found in the conclusion.
https://www.scholarlyadventures.com/pos ... e-in-rifts
What are your thoughts on balance in Rifts? What aspects would you like more specificity on?
Youtube Link to Legion of Myth Interview (Part 1): https://www.youtube.com/watch?v=Jx601CRLWfQ
Scholarly Adventures | GM Field Guide 11: Game Balance
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