Rogerd wrote:Why would you want to play an evil character? Unless you are an anti-hero on a redemption arc, kind of like Slade or Bronze Tiger in Arrow.
'Cause it can be fun? Don't even have to be an anti-hero.
"Ma'am, fair is fair...I saved you from being mugged. You don't think that is worth you paying me $20 of the $200 you just pulled from the ATM?"
When playing another Fantasy RPG, never had an elven or hybrid elven thief 90' in front of the group pocket a gee-gaw or coinage before the rest of the party knew it was there?
Rogerd wrote:I honestly have no real idea why they would even bother with these. Look at Pathfinder, it has a Profession skill, which allows you to pick other minor professions you are good at, whether baker, or blacksmith etc. They're kind of pointless really. Unless it is Palladium attempting to do a pad the page count type thing - which I can totally see.
Well, I wouldn't put it past them either, HOWEVER; big difference. With a Profession skill, that merely becomes a background thing that may or may not ever be used. Take one of the Optional OCCs, and you actually
are the class. Why would one of these poor souls ever find themselves taking up with adventurers? Lots of reasons. Why do you think most bandits in the REAL ancient world were peasants, townsfolk, and the odd soldier? Circumstances...nasty lord forces a peasant off his land...townsfolk's home is torched...a soldier is whipped for something they didn't do and left to die just because an officer needed a scapegoat for their own acts...a sailor's ship sinks, and no one is willing to let the crew their ship because they are considered "cursed."
A perfect example of this is Elizabeth Moon's Gird. A farmer forced to lead a rebellion.
Rogerd wrote:Kinda is as I am sure it reads Heroes Unlimited, not Villains Unlimited!
And Fantasy expressly states heroes.
https://palladium-store.com/1001/product/501-Villains-Unlimited.html Palladium Fantasy Role Playing System
>Trying to find the word 'Hero'...<
Despite what it may say in the text of the book, playing PFRPG does
not require you to be one of the "Good Guys."
Besides, a Scrupulous or Principled person in a Miscreant society can still very much be a villain.
Rogerd wrote:Sambot wrote:Which makes them different characters. A Coalition States Grunt is different from a Grunt from the Republic of Cordoba even though they start off with the same OCC.
Well no.
They're both grunts, it is just dependant upon the organisation that they belong to.
Well, yes, actually. Other than the part about breaking down of the person to rebuild them, no two Country's grunts are identically trained. The broad strokes are there, but that is it.
Put it this way...going back to WWII, at the start of the war, 100 German soldiers were as effective as 120+ US soldiers. At the end of the war, despite many of the soldiers being young teens, the Germans were still 100:108 vs the US. Part of that was the superior equipment they had, part was training, and part, admittedly was fanaticism. (Only the Japanese soldiers were more fanatic.)
Rogerd wrote:Sambot wrote:Every RPG I've played or even looked at has levels. It's how you know your character improves. XP tells you how close or far your character is from improving. You get Y number of XP and you go up a level. Going up a level means your skills improve and you may get you new skills or powers. The one effects the other.
FFS read English mate. Levelling up rpg's grant new powers, those without levels grant XP's allowing improvement in what you already have.
Sam - Levels are not universal in RPGs.
Without going far afield into esoteric RPGs... SJG's GURPS. Not a single Character Level anywhere in the game. Skills, attributes, advantages, and races are purchased from a pool of 100 Character points at the start of the game, and improved by spending CPs earned in game play.
Rog - Can't really depute that... Even AD&D when it was released gave new powers when (certain) characters reached certain levels...and I do not include learning new spell levels, as that can be legitimately considered advancing existing knowledge.
Rogerd wrote:This is why you can get layered pdf's that allow you to leave out the art when you print. Or have printer friendly pdf's so this is not an issue.
So, you are talking about home brew PDFs that are not licensed by Palladium Books? Admittedly I have not purchased a lot, but all the ones I have purchased from Drive-Thru had all the art.
Rogerd wrote:Sambot wrote:Color art also means you can't color it and make it your own.
How old are you?!?!?
His age is irrelevant. He would not be the first person I have seen or heard of whom has done it...and none of the ones I am thinking of were under the age of 17. (Is this also not why 50 year olds buy unpainted figs and paint them themselves? ... despite the number of pre-painted and professionals whom paint for a price.)
Rogerd wrote:The system is slicker, it works, allows multiple genres really easily that will meld together without issue for the GM. Easy-peasy.
GURPS.
Rogerd wrote:And seriously do not even bother to claim you can do this with Palladium, as you cannot. Yes you can. Never said it was simple, though... Rules are not in one book, and are spread all over in various different setting books. Powers are the same, hence conversion books where everything has to be Rifts compatible. Well, only because it was the only one that had M.D.C. Heroes Unlimited with unbalanced powers <COUGH>South America<COUGH>., same for other powers; mages being second fiddle to everyone else despite high magic settings.Not only mages. (Sigh)...an ancient dragon with a breath weapon that does less damage than an infantry weapon...and is limited to 30 metres. It is just a mess!Yes, yes it is.
Sambot wrote:I'm still not seeing how that helps. I do think there should be more skills, but I don't think characters should have every skill in a category. Sure there can be a lot of overlap in skills. Your car mechanic could work on an airplane or boat engine but that doesn't mean he could get it to fly or float. It just means that after some work he could get the engine started. It sure doesn't mean he can be working on a Jet Fighter's weapon systems. Your General Practitioner Doctor isn't going to have every specialty found in a big major hospital. They're not going to be Optometrists, Dentists, and Veterinarians at the same time. When every character can do everything what's the point of OCCs and MOSs, or Elective Skill Bonuses? Everyone can do everything.
Ya never know... an MD may have worked fitting glasses, and they *do* perform eye tests. But you are likely correct that the average GP is not cross-trained as an ophthalmologist, given the 5 year residency for that specialty!
Rogerd wrote:Right so, yes a GP can do most things found in a hospital - that is the point, it is why they're called a General Practitioner! What they do not have, is a Specialisation or Expertise in one particular field. And neither should they have any skill as a dentist or optometrist as they are clearly require expertise in one field.
Not so much. Just because they know a thing exists, does NOT mean they can do it. I've heard of on MD in Cali that was sued by a patient's family because of the harm done when he pushed his way into the scene where Paramedics were working on a victim, and he insisted he was better than the paramedic at inserting an intubation device, and ended-up failing to insert it into the victim's airway...because it was different from what he used in the hospital and refused to listen to anything the "peon" driving the ambulance was trying to tell him.
The ONLY way I would trust a GP to perform surgery on me (other than tonsils or removal of a smallish skin defect) is if the alternative was death in short order.
Rogerd wrote:And as you have already agreed to, a car mechanic could repair an aircraft engine.
Not so much...unless he works for Jay Leno!
Besides, if you want to see how far this goes, talk to a mechanic in the Motor Pool. ICE mechs do not work on diesels (and vice versa), because they are not trained to do so. Well, in *some* armies anyway.