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Unread postPosted: Mon Jul 27, 2020 6:45 am
  

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Dungeon Crawler

Joined: Thu Dec 12, 2002 2:01 am
Posts: 374
Location: Post Falls, ID
So its been decades since I was able to play a honest to god super hero game. It's got me wondering, does anyone even play a simple super hero game where the heroes fight street thugs and crime lord kind of stuff? I can't for the life of me find a game where someone bothers with the whole secret identity and day job kind of thing.

Anyone one chime in please.


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Unread postPosted: Mon Jul 27, 2020 8:57 am
  

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Adventurer

Joined: Mon Aug 06, 2018 9:07 am
Posts: 417
Location: Varies
Comment: If I could go back in time, I would join the cast of "The Thrilling Adventure Hour"
I was running a game like that for my wife and kids not too long ago. They were unknowns, just getting started in the hero business, and the big bad guy of the story was a local crime boss. They never finished the campaign (life circumstances interfered), but they had to do a lot of investigating, fighting gangsters, and the like. No mega-battles that level the city, or grandiose supervillains. Just criminal thugs that were lording over a city district and needed to be stopped. We had fun with it while it lasted, and it was a mixed group: A mutant scientist with APS: Plasma, a Magically Bestowed 9-year-old girl who could transform into a warrior princess faerie, and a psychic PI. They had to learn to work together, and how to use their powers to stop the bad guys without killing people or damaging the neighborhood they were trying to protect.

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Hey, you came up with a novel, attention-getting idea, you did the legwork, you worked it through, you made it fit the setting, even though initial thought might be 'nah, it can't work, it's too silly/stupid/lame', and you posted something that only required a little adjustment, yet can be added to, without diluting its original concept. How can we not give you due support and credit?


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Unread postPosted: Mon Jul 27, 2020 5:39 pm
  

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Megaversal® Ambassador

Joined: Tue Mar 01, 2011 1:23 am
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I ran one many years ago. It was actually my first attempt to combine HU with BTS so more mystically focused, but all the players were low power and the bad guys were street thugs or evil business men. Unfortunately it's been so long I don't remember any of the characters. Most were mutants or skill based with a few magic like. The scenario we never got to finish was going to be capturing escaped prisoners in the mountains of northern California. That was the kind of scenario that I had planned for it.

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Unread postPosted: Thu Jul 30, 2020 5:54 am
  

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Knight

Joined: Thu Aug 16, 2007 9:46 am
Posts: 3394
Location: SDF-1, Macross Island
I prefer street level superhero games. I don't like higher level games....not really in terms of "power" but more in terms of scope of action. Street level games are easily explained and run...once you get into bigger scope things, it really gets difficult (for me, the GM) to justify a whole world full of morons that can't do anything and has to rely on superheroes to do anything. If I don't run the world like idiots, the PC super heroes end up becoming late comers and in the way of nationally led super teams backed up by supertech...

-STS

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Unread postPosted: Sun Aug 02, 2020 6:55 pm
  

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Joined: Tue Jan 30, 2007 2:18 pm
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My longest running campaign was a street level campaign. The players were not interested in getting their characters involved with organizations which would have been plot devices leading to more epic suff.

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Unread postPosted: Mon Aug 03, 2020 7:15 pm
  

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Joined: Fri Sep 22, 2006 10:54 am
Posts: 719
slade the sniper wrote:
I prefer street level superhero games. I don't like higher level games....not really in terms of "power" but more in terms of scope of action. Street level games are easily explained and run...once you get into bigger scope things, it really gets difficult (for me, the GM) to justify a whole world full of morons that can't do anything and has to rely on superheroes to do anything. If I don't run the world like idiots, the PC super heroes end up becoming late comers and in the way of nationally led super teams backed up by supertech...


I’m curious: what happens if the PCs are the only supers?

So you could run some street-level sessions, with rookies getting the hang of small-scope-of-action crimefighting; but couldn’t you eventually scale that up to a bigger scope where they aren’t latecomers “in the way of nationally led super teams” — not because the world was too idiotic to think of backing team after team of supers, but because the PCs are the first supers that any nation could back?


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Unread postPosted: Wed Aug 19, 2020 2:30 am
  

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Knight

Joined: Thu Aug 16, 2007 9:46 am
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Location: SDF-1, Macross Island
Regularguy wrote:
slade the sniper wrote:
I prefer street level superhero games. I don't like higher level games....not really in terms of "power" but more in terms of scope of action. Street level games are easily explained and run...once you get into bigger scope things, it really gets difficult (for me, the GM) to justify a whole world full of morons that can't do anything and has to rely on superheroes to do anything. If I don't run the world like idiots, the PC super heroes end up becoming late comers and in the way of nationally led super teams backed up by supertech...


I’m curious: what happens if the PCs are the only supers?

So you could run some street-level sessions, with rookies getting the hang of small-scope-of-action crimefighting; but couldn’t you eventually scale that up to a bigger scope where they aren’t latecomers “in the way of nationally led super teams” — not because the world was too idiotic to think of backing team after team of supers, but because the PCs are the first supers that any nation could back?

If my players were the only supers? Hmmmm...well with my players they would take over the world.

-STS

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My skin is not a sin - Carlos Wallace
A man's rights rest in three boxes. The ballot box, jury box and the cartridge box - Frederick Douglass
I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population - Killer Cyborg


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