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I've been musing over how I have my players do their creation of stuff. I always do the 3 roll system. Design/Success/Quality. I give them two tries before they need a new plateau to roll again. I feel like it's always hard to figure out which skills to do where.
For example: Player wants to add 4 gimballed mounts to a hover cycle, 4 laser rifles on them, mdc plating on the mounts. No HUD, just an infra laser.
So, in this example, I have them modify the power supply of the Hovercycle w/ Mechanical Engineering. Install new wiring with basic electronics. Individually or in pairs installing the mounts w/ guns using Field Armorer. Program a targeting computer, computer programming and install is part of previous basic electronics roll. (Or they could just buy one). Adding a laser sight for the targeting would so basic i'd allow recognize weapon quality. Radar install is part of previous basic electronics roll. (Since they didn't want a HUD I nicked the combat computer) A basic switch would be installed to cycle through targets and part of the original electronic roll. Field armorer to modify the rifles in pairs or individually to use the powersupply of the hovercycle.(otherwise they use e clips) Field armorer/gen maintenance could be used to make the mdc covers for the gimballed mount protection.
Viola! A targeting system for a hovercycle!
My only problem is that they want to design their own gimbal mounts... I have no idea how to setup the rolls for something like that. I'd love some ideas or some story swaps on what you guys/gals have done in your campaigns!
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