Stone Gargoyle wrote:I think I did it this way for variety. I don't like the idea that all teleport powers should work exactly the same way.Niji wrote:Failed teleports should have serious consequences not 'fizzle out.' Needs a 'failed result table' that must be rolled on. Alternatively if the teleport fails the power could fizzle out for an extended period of time (character loses the abilities of the power and cannot initiate the teleport again for 4D6 minutes/4d6 hours, the later if the character had plenty of time to concentrate and wasn't 'under fire' in the heat of battle, to show the consequences of trying to use it when stuck at sea, etc (and accounts for if you had made multiple attempts and blew out your power).I am not worried about everything fitting exactly with the way Palladium does things.Niji wrote:But the random failed result table would be more appropriate and in line with palladiums teleporting mechanics.You are certainly free to run it that way in your game.Niji wrote:But it needs to use one of them, teleporting is DANGEROUS in the palladium megaverse and this must be respected. Even if the teleporting character is ported from another unrelated megaverse where teleportation powers work just fine and consequence free, they no longer work as such in palladium and fallows the palladium megaverse's 'physics on physics defying abilities/effects.'It is already vastly limited by only being able to be used in water. With more limitations, it would become a minor ability. Also, all skills max out at 98% unless otherwise stated within Palladium's rules, so other abilities pushing it past 98% would not happen and is not an issue.Niji wrote:A consequence free teleport would have VASTLY less sub powers or more strict rules for use, etc, or be a unique class feature/archetype. The consequence free version of your power, as a major power would be: Range, Sucess Rate, conditions to teleport. And thats it, no other sub powers or benefits or bonuses and 30% +5% per level (98% at level 15!, current state would have you reach 98% before level 15 which is not okay), or 50% + 3% per level(92%), or 40% +4% (96%).I disagree, but as I have already stated, you are free to alter the power any way you see fit for YOUR game.Niji wrote:In its current state it should cost more than one super power selection, be a mega power for a water elemental type character, etc.A lot of my powers have the ability to be abused, but then so do a lot of canon powers. If someone wants to find a way to be a munchkin then they will. Also I recognize and respect your concerns, but this was a power I wrote a long time ago and have since moved on. If you wish to do a revised version of the power, I don't mind as long as you credit me with writing the initial power. As for the water being filled in by other water, that is explained by his energy field which is generated by teleporting. Also, if you notice, the power does not provide any bonuses or protections while in water other than while he is teleporting.Niji wrote:Edit: just had the critique points. i love the flavor of the power, and the idea when teleporting a large swaft of water comes with the character, though the execution doesnt make sense since in reality the water in the teleported place (since swapping water to water) would just exchange the water in the related areas (again more consequences of use if teleporting from fresh water to sea, accidently teleporting local wildlife and destabilizing the local ecosystem of where you move to, etc). But I like the idea of diving in, port, make a big 'splash' and the nee location. Its a bit confusing if thats what you were going for.
Over all it needs some refinement and clarification (tough without getting wordy! Trying writing it up on twitter to be as concise as possible hahah), but is deliciously flavorful and high potential (for abuse by a closet/munchkin, and for great flavor).
Obviously i have a thing for water powers lol.
Fair enough, I was just offering detailed critique (I crave detailed alternative perspective crits myself). Didnt realize this was so long ago when just two pages back hahah (my brain doesn't do time stamps very well, especially when distracted by a thematically exciting power), this thread reads to me as a new ideas/need reifinement and outside perspective on new abilities (I tend to take, okay if this was a cannon book power, how would it work with a keen eye for not abusing it excessively). But maybe I'll refrain from doing so in the future.