Falsor Wing wrote:Ok you absolutely can sleep in power armor and you wouldn't have any reason to turn it off while you did. In fact you have almost no reason not to sleep in your power armor because your muscles wouldn't atrophy any more than they would if you slept somewhere else. Before anyone suggests that sleeping in power armor would be super uncomfortable I want to point out that PAs are based on space suits they are not simply "plate mail with lasers" and space suits have to be designed so that they can be worn comfortably for long periods of time (yes I realize astronauts frequently mention that after spacewalks their hads are bruised and messed up but that actually almost proves my points as one NASAs highest priorities in spacesuit design and research is finding a gauntlet design that doesn't have that problem). The fact that only limiting factor concerning how long they can be worn explicitly set forth in the rules isn't lesions or cramps or joint pain attests to just how comfortable they are.
The analogy with space suits is way off - just because they look vaguely similar does not mean that one is based on the other or that they are structurally or operationally similar. Space suits are worn in zero gravity, for no more than 9 hours of activity, and provide minimal physical interaction with the wearer. PA is worn in full gravity, is recommended for no more than 24 hours at a time (causes muscles to cramp and stiffen, 3+ weeks causes atrophy
by canon), and is constantly exerting forces (if only from gravity) on the wearer. If you wanted to spend 48-72 hours in PA you could but you would feel awful, you would smell like an old shoe, and if you made it a regular habit in a game I was running I would start to impose penalties.
Falsor Wing wrote:You're absolutely right about jumping out of the shower though power armor specialists have some severe limitation, so too though do cyber-knights. If a cyber-knight is attacked by an airborne enemy like a Samas they not at 95% combat effectiveness; a power armor pilot on the other hand can just blaze away like he normally would.
The point was that the issue of start-up times is multiplicative of other factors. In the first 4 rounds (plus time to get TO the suit!) of combat, a kid with a slingshot is more effective against SAMAS than a PA trooper trying to start up his suit. After that, yes, the PA is more effective than the kid with the slingshot... assuming that the combat lasts more than four rounds!
Falsor Wing wrote:There are MD melee weapons but every one of them contains a mechanism that will discharge energy into the target or do whatever it is that vibro-weapons are doing, etc. The perfect example of this is the NG-B50 "Thunderer" the crazy combat hammer that shoots bigbore shells when it hits things. If you look at its damage summary it explicitly states that the impact of the hammer itself (which is made out of MDC material) only deals SD its MD comes purely from the bigbore shells
Actually, any MDC robot or vehicle with a robotic strength of at least 16 is capable of inflicting MD to MDC materials using its own MDC hands - that the NG-B50 or other MDC weapons
don't is actually really weird! It just goes to show that Rifts can be terribly inconsistent at times.
Falsor Wing wrote:Just being made of MDC material has no effect on how much kinetic energy it imparts to things it hits or rubs against. If you made a bat out of MDC material and a bat made out of titanium they'll both cause the same amount of damage if you hit someone with them. MD weapons are made out of MDC materials because they have to be or the barrel/entire weapon would vaporize the first time you fired a shot.
There are two factors at play: the first is the forces being imparted on the materials and the second is
both materials' ability to withstand stress. On the first, if a suit of PA has robotic strength of 30+ then whatever forces it deploys in combat are at least present within the suit itself, if directed less violently. On the second, see above - we have canonical cases where 2 MDC materials colliding with even modest strength can damage each other. If you put together those two things, I would expect there to be necessary maintenance and unavoidable wear and tear!
That having been said, Rifts is inconsistent on the damage done by MDC materials to MDC materials and the game doesn't actually HAVE any maintenance rules
anyway, so canonically that is not an issue. Even if it was, the maintenance would be lower simply because there would not be any wear and tear from SDC materials, which are much more common.
And, I will absolutely agree that Rifts MDC vehicles are going to be far more durable and ready-for-action than role-comparable modern day combat vehicles. Where I am disagreeing is with the idea that they are more durable and ready for action than Rifts psis and mages.