1st Apocalyptic Cavalry - Geographical Errors

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Gaius
Supreme Being
Posts: 106
Joined: Thu Oct 19, 2000 1:01 am
Location: Past the Fence

1st Apocalyptic Cavalry - Geographical Errors

Unread post by Gaius »

So I was brushing up on the New West in anticipation of a brand-new Rifts campaign; 2014 marks the 20 year anniversary of my involvement with Rifts. In reviewing the material, I was pouring over the 1st Apocalyptic Cavalry and their various strongholds throughout the Midwest. Now, I am originally from the Midwest, having spent the first 20 years of my life living in Nebraska, with a few years spent in Iowa. I lived in Norfolk until the 6th grade, at which point my family moved to Grand Island. I went to the University of Nebraska in Kearney for my freshman year of college.

So the 1st Apocalyptic Cavalry is based out of Fort Prospect, which is on the ruins of Kearney. Cool, I know that place. Fort Jericho is built on top of Norfolk. I lived there for 8 years! And the book says that it is Norfolk, South Dakota! Whaaa?? Ok, so Norfolk is pretty far north, minor error, whatever. Then I get to Fort Charles, built near old Sydney, Nebraska, which the book pegs at the border of Nebraska and Iowa, when it is in fact way west, in the panhandle right near Wyoming and Colorado!

Ok, so these are niggling details and I would obviously never rely upon an RPG book as a textbook for geography or anything else really academic (it's a game, afterall), but I still can't help but bristle a bit. :-D That being said, have the rest of you spotted any such geographical errors in regions of the country familiar to you and incorrectly translated into Rifts? Just a matter of curiosity. Despite the slight to my native state, I still consider New West one of my favorite books, so Christopher Kornmann shouldn't beat himself up too much.


Gaius
Strange, we ran down desparate streets and carved our names in the flesh of the city. The sun has stagnated somewhere beyond the rim of the horizon and the darkness is a mystery of curves and lines. Still, we lay under the emptiness and drifted slowly outward, and somewhere in the wilderness we found salvation scratched into the earth like a message.
Ed
Adventurer
Posts: 624
Joined: Sat Sep 30, 2000 1:01 am

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by Ed »

There are similar errors in Spirit West when describing the Native American populations in North and South Carolina. Dinosaur Swamp had some similar geographical misconceptions. Nothing serious just somewhat jaring if you knew where the real places were.
Ed
Crow Splat
Explorer
Posts: 194
Joined: Wed Jan 01, 2014 2:19 pm

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by Crow Splat »

You could always explain it away as having been written by someone after the cataclysm. Maybe the forts are built on some old ruins and they found some signs and assumed it was one city's ruins when it is actually some other town that no one knows the name of.

It may not bee the best solution but given all the other things that get blown out of proportion on rifts earth, I'd say its totally plausible.
User avatar
Mech-Viper Prime
Palladin
Posts: 6831
Joined: Wed Dec 08, 2004 4:49 pm
Comment: Full of Love and C-4, give me a hug.
Location: Dinosaur swamplands
Contact:

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by Mech-Viper Prime »

These things happen when you use a group of individual writers vs a group of in house writers, stuff that were in one book doesn't much up with other things in other books and given the time in between when the books were written, but it's ok just things to work around.
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"

Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
User avatar
Blastaar
Megaversal® Ambassador
Posts: 87
Joined: Sun Apr 15, 2012 1:17 am
Comment: Home of the Xiticix...
Hudsons Wheigh is located near my actual home of Gillam and not Gitlam
Location: Winnipeg Manitoba

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by Blastaar »

Rifts: Canada

Hudson's wheigh near gitlam

I lived in the spot they mention, it is gillam and yea farming up there.. not so realistic due to the swampish area
nonetheless i enjoy the new town
Greed is for amateurs. Disorder, chaos, anarchy: now that's fun!
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13389
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by glitterboy2098 »

Blastaar wrote:Rifts: Canada

Hudson's wheigh near gitlam

I lived in the spot they mention, it is gillam and yea farming up there.. not so realistic due to the swampish area
nonetheless i enjoy the new town

amazing what 3+ feet of ash can do for a region, right? :)
i tend to give palladium a bit of a pass when they misidentify terrain types like that.. unless it is something really huge you have to figure that the events of the cataclysm, with all those volcano's and shifting weather patterns and such, would have some effect on the landscape. that swampy area might be good ground for farming after the ash from the ring of fire and yellowstone finally stopped falling. odds are the swamp is now an underground water table.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Todd Yoho
Adventurer
Posts: 596
Joined: Fri Jun 08, 2001 1:01 am

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by Todd Yoho »

Ed wrote:Dinosaur Swamp had some similar geographical misconceptions. Nothing serious just somewhat jaring if you knew where the real places were.


No, it didn't.
Insert 400 character limit here.
User avatar
kogwar
Dungeon Crawler
Posts: 214
Joined: Tue Jun 08, 2010 7:33 pm
Comment: "Alea iacta est." The die is cast.
Location: Colorado Baronies, Hope

Re: 1st Apocalyptic Cavalry - Geographical Errors

Unread post by kogwar »

You could also IF you wanted a fluff reason assume that these places somehow got d shifted. Though I like the idea of them just building on were they found the sign.
“Don't tell people how to do things, tell them what to do and let them surprise you with their results.”
― George S. Patton Jr.

Working on: New West Rifter submission

Campaigns:
The Sons Of DustWater campaign
Locked

Return to “Rifts®”