Maliganok wrote:Boxee heck yea I would appreciate any info you'd like to share.
This may need some work-
The House DeLong strider is a terror bird. It looks like
phorushacidae, American eagle markings. It is heavier build then the
standard strider and has a stubby tail. The head looks like an eagle
with a powerful beak made to snap off limbs and rip metal like tinfoil.
The feet lose the classic scythe and have small claws.
Class: Rapid Strike War Mount.
Crew: One rider.
M.D.C. by Location:
• Heat Cannon 3d4x10+20
• Casting Launchers 1d6x10+10 each
• Legs (2) - 220 each
• Hands and arms- 2d6x10+10 each
• Head-180**
• Main Body – 320***
• Rider's War Saddle - 100
* A single asterisk indicates a small, low profile, or shielded target
that is difficult to hit. An attacker must aim and make a "Called Shot"
to hit such targets, and even then is -3 to strike.
** Destroying the head will eliminate all optics and sensory systems,
reduces the maximum speed, the number of melee at-tacks and all bonuses
by half.
*** Depleting the M.D.C. of the main body kills the War Mount.
Speed:
Running: 330 mph (528 km) maximum, but normal cruising speed is only
120 mph (193 km). The mount can reach speeds of 420 mph (672 km), but
only for short bursts of 2D4 melee rounds, after which it must drop to
cruising speed for the next 2D6 minutes or pull up lame. Note: The War
Mount can run all day at cruising speed without fatigue, but can only
maintain maximum speed for 1D4 hours at a stretch, with an hour of rest
or walking in between each full speed run.
Leaping: The mount can leap up to 80 feet (24.4 m) high or across from
a standing position, an additional 50% that distance with a short
running start, and double running at full speed.
Digging: 10 mph (16 km) through sand or dirt, but half as fast through
clay, rock or stone. Digging does not tire the War Mount and it can dig
a hole deep enough to adequately hide in one minute.
Swimming: not a great swimmer but can swim as fast as a human.
Flying: Not possible.
Statistical Data:
Height: 10 feet
Width: 4 feet
Length: 9 feet
Weight: 1000-1200 lbs.
Cargo: 800 lbs can be carried on its back, but it can pull up to 2600
lbs, but any weight over 1000 lbs reduces the Strider's maximum speed
by half.
Physical Strength: 1D4+30 (Supernatural P.S.).
Production Cycle: One year gestation, plus one and half years growth
time.
Operational Lifetime: 55 year life span.
Trade Value: 3-4 million credits for a healthy, undamaged unit.
Bio-Regeneration Rate: 4D6 M.D.C. per hour for the main body and ID8
M.D.C. per hour for all other locations. The War Mount cannot regrow
severed limbs or destroyed weapon systems (reduced to zero or less),
there must be at least two M.D.C. points remaining to regenerate lost
limbs, and such extensive re-generation takes 1D6+6 days.
Heat Resistance.
Horror Factor: 8 against humans not with the Resistance, none against
robots.
Senses & Features: Standard for War Mounts.
Feeding: The Strider is a carnivore eats 50lbs of carrion/meat a day.
Sleep Requirements: As an artificial organism, the War Mount requires
only four hours of sleep/rest per day.
Other Data:
An unmanned Terror bird is able to function independent of a rider
using its animal-like intelligence and instincts to respond to any
given situation. Terror birds like humans and accept them as a member
of the flock.
The animal recognizes robots as a dangerous enemy.
War Mount Attributes: I.Q. 1D4+6 (medium to high animal intelligence),
M.E. 1D6+7, M.A. 1D8+8, P.S. 30+1d4 (Supernatural P.S.), P.P. 1D8+8,
P.E. 1D8+ 18, P.B. 2D6, Spd. (see Speed above).
Number of Attacks Per Melee: 4
Combat Bonuses: +3 on initiative, +2 to strike with ranged attacks, +3
to strike in hand to hand combat, +3 to parry, +4 to dodge, +1 to pull
punch, +2 to roll with punch, fall or impact, +2 to disarm, +5 to save
vs. mind control attacks and the War Mount is totally immune to Horror
Factor (and possession).
Equivalent (instinctive) Skills of Note: Climb 80%/60%, Hunting 80%,
Land Navigation 90%, Pick Pockets 50%, Prowl 50%, and understands
languages (3) at 80%. Recognizes robots and machines as enemies to be
avoided.
Weapon systems are as follows-
Heat Projector Cannon center of chest fires foward.
Damage: 1d8x10+10 MDC.
Maximum Range: 1800'
Payload: unlimited.
Casting Launchers on each shoulder linked can fire one or both at same
target as one attack. Casting launchers are about one foot long.
Damage:3d8 MDC per single shot, four round burst 1d8x10 MDC.
Range: 1400'
Bonus +1 to hit on aimed shots.
Payload: 60 rounds/gun.
Spinnerets and webbing on both forearms allow more combat options.
Combat Capabilities:
Has full arms and hands with small claws that are fully articulated.
Bite: 7d6 mdc
clawed hands and feet: 4d6+3 mdc
Head butt 1d4 mdc
Restrained strike 5d6 SDC
Body Block/Ram: 4D6 M.D. and has a 01-50% chance of knocking an
opponent as large as 12 feet (3.6 m) tall off his feet. If knocked down
the victim loses initiative and two melee attacks/actions. This attack
counts as two of the War Mount's melee attacks.