Need an O.C.C., R.C.C. and/or Race suggestion

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Glistam
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Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Glistam »

I had an idea for a character that I wanted to try and put together, as a backup for the campaign I'm currently in. My rough idea right now is a character with some cybernetics who is an accomplished Sniper, skilled with computers (up to Hacker level) and has some skill in Demolitions. Despite being a tech-heavy character, having the ability to be moderately self-sufficient is also essential (make ammo, do some repairs... I think that's all under Field Armorer, actually).

I was browsing some O.C.C.'s and the EoD Specialist in the Coalition War Campaign caught my eye as meeting most of these requirements... I wonder though if there's any other character classes which might be more appropriate? The EoD specialist kind of reverses the specialties I intended for the character to focus on, but if that's the best choice it's probably what I'll go with. Any world or Dimension book is open game, as is other games as well, but I was hoping to keep it within the realm of Rifts if possible.

Any help or suggestions anyone can come up with would be greatly appreciated. Thanks!
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Looonatic »

Sounds like you want either a Headhunter OCC or a Paratrooper OCC depending on how much cybernetics will play a factor.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by drewkitty ~..~ »

What continent is this Char to be for? NA? SA? Europe? etc?

If the char is for NA the the techno-warrior LS suggested would be my recommendation or one of the other headhunter variants.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Icefalcon »

Little Snuzzles wrote:Here's my suggestions:

Tech-Ninja - Rifts: Japan, pg. 82

Headhunter Techno-Warrior - Rifts: Canada, pg. 110

I would add:

Special Forces Rifts: Mercenaries page 26
Freelance Spy Mercenaries Page 23
NGR Intelligence Division Agent Rifter #55 Page 57 (Personally I think this one is the best choice due to the fact they get Marksmanship, EOD, Technology Expert and Cyber-Humanoid special abilities) and it is considered official OCC updates to the ones in Triax and the NGR
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Glistam »

Icefalcon wrote:I would add:

Special Forces Rifts: Mercenaries page 26
Freelance Spy Mercenaries Page 23
NGR Intelligence Division Agent Rifter #55 Page 57 (Personally I think this one is the best choice due to the fact they get Marksmanship, EOD, Technology Expert and Cyber-Humanoid special abilities) and it is considered official OCC updates to the ones in Triax and the NGR

Wow. That Intelligence Agent is no joke - I can't believe that's official!
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Akashic Soldier »

Glistam wrote:I can't believe that's official!


Why not? :?:
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Icefalcon
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Icefalcon »

Glistam wrote:
Icefalcon wrote:I would add:

Special Forces Rifts: Mercenaries page 26
Freelance Spy Mercenaries Page 23
NGR Intelligence Division Agent Rifter #55 Page 57 (Personally I think this one is the best choice due to the fact they get Marksmanship, EOD, Technology Expert and Cyber-Humanoid special abilities) and it is considered official OCC updates to the ones in Triax and the NGR

Wow. That Intelligence Agent is no joke - I can't believe that's official!

It is rather awesome.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by drewkitty ~..~ »

Icefalcon wrote:
Glistam wrote:
Icefalcon wrote:I would add:

Special Forces Rifts: Mercenaries page 26
Freelance Spy Mercenaries Page 23
NGR Intelligence Division Agent Rifter #55 Page 57 (Personally I think this one is the best choice due to the fact they get Marksmanship, EOD, Technology Expert and Cyber-Humanoid special abilities) and it is considered official OCC updates to the ones in Triax and the NGR

Wow. That Intelligence Agent is no joke - I can't believe that's official!

It is rather awesome.

It is a bit munchy..... overpowered in the special skills listed up front.

However, the class skills are a bit light when compared to some N&S agent types.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Icefalcon
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Icefalcon »

drewkitty ~..~ wrote:
Icefalcon wrote:
Glistam wrote:
Icefalcon wrote:I would add:

Special Forces Rifts: Mercenaries page 26
Freelance Spy Mercenaries Page 23
NGR Intelligence Division Agent Rifter #55 Page 57 (Personally I think this one is the best choice due to the fact they get Marksmanship, EOD, Technology Expert and Cyber-Humanoid special abilities) and it is considered official OCC updates to the ones in Triax and the NGR

Wow. That Intelligence Agent is no joke - I can't believe that's official!

It is rather awesome.

It is a bit munchy..... overpowered in the special skills listed up front.

However, the class skills are a bit light when compared to some N&S agent types.

Of the abilities listed up front, you choose two and get the others as you level up (something like 4,7 and 14 if I remember). Not that OP.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Akashic Soldier »

drewkitty ~..~ wrote:It is a bit munchy..... overpowered in the special skills listed up front.


Reviewed the article.

Disagree strongly. In a world where practically any practitioner of magic can bend space and time or shoot ionized particles out of their finger tips, being resistant to torture or an expert marksman (the equivalent of W.P. Sharpshooting) isn't something I'd considered overpowered at all.

Anyways, game time. Laters.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Slight001 »

brutal killer rifts Canada
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on phone can provide page numbers later.
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by drewkitty ~..~ »

Akashic Soldier wrote:
drewkitty ~..~ wrote:It is a bit munchy..... overpowered in the special skills listed up front.


Reviewed the article.

Disagree strongly. In a world where practically any practitioner of magic can bend space and time or shoot ionized particles out of their finger tips, being resistant to torture or an expert marksman (the equivalent of W.P. Sharpshooting) isn't something I'd considered overpowered at all.

Anyways, game time. Laters.

*shrugs* I didn't say it didn't fit the setting. :wink:
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Re: Need an O.C.C., R.C.C. and/or Race suggestion

Unread post by Tor »

Akashic Soldier wrote:Disagree strongly. In a world where practically any practitioner of magic can bend space and time or shoot ionized particles out of their finger tips, being resistant to torture or an expert marksman (the equivalent of W.P. Sharpshooting) isn't something I'd considered overpowered at all.

The balance is relative to other previous OCCs that cover similar areas. New tech OCCs should not be so powerful that they utterly negate the point of those OCCs.

Mages have their tradeoffs too.
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