crystaleye1950 wrote:If Gods, Alien Intelligences, Ancient Dragons, Deities, Demon/Dyval Overlords, 4 Horsemen, Godlings can be so easily taken down by rune weapons with just one cut of a rune weapon soul drinker, you can be rest assured that there would be no major supernatural beings left standing in the megaverse. This is the key point. Thraxus' soul, especially when he has made so many enemies, would have been absorbed by a rune weapon soul drinker way before he ever establishes a foothold on Center.
That's the thing though: all these things would have amazing bonuses to save versus magic (and I think you only need to save versus a spell strength of 12 to avoid getting your soul drank) so the likelihood of these guys getting drank in a single hit is pretty slim.
Although there is that whole matter of rune weapons doing critical damage (isn't it like double or triple) from a soul-drinking attack if the saving's throw fails and they survive it.
There's a limitation on how many souls a weapon can drink per day (something like 4?) but not how many attempts, so the way this multiples soul drinker's base damage is pretty impressive.
crystaleye1950 wrote:If a GM is fool enough to let any major supernatural being, even a being as lowly as a Godling like Thraxus, get his soul captured with just ONE cut of a rune soul drinker, then the entire megaverse would be flooded with rune weapons
What on earth are you talking about? Getting your soul drank by a rune weapon doesn't create additional rune weapons from those souls. I'm not even sure if it's possible to retrieve drunken souls for such a purpose (sounds like a good thing to invent a spell for though).
crystaleye1950 wrote:I recognize the fact that most rune weapons are powered by souls of major supernatural beings. However the souls of these major supernatural beings are captured only AFTER all their MDC are gone i.e only after their deaths.
Um, actually the process by which souls are put inside rune weapons is left pretty much up in the air as far as I know, I don't recall any rules about having to deplete MDC. Killing someone might make it easier to dominate them with magic though, so would probably be common.
crystaleye1950 wrote:The writers at Palladium clearly do not have the intention of giving any PCs the chance to take down any major supernatural being including All Gods and Godlings, All Old Ones, All Alien Intelligences (Including Vampire Intelligences), Ancient Dragons, Major Demon/Dyval Overlords including 4 horsemen with just one cut of a soul drinker rune weapon.
If it was that easy, then what's the use of having hundreds of thousands of MDCs possessed by most major supernatural beings?
Not sure why you included godlings in this list, hundreds of thousands of MDC? =P
We should keep in mind that a lot of these things have the ability to do magic armor spells which would prevent soul drinker attacks.
I imagine a lot of these guys would also have that spell which adds hundreds of pounds to weight (and non-living items don't get a saving's throw... not sure about rune weapons since they might be considered living?) which might be used to immobilize a rune weapon.
crystaleye1950 wrote:The normal soul-drinking ability to take a person's soul with just one cut clearly only applies to mundane mortals.
Wrong. Mundane mortals pretty much get insta-killed in rifts, being SDC and being that rune weapons inflict MD. A vast variety of beings (every single one not listed in that FAQ) are potential targets.
crystaleye1950 wrote:Granted some bonuses to save can be given to mortals but there is no way any major supernatural being can have his soul stolen with just one cut of a rune weapon soul drinker no matter how powerful that soul drinker weapon is.
On the contrary: vampire intelligences are major super natural beings (alien intelligences at that) yet the FAQ you posted indicates that they can get taken out in a single attack, assuming they fail their save. As can ancient dragons, minor deities, and the 3 supporting Horsemen. These things aren't listed on the same level as the higher up beings who definitely require at least 2 successful souldrinking attacks to get drunk.
cornholioprime wrote:FAQ Answers rarely, if ever, have the same official status as canon information available within Palladium Books publications.
True, I'm all for disregarding FAQ if it contradicts books but in this case it's commenting on something sorta unaddressed and not all to disruptive.
cornholioprime wrote:there are, indeed, canon examples of beings of great mystical power that are either vulnerable to Rune Artifacts
The argument isn't that anything is 'immune' to rune artifacts (except the GOO) just that they resist the soul-drinking attack to various degrees.
cornholioprime wrote:or have been imprisoned within them
There are ways to imprison besides soul-drinking though. The GOO are imprisoned, for example, yet are immune to soul-drinking, so there exist stronger forms of magic.
cornholioprime wrote:the OP's assertion that some beings are immune to Rune Weapons does not stand up to scrutiny (with the possible exception of the Old Ones, who are rumored to be the creators of the magical 'science' of Rune Wizardry).
The FAQ quote indeed noly indicates that the GOO are utterly immune to them. Lesser beings only resist them, either taking multiple savings throw failures (how many we don't know) or getting bonuses to save (how many we don't know) based on their rank.
cornholioprime wrote:Aco: Head Goddess of her own pantheon: She is so powerful that in combat, she can even rob other deities of one of their deific powers: knows that at least one Rune Weapon has been created specifically for her -a sort of "magical genetic coding," as it were -and that it can kill her.
It's easy to be the head of your pantheon when it's only 2 gods strong =/
IMO she's only the head because Juggernaut likes to be led around. That guy and Bennu are on a whole 'nother level of deities which Apepi could only match by losing his mind.
Aco being vulnerable to a specific engineered rune weapon really doesn't matter here. All gods can be killed by rune weapons. Nothing in the FAQ implies an immunity, justa resistance.
cornholioprime wrote:The Tarnow Intelligence: imprisoned within a crystal gem that, while it is not indestructible, regenerates at an incredibly fast rate.
Moreover, the creature within is in such a strict prison that it is also compelled to do everything in its power to keep its prison safe!
So? Doesn't sound anything like a rune weapon.
cornholioprime wrote:Rifts: Atlantis Page 129 States that Gods, godlings, and Demon Lords are"typical power sources" for the most powerful Rune Weapons.
(The point being made here: Would anyone seriously try to put forth the argument that a type of being who can potentially be CONTAINED in one of these Weapons forever, couldn't also be AFFECTED by them in combat?)
Nobody's argued that rune weapons don't 'affect' them, just how easy it is to suck a soul.
Making rune weapons is a very complex time-consuming high-energy process, whereas souldrinking is instant. Souldrinking pretty much costs you nothing, so saying it should be doable simply because rune weapon creation is doesn't pan out to me.
cornholioprime wrote:Lord Koth: Vampire Intelligence who found out the hard way that his kind is no match for the Splugorth. Now imprisoned within a Greatest Rune Weapon for his insolence.
Who cares? According to the FAQ, vampire intelligences are outranked by demon lords, what a bunch of weaklings. It's no wonder they're the laughingstock of evil and get casually bonded to other beings to make Vald-Tegor or Kingu or whatever mad project's in the works.
How easy, or difficult, it might be for someone to actually be able to REACH and CAPTURE and RESTRAIN creatures of this power for the purpose of imprisoning them (let alone drink their souls) is a separate discussion, and not really germane to how possible it might be to take them down.
cornholioprime wrote:Parvati's entry in Pantheons of the Megaverse seems to imply that such beings of her power level have very, very, very high saves against the soul-drinking attack).
I can go check that out, worth posting a quote though.
Clearly if weaklings like vamp intelligences and ancient dragons get bonuses, the higher-tier guys who get multiple failures before they get sucked up would also get bonuses to.
Not that any of these creatures REALLY need additional bonuses though, seeing as how they all will have epic magic save bonuses already.
crystaleye1950 wrote:But to capture and steal the souls of major supernatural beings like gods, alien intelligences and ancient dragon gods with just one cut of a soul drinker rune weapon?
According to your FAQ entry, some alien intelligences (vampires), ancient dragons and lesser deities can all get taken out with a single shot, yup.
I dunno if there are any lesser ancient dragon gods though. Actually if you're a 'dragon god' is the 'ancient' really necessary at that point? Isn't it kinda implied unless you're that newborn wolf pup in D&G in the northern pantheon that you're probably 'ancient'?
crystaleye1950 wrote:it would be impossible for a mere mortal to use any normal rune weapon soul drinker and steal the soul of a god or even a godling with just one cut.
This is entirely possible with all godlings and with minor gods bro. DWI
Chronicle wrote:one spell i dislike immensely is Desicate the supernatural. (that one is a rough one to overcome) I usually apply the same rules in that regard for greater beings (Nixla has 100+k MDC, but desicate will kill it in short order) seems kind of pointless to have a beastly awsome enemy just to have it 1 shot by a single player in the group.
Eh that's odd I don't recall that spell being very good, is it in FoM? Maybe I overlooked an aspect of it... will reread.
Nekira Sudacne wrote:Conversion book one says that "A victem devoured by a rune weapon is forever lost". that implied to me that the soul is consumed--nothing left to use.
That's darn depressing, I always liked to think that the weapon just held onto it and stuff like how a Soul Harvester does and that if we could somehow destroy the rune weapon, all it's victims would also be free.
In the very least, if it can utterly annihilate souls, I think it should take some time rather than instant annihilation. Like maybe the amount of time that it takes for Cronus to destroy the people he eats?
This would also make full gods' souls immune to destruction by a rune weapon so they could always be free, much like gods who Cronus eats. Yay game balance.
Nightmask wrote:it's fairly obvious that Rune Weapons have some requirements like rare components that not even the Splugorth can overcome, otherwise they would indeed have rune weapons in the hands of all their minions. Certainly finding worthy individuals to meet the requirements of a power source can't be easy
I honestly think that the whole 'worthy individual' requirement is the limiting factor moreso than whatever rare physical components the weapons are made out of.
There's also logistics issues: sure you can turn a bunch of loser human mages into 'lesser' rune weapons, but those aren't all that good and could be outclassed by a lot of the Splugorth's bio-wizardry weapons, so it might be more economic to just produce those.
Colt47 wrote:2. They have no limit on how many souls they can steal
3. They basically have no official limit on what they CAN steal
Scary things like this exist in Palladium though. There's no limit to how much energy weapon MD a power leech can absorb. Nor how much PPE a Dream Ghoul can absorb. Nor how much negative chi you can infect someone with.
crystaleye1950 wrote:I am not too sure about other powerful weapons but I know for sure that no God or Alien Intelligence or even Ancient Dragons will ever have their souls stolen with just one cut of a soul drinker rune weapon.
You really gotta reread your FAQ and my analysis of it crystal. Ancient Dragons, Lesser Gods and Vampire Intelligences can clearly die from a single attack and only get some unknown bonus to the roll. Although these guys all have great magic saves so they'd probably make a lot of saves before failing.
cornholioprime wrote:How is it that you REPEATEDLY miss the Aco example
Aco's bane is not specified as being a soul-drinking rune weapon though, so it's kinda off-topic to this discussion. It could just be a weapon that does x100 damage to her alone, who knows.
Chronicle wrote:i have to agree with crystaleye this time, last thing i need is a vagabond who happens to match the alignment of a rune weapon to just pick on up and kill Hercules while he is out fishing because he also happened to roll a nat 20 and herc rolls a 1 to save
![Frown :(](./images/smilies/frown.gif)
(i have seen this happen multiple times in similar situations)
You're worried without due cause. Let's look at what Herakles has going for him to prevent the natural 20 striking rune-vagabond nat 1 to save problem...
1. Herakles may not have sixth sense, but he's an experienced warrior and hunter, so he'll probably know you're coming, and he has a bow, so he's going to shoot you before you can run up to him and stab him with a rune weapon.
2. Herakles wears a lion fursuit that's immune to 'sharp weapons'. Good luck drawing his blood. The thing looks skimpy but it's not even given an AR, it's just assumed he'll block your attack with it.
3. In spite of his demigod background, Herakles is clearly no 'minor god', so it would take multiple soul-drinking attacks to take him out (we don't know how many). The 'minor deities' vulnerable to being 1-hit are those weak guys hiding in the back of Vampire Kingdoms who have less than 10K MDC.