New Space Campaign

This is a place for G.M.s and GM wannabes to share ideas and their own methods of play. It is not a locked forum so be aware your players may be watching!

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Gazirra
Dungeon Crawler
Posts: 292
Joined: Sat Oct 21, 2000 1:01 am
Comment: I've got the brain of a four year old. I'll bet he was glad to be rid of it.
-Groucho Marx
Location: Merrillville, Indiana, USA
Contact:

New Space Campaign

Unread post by Gazirra »

Hey, guys, I'm going to be starting a new space-based campaign, and had a bit of a question: how would I represent a 3 dimensional star chart on a 2 dimensional grid? I'd like to be able to measure distances between the stars with at least some accuracy and consistency. :?
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13362
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: New Space Campaign

Unread post by glitterboy2098 »

Winchell Chung to the rescue! ... well, not really, but the creator of the infinitely useful Atomic rockets website also has a webpage addressing this same issue.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Beatmeclever
Adventurer
Posts: 560
Joined: Tue Apr 01, 2008 3:09 am
Location: Mile High, USA

Re: New Space Campaign

Unread post by Beatmeclever »

At each location on your chart add a plus or minus (+3, -4, etc.) to represent the z-axis.
"The impossibility of the world lies in the fact that it has no equivalent anywhere;it cannot be exchanged for anything. The uncertainty of thought lies in the fact that it cannot be exchanged either for truth or for reality. Is it thought which tips the world over into uncertainty, or the other way around? This in itself is part of the uncertainty." - J. Baudrillard
User avatar
Lord Z
Hero
Posts: 1513
Joined: Fri Jan 02, 2009 12:53 am
Comment: Court of Tarot author
Location: Saint Augustine, FL, U.S.A.

Re: New Space Campaign

Unread post by Lord Z »

Some of the old D6 Star Wars books used a trick for this. They printed star charts on two sheets of paper that were meant to be placed together at a right angle. Both charts showed the same stars but from two different angles. It was a little difficult to get a handle on at first glance, but for finding specific routes between two stars, it worked well.

If you region of space is relatively flat, like a disc-shaped galaxy, Beatmeclever's suggestion is probably the best, using notes or different colors. If you want a cube of space, you'll have to use software like Glitterboy suggested. Personally, I like to use Google's Sketch software for anything and everything three-dimensional.
Currently recruiting for Beyond the Supernatural games in 2019 which I am running on Discord: voice, text, and play-by-post. Here is the non-expiring server invite link: 418BQSLG

“All would be well. All would be heavenly— If the damned would only stay damned.”
-- Charles Fort, The Book of the Damned, 1913
User avatar
the Captain
Wanderer
Posts: 86
Joined: Fri Dec 16, 2011 7:01 pm
Location: Madhaven

Re: New Space Campaign

Unread post by the Captain »

Make a 2D hex grid map, put some stars in, then cut the map into different layers and color code the stars in each layer. Determining travel times between layers and grid sections by assigning an arbitrary value, say 10LY or more per layer/grid section. So if players want to travel to a star that is 25LY away but two layers up, you can add roughly another 20LY to the journey. It isn't exact science, but it will make glancing at the map pretty easy, all you need to do is assign a color key to each layer.

I have used this system for as long as I can remember, using markers and store bought hex grids back in the day, and Adobe Illustrator now. I try and keep everything on a metric style scale of 1mm is equal to 1LY. It means you can grab a ruler to quickly calculate travel rough times that are "accurate" enough for an RPG. As a game play system, you can just hand the work over two the PCs and let them "plot the course".
Locked

Return to “G.M.s Forum”