The setting is in the town Arian on the northern border of the Kingdom of Timro: The players chose to play members of the same family. Thanks to Luke getting to roll on the Knighthood family back ground table it was determined that they are new nobility from a farming background. Per the books the area is known for its tobacco farms so I made the parents tobacco farmers. They own a struggling plantation with several orc slaves who work the fields. In truth the plantation is struggling due to poor money management and bad decision making.
Luke Elf Knight: recently attained knighthood and has been granted a fiefdom across the river from the town consisting of 10 square miles. His goal is to set up a town as he has to pay an annual tax of 1,000 gold to the crown.
Dave Elf Assassin: Member of a criminal syndicate who married into the family and brought, via his criminal contacts, a good amount of gold which was promptly sunk into the plantation. His guild (to be named later) wants to set up operations in the town while it still has a mercenary force for a police/militia.
Rob Elf Earth Warlock: Character got letters revealing his true lineage and clues to his rightful inheritance. In addition to the letters he also got a ring which will offer up clues in the game as to his family’s past. The Ring appears to be a signet ring and is in the shape of a snake eating it's own tail.
Jameous Priest of Light worshiping the Egyptian gods: He has been the assistant of the priest in the town. His goal is to expand the faith of his church as another church has opened up and luring followers.
Moe Elf Mercenary Fighter: Stands to inherit the family estate provided he is able to exert some control over it and fix some of the poor practices currently happening.
Notes on the Town: Town is a northern expansion of the kingdom of Timro. The Old Kingdom River goes along its northern border. The climate is similar to Georgia and the South East US. The land is good for farming and on the opposite side of the river is a forest that is bountiful in game. This has attracted a number of hunters/trappers. There are three inns/taverns in the town. One on the other side is more of a hunting lodge but it does offer rooms, meals and booze. The most popular place in town is The Rum House which in addition to food and drink also has gambling and ladies of the evening.
The two churches in the town are the Church of Light and Dark (AKA Egyptian Pantheon) and a second one frequented by the wilderness folks to Cigra the Bowman.
The town is comprised of a council which makes the local laws and has hired on a mercenary force to act as the town guards. There are no walls or natural defenses save the river to the north.
Game started with all of the players meeting at the family house and having a bit of a reunion dinner. The family estate is a tobacco plantation which has in the past had some serious financial difficulties due to the head of the family mismanaging and making poor decisions.
Moe related rumors that trappers in the area are being robbed. They set traps and later when they return to check them they have been taken. Most of the townsfolk suspect other trappers or hunters who happen to luck out and come back with a kill.
The group decides to investigate. They head over to a tavern on the far side of the river, there they witness a drunken brawl and a couple of party members break up the fight. After a bit they talk to a trapper who had his traps stolen. He gives them an idea to where he set his traps. (Roughly 20 miles NW)
The group heads out even though it’s after dinner.. A few hours and 12 miles later they come to a clearing with a tree. Dave who was walking 40ft to the side of the party notices an Ogre sleeping under the tree; he readies his bow and whistles to rest of the party who was advancing across the field.
This has the unintended effect of waking up the ogre who begins looking around. Dave fires a shot and hits the ogre, who cries out in anger/pain. This causes Luke, and Moe to draw weapons and go running right at the tree. Jameous yells out “It would be nice to have an ogre on our side guys.” Rob decides to circle around to flank the enemy.
The ogre reaches for a horn and blows it. This has the effect of making the party think he has allies nearby. Luke and Moe charging the Ogre’s position look about as they are advancing and don’t notice any other foes. They are running and are almost in range to start melee combat. Jameous trips on his way to help the others, Rob continues to circle around to get a better view. Dave puts away the bow and begins running towards the Ogre as well.
The ogre unleashes a fierce battle cry. Moe and Jamous both fail their saving throws and turn tail and flee the area.. Luke unaffected and unafraid rolls a critical hit on the Ogre. (He literally ran the ogre through) Rob who did not advance sees Luke doing this and then pulling his blade back out. The ogre takes a swing at Luke who parried the blow..
Luke and the Ogre go back and forth for a minute before Luke is able to land the killing blow. Rob in the meantime was looting the Ogre’s possessions.. Nothing too valuable. Some meat, a few coins and a small gemstone. Luke takes the blade. Dave joins the others in looking for valuables.
Meanwhile Moe and Jamous finally stop running. However they have drawn the attention of some Goblins. Moe hears a chant and makes his skill roll to recognize the language. He hears “The Goblins kick your ass, the Goblins kick your face, the Goblins kick your balls into outer spaaaaaace!!!!”
The two prep for a fight drawing weapons.. Four goblins arrive and two toss spears. Each of the players gets hit for 1d6 damage. Jamous realizing he is in a bad spot moves behind Moe. The goblins 2 with armor and 2 without realizing Moe is the greater threat decide to take him three on one. The other goblin without armor decides to attack Jameous.
After a few rounds Moe has taken out two of the Goblins. Jameous has managed to kill the one attacking him, but not before taking quite a bit of damage. The third goblin facing Moe seeing his friends killed decides to run away. Moe gives chase but is unable to catch the goblin who flips him the bird as he is fleeing and yells out “You suuuuck!”
The group manages to get back together and decides to make camp instead of continuing on. Dave decides to decapitate the goblin heads as well as the ogres head. He gets some sticks and makes makeshift pikes to stick the heads on. He leaves them in the clearing by the tree where Luke killed the ogre.
The night passes uneventful.
The next day they return to town as Jameous needs healing. Moe takes it upon himself to exaggerate how great a warrior Jamous was. Going as far as to make up heroic deeds he never actually did.
After the ferryman brings them back across the river they see an ogre with a large jug on the docs. After a moments panic they realize it’s the ogre who makes moonshine and lives in the town.
One of the party members says hello and asks what he is up to. He tells them his brother is on his way to visit and they plan on sharing some moonshine and catching up.
The group spends the day prepping to go back out and attending to chores at home. Jameous returns to his temple and is healed by another priest of light. Moe continues to brag about the prowess he “witnessed” Jameous display.
Dave decides he needs to begin establishing the criminal presence in the town. He goes to The Rum House, and a woman named Rosie lets him know who the owner is. Dave convinces the owner to have a word in private, in the room where the kegs are stored. He tells him that he better start paying protection money or bad things will happen. To emphasize his point he shatters a keg on the ground.
The session ended with me giving out EPs and them discussing their next move. From what I can predict they plan on going back out into the wilds to hunt down whoever has been stealing the traps.