Do OCC restrictions apply after the game has started?
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Do OCC restrictions apply after the game has started?
Say you are playing a Fingertooth Carpetbagger. What a mouthful.
It says that Fingertooths are only allowed scholar and adventurer OCCs. There is nothing in the character description which says they are allowed or denied men-at-arms OCCs.
Available OCCs : Selections are limited to Rogue Scholar, Vagabond, City Rat, Smuggler, Con Artist, Saloon Tramp, Gambler.
So say a Fingertooth vagabond enlists in the Tolkeen War and he decides to become a Bandit OCC. Is this possible?
Is it possible that the OCC restrictions only apply at the start of character creation but more more leeway is given once the character is walking on the streets?
It says that Fingertooths are only allowed scholar and adventurer OCCs. There is nothing in the character description which says they are allowed or denied men-at-arms OCCs.
Available OCCs : Selections are limited to Rogue Scholar, Vagabond, City Rat, Smuggler, Con Artist, Saloon Tramp, Gambler.
So say a Fingertooth vagabond enlists in the Tolkeen War and he decides to become a Bandit OCC. Is this possible?
Is it possible that the OCC restrictions only apply at the start of character creation but more more leeway is given once the character is walking on the streets?
Last edited by V-Origin on Wed Oct 19, 2011 12:59 am, edited 1 time in total.
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Re: Do OCC restrictions apply after the game is started?
The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
Last edited by drewkitty ~..~ on Wed Oct 05, 2011 8:07 pm, edited 1 time in total.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
crystaleye1950 wrote:Say you are playing a Fingertooth Carpetbagger. What a mouthful.
It says that Fingertooths are only allowed scholar and adventurer OCCs. There is nothing in the character description which says they are allowed or denied men-at-arms OCCs.
Available OCCs : Selections are limited to Rogue Scholar, Vagabond, City Rat, Smuggler, Con Artist, Saloon Tramp, Gambler.
So say a Fingertooth vagabond enlists in the Tolkeen War and he decides to become a Bandit OCC. Is this possible?
Is it possible that the OCC restrictions only apply at the start of character creation but more more leeway is given once the character is walking on the streets?
By the rules it is never allowed. A restriction is a restriction forever.
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Re: Do OCC restrictions apply after the game is started?
PB does at least seem to allow this. In some of the answers they post on the old FAQ (Specifically in the Non-Combat Rules Questions section) they take examples like the Achilles Neo-Humans (from south america 1 or 2 I can't remember which, that have a set RCC they all start out with at 1st level) or Dragons (From the UEM and other books) and say that they can change to other OCCS at higher levels. However they also state that if one of those transfers to a regular OCC with a lower XP table, they would use their own XP table and not that of the OCC and that their old abilities would of course be frozen at whatever level they stopped their RCC at (so no new psionics/magic/etc unless it happens via the new OCC). (Questions 10, 59 and 103 seem to hit on this subject specifically)
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Re: Do OCC restrictions apply after the game is started?
Nothing saying the guy, who spent his life training to be City Rat, enlists in the Tolkeen conflict and is simply considered a "Tolkeen Bandit". But by the rules, that doesnt change his skill and character class ability list.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
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-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
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-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
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Re: Do OCC restrictions apply after the game is started?
for dragons, i've always just figured that it was an RCC ability that they eventually get to learn different styles of magic. it's not so much of a class change... it's still the dragon RCC they're just adding a new set of abilities.
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Re: Do OCC restrictions apply after the game is started?
Shark_Force wrote:for dragons, i've always just figured that it was an RCC ability that they eventually get to learn different styles of magic. it's not so much of a class change... it's still the dragon RCC they're just adding a new set of abilities.
Ditto
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
level 5 edit
Last edited by drewkitty ~..~ on Wed Oct 05, 2011 8:07 pm, edited 1 time in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
Shark_Force wrote:for dragons, i've always just figured that it was an RCC ability that they eventually get to learn different styles of magic. it's not so much of a class change... it's still the dragon RCC they're just adding a new set of abilities.
Correct.
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Kagashi wrote:Shark_Force wrote:for dragons, i've always just figured that it was an RCC ability that they eventually get to learn different styles of magic. it's not so much of a class change... it's still the dragon RCC they're just adding a new set of abilities.
Ditto
Dragons, as they are races, can take OCCs as they please.
Dragons are RCCs and cannot take OCCs.
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Re: Do OCC restrictions apply after the game is started?
crystaleye1950 wrote:Say you are playing a Fingertooth Carpetbagger. What a mouthful.
It says that Fingertooths are only allowed scholar and adventurer OCCs. There is nothing in the character description which says they are allowed or denied men-at-arms OCCs.
Available OCCs : Selections are limited to Rogue Scholar, Vagabond, City Rat, Smuggler, Con Artist, Saloon Tramp, Gambler.
So say a Fingertooth vagabond enlists in the Tolkeen War and he decides to become a Bandit OCC. Is this possible?
Is it possible that the OCC restrictions only apply at the start of character creation but more more leeway is given once the character is walking on the streets?
By the book? No.
But I (as a GM) have always went with the attitude that most (not all) restrictions are for character creation only. (But that is a personal House Rule).
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Re: Do OCC restrictions apply after the game is started?
All the current changing class rules are in PF. So every char in rifts are sooo SOL and have to stay the class they started with.
So I will change my first answer to..
The question is Moot because rifts chars can not change their class.
So I will change my first answer to..
The question is Moot because rifts chars can not change their class.
Last edited by drewkitty ~..~ on Wed Oct 05, 2011 8:08 pm, edited 1 time in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
-You can only have one Character Class at a time. It is going to be either Racial or Occupational (or psychic depending on what game you are playing).
-Races determine the eight attributes, stats, and sometimes abilities specific to the race (basically what the character would be born with).
-Character Classes (OCC/RCC/PCC) are skill sets and abilities that you learn to become a certain profession (stuff you can learn). Races (not RCCs) can take various OCCs. But only that race can take the RCC listed for that race.
-In the case of the Hatchling RCC, he/she can learn various aspects of magical OCCs (ley line walker/necromancer/temporal wizard/whatever abilities and spells) but they are still a Hatchling RCC.
-Races determine the eight attributes, stats, and sometimes abilities specific to the race (basically what the character would be born with).
-Character Classes (OCC/RCC/PCC) are skill sets and abilities that you learn to become a certain profession (stuff you can learn). Races (not RCCs) can take various OCCs. But only that race can take the RCC listed for that race.
-In the case of the Hatchling RCC, he/she can learn various aspects of magical OCCs (ley line walker/necromancer/temporal wizard/whatever abilities and spells) but they are still a Hatchling RCC.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
Kagashi wrote:-You can only have one Character Class at a time. It is going to be either Racial or Occupational (or psychic depending on what game you are playing).
...snip
It is RCC, OCC, or PCC depending on the type of char class you pick.
Yes, there are PCC's in the Rifts Setting, there are even PCCs that are labeled with the PCC tag.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Kagashi wrote:-You can only have one Character Class at a time. It is going to be either Racial or Occupational (or psychic depending on what game you are playing).
...snip
It is RCC, OCC, or PCC depending on the type of char class you pick.
Yes, there are PCC's in the Rifts Setting, there are even PCCs that are labeled with the PCC tag.
Yep, Racial Character Class, Occupational Character Class and Psychic Character Class. You can only have one Character Class at a time.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Kagashi wrote:-You can only have one Character Class at a time. It is going to be either Racial or Occupational (or psychic depending on what game you are playing).
...snip
It is RCC, OCC, or PCC depending on the type of char class you pick.
Yes, there are PCC's in the Rifts Setting, there are even PCCs that are labeled with the PCC tag.
No, with the advent of Rifts: Ultimate Edition Palladium did away with the PCC so there are only OCC and RCC as a revision to the game making instances where a PCC is listed as an error or book printed prior to the changes to the game.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Do OCC restrictions apply after the game is started?
IIRC, this came up in a show with Kevin, and he pretty much said that any restriction in the books are vetoed by GM as they please, so if you have GM permission, then you could play any race with any occ as long as there's a good reason for it.
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Re: Do OCC restrictions apply after the game is started?
Prince Artemis wrote:IIRC, this came up in a show with Kevin, and he pretty much said that any restriction in the books are vetoed by GM as they please, so if you have GM permission, then you could play any race with any occ as long as there's a good reason for it.
Standard Palladium answer for any topic to keep the masses happy. But, why put restrictions in the first place if they were not intended to be official across the board? I hate fence riding answers. Pick a stance and commit to it Kev! Stand by your work!
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
Kagashi wrote:Prince Artemis wrote:IIRC, this came up in a show with Kevin, and he pretty much said that any restriction in the books are vetoed by GM as they please, so if you have GM permission, then you could play any race with any occ as long as there's a good reason for it.
Standard Palladium answer for any topic to keep the masses happy. But, why put restrictions in the first place if they were not intended to be official across the board? I hate fence riding answers. Pick a stance and commit to it Kev! Stand by your work!
why would you bother standing by the opinion that GMs can't change their home games however they want? it's not like he has gaming police to show up and enforce it. frankly, even if he could get gaming police that would enforce it for free, i doubt he would want them to enforce anything. palladium has always had a policy of use what you like, and change what you don't.
the fact that his answer was that GMs can change the rules if they want demonstrates that the default/published rule is that the restrictions do apply. if the rule was that they don't apply, it wouldn't need a GM ruling to change it to that. but it doesn't negate the fact that if a given rule is getting in the way of you having fun as a group, the rule is less important than your fun.
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Re: Do OCC restrictions apply after the game is started?
Folks are going to do what they want regardless of what the rules state or what the author says. I do all the time.
But sometimes the fans just want an answer. An official answer. Fans look up to the author as a source of authority. Fence riding answers only lose credibility and do not help in any inter-gamer conflict about a perceived ambiguous rule. (No, not saying OCC restrictions are ambiguous. Just citing an example of what fence riding answers might do to a group).
But sometimes the fans just want an answer. An official answer. Fans look up to the author as a source of authority. Fence riding answers only lose credibility and do not help in any inter-gamer conflict about a perceived ambiguous rule. (No, not saying OCC restrictions are ambiguous. Just citing an example of what fence riding answers might do to a group).
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
Kagashi wrote:Prince Artemis wrote:IIRC, this came up in a show with Kevin, and he pretty much said that any restriction in the books are vetoed by GM as they please, so if you have GM permission, then you could play any race with any occ as long as there's a good reason for it.
Standard Palladium answer for any topic to keep the masses happy. But, why put restrictions in the first place if they were not intended to be official across the board? I hate fence riding answers. Pick a stance and commit to it Kev! Stand by your work!
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Re: Do OCC restrictions apply after the game is started?
Kagashi wrote:Folks are going to do what they want regardless of what the rules state or what the author says. I do all the time.
But sometimes the fans just want an answer. An official answer. Fans look up to the author as a source of authority. Fence riding answers only lose credibility and do not help in any inter-gamer conflict about a perceived ambiguous rule. (No, not saying OCC restrictions are ambiguous. Just citing an example of what fence riding answers might do to a group).
inter-gamer conflict resolution is the solution to inter-gamer conflict, not author quotes.
author quotes can provide clarity (and that one does, by indicating that the default is X, but you can and should change it if you don't like it), but it's not kevin's job to resolve disputes between players (except when he's the GM for his own group, which i rather suspect he doesn't get nearly as much time to do as he might wish)
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Re: Do OCC restrictions apply after the game is started?
Shark_Force wrote:Kagashi wrote:Prince Artemis wrote:IIRC, this came up in a show with Kevin, and he pretty much said that any restriction in the books are vetoed by GM as they please, so if you have GM permission, then you could play any race with any occ as long as there's a good reason for it.
Standard Palladium answer for any topic to keep the masses happy. But, why put restrictions in the first place if they were not intended to be official across the board? I hate fence riding answers. Pick a stance and commit to it Kev! Stand by your work!
why would you bother standing by the opinion that GMs can't change their home games however they want? it's not like he has gaming police to show up and enforce it. frankly, even if he could get gaming police that would enforce it for free, i doubt he would want them to enforce anything. palladium has always had a policy of use what you like, and change what you don't.
the fact that his answer was that GMs can change the rules if they want demonstrates that the default/published rule is that the restrictions do apply. if the rule was that they don't apply, it wouldn't need a GM ruling to change it to that. but it doesn't negate the fact that if a given rule is getting in the way of you having fun as a group, the rule is less important than your fun.
Because that answer is a given.
We are asking questions because we want to know the answer, because the answer matters to us. Hearing the equivalent of it doesn't matter is maddening.
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Re: Do OCC restrictions apply after the game is started?
Dr. Doom III wrote:
Because that answer is a given.
We are asking questions because we want to know the answer, because the answer matters to us. Hearing the equivalent of it doesn't matter is maddening.
This.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
as i've pointed out twice now already, the answer of "you can change it if you don't like it" does in fact answer the question, by pointing out that if you don't like it, you have to change it... ie, if you don't change it, it is restricted.
after all, if there was no restriction, you wouldn't need to veto anything to be able to mix any race/class combination you feel like.
edit: and in today's PnP RPG market, i don't think it's entirely redundant to remind people that you can tweak things however you like. old school gamers know this already, it is true. but take someone who was "raised" on 4th edition D&D, or even 3.x D&D, where a fair number of GMs will only use whatever the rules say no matter what...
after all, if there was no restriction, you wouldn't need to veto anything to be able to mix any race/class combination you feel like.
edit: and in today's PnP RPG market, i don't think it's entirely redundant to remind people that you can tweak things however you like. old school gamers know this already, it is true. but take someone who was "raised" on 4th edition D&D, or even 3.x D&D, where a fair number of GMs will only use whatever the rules say no matter what...
Re: Do OCC restrictions apply after the game is started?
I see no problem with it. Don't let rules Lawyers get you down - sometimes people forget that playing games is supposed to be about fun.
If I were GM, I'd take it a step further and I'd let the player start the character as a mer cif he chose to regardless of what the book says. As long as it is an OCC the race is physically capable of, they have a good reason as to why that character was a member of that OCC and that combination didn't unbalance the game, there is no reason to sacrifice fun for the rules.
If I were GM, I'd take it a step further and I'd let the player start the character as a mer cif he chose to regardless of what the book says. As long as it is an OCC the race is physically capable of, they have a good reason as to why that character was a member of that OCC and that combination didn't unbalance the game, there is no reason to sacrifice fun for the rules.
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Re: Do OCC restrictions apply after the game is started?
Seconded.Kagashi wrote:Dr. Doom III wrote:
Because that answer is a given.
We are asking questions because we want to know the answer, because the answer matters to us. Hearing the equivalent of it doesn't matter is maddening.
This.
People ALREADY know that the standard, standby answer is "whatever you and your GM agree on."
However, unless they explicitly tell you that they are asking individual players and GMs for their House Rule Ideas, then they typically want to know what the Official, 'by-the-rules' answer to a given question is. Whether it is because they themselves prefer to run things by-the-book, or because they are just curious, or whatever.
Why is that concept so seemingly hard to grasp?
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
Re: Do OCC restrictions apply after the game is started?
cornholioprime wrote:Seconded.Kagashi wrote:Dr. Doom III wrote:
Because that answer is a given.
We are asking questions because we want to know the answer, because the answer matters to us. Hearing the equivalent of it doesn't matter is maddening.
This.
People ALREADY know that the standard, standby answer is "whatever you and your GM agree on."
However, unless they explicitly tell you that they are asking individual players and GMs for their House Rule Ideas, then they typically want to know what the Official, 'by-the-rules' answer to a given question is. Whether it is because they themselves prefer to run things by-the-book, or because they are just curious, or whatever.
Why is that concept so seemingly hard to grasp?
To be fair, if the OP wasn't asking for opinions and house rules, this thread wouldn't exist.
He already quoted a conclusive rule in the OP "Fingertooths are only allowed scholar and adventurer OCCs".
He knew the rules, he just wanted to know if ignoring them was a good idea.
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Re: Do OCC restrictions apply after the game is started?
I didn't get that from the context of his question, and apparently most people in this Thread didn't, either.Giant2005 wrote:To be fair, if the OP wasn't asking for opinions and house rules, this thread wouldn't exist.
He already quoted a conclusive rule in the OP "Fingertooths are only allowed scholar and adventurer OCCs".
He seemed, to me and others, to be asking why, if such a scenario is possible by the rules, why and whether it might officially invalidate The Rules As Written.
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
Not entirely correct.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
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I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
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Re: Do OCC restrictions apply after the game is started?
I understood the purpose of the op, and I was offering the closest answer that had come up on the show.
That being said, I'm always amused when these type of questions, and specifically the complaints of the lack of official answers.
To clarify, the reason I find them amusing is not that people want to know these things. I often do to. It's that people get so angry that they don't have an 'official' answer.
So, how would you like this solved exactly?
Do you want Kevin to spend a few hours every day on the forums answering every question that anyone has about anything, regardless of how important it actually is, or do you want books as thick as the phone book that contain very little actual material and are basically law books full of nothing but clarifications of the rules and clarifications of the clarifications?
Lets face it, even if we got both, we'd still collectively find more loop holes and left out stuff that we'd want answers for.
Now, before you think I'm just trolling, let me make my point.
We're not going to get all the answers and frankly, I doubt anyone has all the answers, including Kevin. Because role playing is very much a personal thing to each player that plays it. What might be a valid rule to some people is a stupid rule to others. What might be a boring rule to some is fun for others. The games have a life of their own and the last thing the game needs to be is a cage to constrict a story. The rules are really just a skeleton for the games to grow off of.
'The GM's say goes' isn't a cop out. It's the only legitimate answer, both for keeping the books rule light and content heavy, and for stories to grow.
That being said, we have these forums to do what the OP is doing. If we don't know the answer for something we can ask the community for opinion and insight on the rules to see if there's not a new take on things that we can use. We don't have to ask for, and wait for, an 'official answer'. We can get a series of opinions and answers from fellow players and use what's best for us and our games.
Now, to get off my soap box and actually do what I'm talking about, in my opinion, OCC restrictions don't apply after the character has been made and starts playing, except for RCC and race restrictions on psychic, magic and augmentation. If they can't have magic or psychic abilities than that's likely a racial thing, and if they can't have augmentation then it's likely they're physiology is too different.
However, if they can find a teacher then I can't see why someone can't learn a skill even if it's not ordinarily allowed by the OCC, or if the race avoids magic but has the ability I don't see any reason why they couldn't buck tradition if they had a good reason (though there should be appropriate sociological reactions with others of their kind if they do).
I hope that helps.
That being said, I'm always amused when these type of questions, and specifically the complaints of the lack of official answers.
To clarify, the reason I find them amusing is not that people want to know these things. I often do to. It's that people get so angry that they don't have an 'official' answer.
So, how would you like this solved exactly?
Do you want Kevin to spend a few hours every day on the forums answering every question that anyone has about anything, regardless of how important it actually is, or do you want books as thick as the phone book that contain very little actual material and are basically law books full of nothing but clarifications of the rules and clarifications of the clarifications?
Lets face it, even if we got both, we'd still collectively find more loop holes and left out stuff that we'd want answers for.
Now, before you think I'm just trolling, let me make my point.
We're not going to get all the answers and frankly, I doubt anyone has all the answers, including Kevin. Because role playing is very much a personal thing to each player that plays it. What might be a valid rule to some people is a stupid rule to others. What might be a boring rule to some is fun for others. The games have a life of their own and the last thing the game needs to be is a cage to constrict a story. The rules are really just a skeleton for the games to grow off of.
'The GM's say goes' isn't a cop out. It's the only legitimate answer, both for keeping the books rule light and content heavy, and for stories to grow.
That being said, we have these forums to do what the OP is doing. If we don't know the answer for something we can ask the community for opinion and insight on the rules to see if there's not a new take on things that we can use. We don't have to ask for, and wait for, an 'official answer'. We can get a series of opinions and answers from fellow players and use what's best for us and our games.
Now, to get off my soap box and actually do what I'm talking about, in my opinion, OCC restrictions don't apply after the character has been made and starts playing, except for RCC and race restrictions on psychic, magic and augmentation. If they can't have magic or psychic abilities than that's likely a racial thing, and if they can't have augmentation then it's likely they're physiology is too different.
However, if they can find a teacher then I can't see why someone can't learn a skill even if it's not ordinarily allowed by the OCC, or if the race avoids magic but has the ability I don't see any reason why they couldn't buck tradition if they had a good reason (though there should be appropriate sociological reactions with others of their kind if they do).
I hope that helps.
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Re: Do OCC restrictions apply after the game is started?
Vrykolas2k wrote:drewkitty ~..~ wrote:The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
Not entirely correct.
Support your claim.
Supports mine:
*The published changing class rules are in the PF High Seas book.
*The posted changing class rules are in the PF section of the Cutting Room Floor.
*The only other changing class rules I know of are in the 1st ed. Robotech Macross book. With the coming of RT 2nd ed. all the RT 2nd ed. all the 1st ed. RT books are non-canon.
*That is besides the fact that due to the contracts for doing the 2nd ed., nothing from RT can be "converted to the rest of the PB megaverse.
side note: I have nearly all the published PB megaversial game-books. The only book I do not have are the few new ones produced with in the last year.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
While it is technically possible for a Character Class to potentially have virtually any other OCC that they can meet the basic requirements for, my personal opinion is that OCC Restrictions are an out-of-Game construct intended by the Authors of the books to either keep their characters 'balanced' or to push a certain narrative.
Nothing technically stops a Palladium Dwarf from taking up Magic, for example, but it is the official desire of the Game Creator(s) that you don't.
Nothing technically stops a Palladium Dwarf from taking up Magic, for example, but it is the official desire of the Game Creator(s) that you don't.
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
Re: Do OCC restrictions apply after the game is started?
cornholioprime wrote:While it is technically possible for a Character Class to potentially have virtually any other OCC that they can meet the basic requirements for, my personal opinion is that OCC Restrictions are an out-of-Game construct intended by the Authors of the books to either keep their characters 'balanced' or to push a certain narrative.
Nothing technically stops a Palladium Dwarf from taking up Magic, for example, but it is the official desire of the Game Creator(s) that you don't.
And there is mention of said dwarves taking up Techno-Wizardry, so they've weakened that stance noting that some dwarves have basically started learning magic again away from the restrictions of their societies on Palladium Fantasy's Earth.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
'Reality is very disappointing.' - Jonathan Switcher from Mannequin
It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
Re: Do OCC restrictions apply after the game is started?
Yeah. Likewise, there are certain restrictions (Battle Magus, Again) that last throughout the character's lifespan. If a Battle Magus should ever permanently become an MDC being, pretty much, as near as I can determine, their character class freezes at that point in time. Find a new OCC and start over.
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Vrykolas2k wrote:drewkitty ~..~ wrote:The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
Not entirely correct.
Support your claim.
Supports mine:
*The published changing class rules are in the PF High Seas book.
*The posted changing class rules are in the PF section of the Cutting Room Floor.
*The only other changing class rules I know of are in the 1st ed. Robotech Macross book. With the coming of RT 2nd ed. all the RT 2nd ed. all the 1st ed. RT books are non-canon.
*That is besides the fact that due to the contracts for doing the 2nd ed., nothing from RT can be "converted to the rest of the PB megaverse.
side note: I have nearly all the published PB megaversial game-books. The only book I do not have are the few new ones produced with in the last year.
Bionic source book has the rules for changing classes. It's focused on city rats but say similiar rules can be used for all classes
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Re: Do OCC restrictions apply after the game is started?
Prince Artemis wrote:Bionic source book has the rules for changing classes. It's focused on city rats but say similiar rules can be used for all classes
All classes for changing to any OCC or just to Borg?
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Re: Do OCC restrictions apply after the game is started?
hungry_hippo wrote:drewkitty ~..~ wrote:The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
If class chaning is not allowed then how do you explain Apoks?
Apoks are reborn and their old self, class and skills are gone.
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Re: Do OCC restrictions apply after the game is started?
Dr. Doom III wrote:Prince Artemis wrote:Bionic source book has the rules for changing classes. It's focused on city rats but say similiar rules can be used for all classes
All classes for changing to any OCC or just to Borg?
The rules point to several classes that city rats usually graduate too (the view being that city rats are largely the class of teenagers/young adults who eventually get a more adult occ as they grow, which is actually understandable) that include everything from the sheriff occ to the master theif, but iirc there's actually no limit to what class the character could change to.
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Vrykolas2k wrote:drewkitty ~..~ wrote:The question is Moot because rifts chars can not change their class. There are not changing class rules in rifts.
Not entirely correct.
Support your claim.
Supports mine:
*The published changing class rules are in the PF High Seas book.
*The posted changing class rules are in the PF section of the Cutting Room Floor.
*The only other changing class rules I know of are in the 1st ed. Robotech Macross book. With the coming of RT 2nd ed. all the RT 2nd ed. all the 1st ed. RT books are non-canon.
*That is besides the fact that due to the contracts for doing the 2nd ed., nothing from RT can be "converted to the rest of the PB megaverse.
side note: I have nearly all the published PB megaversial game-books. The only book I do not have are the few new ones produced with in the last year.
Primus: Every time anyone asks about changing OCCs, they are referred to the rules you've mentioned dealing with fantasy. Maybe a ploy to sell the books...?
Secondus: There are also rules for switching from many OCCs to 'Borg, or from Juicer to certain other OCCs. That's official for Rifts in itself. As well, when one becomes a Cosmo-Knight, they've switched OCCs, as well as Apok.
Tertian: One can logically draw the conclusion that you can switch OCCs based on the NPCs who have multiples.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
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Re: Do OCC restrictions apply after the game is started?
Prince Artemis wrote:Dr. Doom III wrote:Prince Artemis wrote:Bionic source book has the rules for changing classes. It's focused on city rats but say similiar rules can be used for all classes
All classes for changing to any OCC or just to Borg?
The rules point to several classes that city rats usually graduate too (the view being that city rats are largely the class of teenagers/young adults who eventually get a more adult occ as they grow, which is actually understandable) that include everything from the sheriff occ to the master theif, but iirc there's actually no limit to what class the character could change to.
OK so those are rules for City Rats. Anything there specifically that says it applies to anyone else or lets City Rats change to anything without choice restriction? Like say to a Ley Line Walker or Mind Melter. Or is it lust limited to other Adventurer classes and Man-at-Arms?
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Re: Do OCC restrictions apply after the game is started?
Vrykolas2k wrote:Primus: Every time anyone asks about changing OCCs, they are referred to the rules you've mentioned dealing with fantasy. Maybe a ploy to sell the books...?
Secondus: There are also rules for switching from many OCCs to 'Borg, or from Juicer to certain other OCCs. That's official for Rifts in itself. As well, when one becomes a Cosmo-Knight, they've switched OCCs, as well as Apok.
Tertian: One can logically draw the conclusion that you can switch OCCs based on the NPCs who have multiples.
P: PF is PF and Rifts is Rifts. It is only a GM that brings any rules between the settings. Thus there are no Canon changing OCC rules in Rifts.
S: Those are the OCC specific rules for changing from Juicer to Borg and from Juicer or wannabe to juicer. They can not be applied across the board.
Cosmo-Knights are not Just a change of OCC, it is a change of being in which class of the old self is lost, Thus is a moot example.
Apok, *grumbles about having to go and dig that ancient book out* The Apok as a class were something else, much like the above CK. Like the change to a CK, the change is a change of being. Everything of the old self that could be called a "class" is Gone, completely Gone. Leaving a new char. So again your example is moot.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
Dr. Doom III wrote:Prince Artemis wrote:Dr. Doom III wrote:Prince Artemis wrote:Bionic source book has the rules for changing classes. It's focused on city rats but say similiar rules can be used for all classes
All classes for changing to any OCC or just to Borg?
The rules point to several classes that city rats usually graduate too (the view being that city rats are largely the class of teenagers/young adults who eventually get a more adult occ as they grow, which is actually understandable) that include everything from the sheriff occ to the master theif, but iirc there's actually no limit to what class the character could change to.
OK so those are rules for City Rats. Anything there specifically that says it applies to anyone else or lets City Rats change to anything without choice restriction? Like say to a Ley Line Walker or Mind Melter. Or is it lust limited to other Adventurer classes and Man-at-Arms?
IDK, Id say they apply to all OCCs the same as the "strength stacking" definition in Book of Magic can be applied to all attributes. Obviously there are some combinations that just do not make senses and are specifically stated in the books, like a borg switching their OCC to a magic user without some serious bio replacement for their metallic limbs. But the freezing of skills from the old CC and the new CC skills starting at level 1 after 2000 XP (? cant remember...dont have my books on me at this time) would still apply for most changes.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
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Re: Do OCC restrictions apply after the game is started?
Kagashi wrote:IDK, Id say they apply to all OCCs the same as the "strength stacking" definition in Book of Magic can be applied to all attributes. Obviously there are some combinations that just do not make senses and are specifically stated in the books, like a borg switching their OCC to a magic user without some serious bio replacement for their metallic limbs. But the freezing of skills from the old CC and the new CC skills starting at level 1 after 2000 XP (? cant remember...dont have my books on me at this time) would still apply for most changes.
That's all well and good but what really matters is what the book says.
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Re: Do OCC restrictions apply after the game is started?
crystaleye1950 wrote:Say you are playing a Fingertooth Carpetbagger. What a mouthful.
It says that Fingertooths are only allowed scholar and adventurer OCCs. There is nothing in the character description which says they are allowed or denied men-at-arms OCCs.
Available OCCs : Selections are limited to Rogue Scholar, Vagabond, City Rat, Smuggler, Con Artist, Saloon Tramp, Gambler.
So say a Fingertooth vagabond enlists in the Tolkeen War and he decides to become a Bandit OCC. Is this possible?
Is it possible that the OCC restrictions only apply at the start of character creation but more more leeway is given once the character is walking on the streets?
Well if you are going by the book.Then The OCC restrictions about no men-at-arms OCCs apply because the book says so.If not then the best answer is what you and your GM decide.
Who is evil?
Who is joy
Who is pain
Who is death
Who is good
Who is blind
Who is foolish
Who is smart
Me and you that's who
For we are mankind.
Who is joy
Who is pain
Who is death
Who is good
Who is blind
Who is foolish
Who is smart
Me and you that's who
For we are mankind.
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Re: Do OCC restrictions apply after the game is started?
Daniel2112 wrote:Hrm... The assertion has been made that you can't change classes in Rifts. Doctor Desmond Bradford (20th level Cyberdoc and Geneticist and 10th level Administrator), Lord Alistair Duncson (10th level Ley Line Walker and 8th level Shifter), and Lord Coake (15th level Cybernight and Wilderness Scout) would all like to have a word with you.
drewkitty ~..~ wrote: Thus there are no Canon changing OCC rules in Rifts.
I was specific in what I said. So pointing out NPC examples are pointless. NPC's are the produce of a writer's artistic license.
To rephrase what I said: "Rifts PC's can not change their class due to that there are No canon changing class rules in Rifts."
Daniel2112 wrote:Rifts specifically combines all the settings into one. Lord Coake started out in the Palladium World. There's a Nightbane Sorcerer in Kingston and one of the NPCs from Rifts Mercenaries hails from the Ninjas and Superspies world while another comes from Heroes Unlimited Earth. This world, more than any other, is where you are most justified using rules from other settings. And really, if the class changing rules from Palladium Fantasy are exclusive to it, then the entire notion of a "Megaversal Rules System" is a pathetic joke.
drewkitty ~..~ wrote:It is only a GM that brings any rules between the settings.
Each PB setting has it's own canon and it is only the judgement of the GM that rules from the other settings are imported to it. Because of the Rifts basic concept, it is easier for GM's. and the PB book writers, to rationalize bringing anything from other settings to rifts.
Because the change of the "styling" of class classifications that KS instituted in RUE, ALL the RUE and Post-RUE classes classifications have to be converted to be seen in the light of that in PF there are RCC's, OCC's and PCC's. And that the PF canon changing class rules ONLY cover OCC's. They do not cover RCC's Nor PCC's.
The problem is that "In RIfts" they have listed PCC's as RCC's (pre-RUE) and now they are listing PCC's as OCC's (post-RUE).
Last edited by drewkitty ~..~ on Sun Oct 16, 2011 9:54 pm, edited 1 time in total.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Do OCC restrictions apply after the game is started?
Daniel2112 wrote:Hrm... The assertion has been made that you can't change classes in Rifts. Doctor Desmond Bradford (20th level Cyberdoc and Geneticist and 10th level Administrator), Lord Alistair Duncson (10th level Ley Line Walker and 8th level Shifter), and Lord Coake (15th level Cybernight and Wilderness Scout) would all like to have a word with you.
Rifts specifically combines all the settings into one. Lord Coake started out in the Palladium World. There's a Nightbane Sorcerer in Kingston and one of the NPCs from Rifts Mercenaries hails from the Ninjas and Superspies world while another comes from Heroes Unlimited Earth. This world, more than any other, is where you are most justified using rules from other settings. And really, if the class changing rules from Palladium Fantasy are exclusive to it, then the entire notion of a "Megaversal Rules System" is a pathetic joke.
No the assertion is that there are no rules for it in Rifts except for a few specific cases.
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Re: Do OCC restrictions apply after the game is started?
I would say OCC restrictions only apply at character creation except in the cases where the character is biologically unable to take the new class. Like a Seljuk trying to learn magic after character creation, not going to happen. Or any character with racial bio-regeneration isn't going to be able to get MOM implants or bionics. Other than that, I would allow pretty much any character class changing that the player wanted, so long as the role playing supported it.
Just the way I would house-rule it.
Just the way I would house-rule it.
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Re: Do OCC restrictions apply after the game is started?
drewkitty ~..~ wrote:Each PB setting has it's own canon and it is only the desecration of the GM that rules from the other settings are imported to it.
des·e·crate
transitive verb
1 : to violate the sanctity of : profane <desecrate a shrine>
2 : to treat disrespectfully, irreverently, or outrageously
Keep this in mind next time you ask the GM if you can import a character from another setting to Rifts.

Drewkitty, I think you meant discretion.
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Re: Do OCC restrictions apply after the game is started?
Not even spellcheck can catch a right spell wrong word.
It got edited
It got edited
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.