Balabanto wrote:Nightmask wrote:Participating in the game does not mean that someone's handing things over to you just because they are. Your players may be willing to just give up the rights to what they've created but I'm not one of those sorts.
If anything you're the strange one, you try and claim I don't see that the whole is greater than the sum of the parts and yet wish to deny the players their due credit and act as if it was really all you. You want all the credit if it sells and throw the players under the bus giving them nothing for that contribution, since I haven't heard you say anything about sharing any of that possible success with them. You want them to feed you ideas to profit off of but apparently give them nothing save perhaps a footnote somewhere.
For the whole to be greater than the sum of the parts all the parts work together sharing in good and bad, 'I'm the GM and everything's mine including what you contributed' isn't working together or sharing. The superhero wouldn't go trying to take what others created and claim it as their own like that either, if they did it would be depicted as a moment of moral weakness that the hero must overcome.
That's funny. I never said it was all me. That's why they get credited at the top of the sheet. But they aren't doing any of the labor, writing any of the backgrounds, or crafting any of the products. All they're doing is telling me what they want, I'm building the initial sheet 90 percent of the time, and then I write a background up more formally and we play some Champions.
This is what being part of a playtest group means. And believe me, the players get to share in the good and the bad, considering that most of them would owe me thousands of dollars between the food I pay for, the meals I cook for them, the adventures I bust my hump creating, and all that other stuff that constitutes running a gaming group. Which, I might add, is work. A LOT of of work. The world does not exist without it's players, so they get credited for creating the characters. If I actually charged full value for all the food and other stuff I just let my players eat and drink, I estimate they'd owe me buckets of money.
But they don't. Because we're friends. I ask for a donation. Most people donate when they can. They're good people. You, on the other hand, clearly need to find another gaming group, or have been screwed in the past by someone who threw you under the biggest bus in the world.
The milieu, the environment, and everything else that becomes a part of those characters the moment they enter that setting. That's why I'm entitled to do what I wish once they participate in a few sessions with that version of the character, because once they participate in that world, that character exists there, and removing it creates this magical thing called a continuity void.
That's why playing in any game is an oral contract of this sort, and why I always create characters that belong in the world that they're created for with no duplication allowed.
Respect your players, and they'll respect you. Playtesters always get a free copy, signed by me. When a player dies, and this has happened, an adventure or publication gets dedicated to them. Rest assured, my players will never be forgotten, as long as I outlive all of them and finish all my products before I die.
Respect others. They'll respect you.