Splynnys Girlfriend wrote:Killer Cyborg wrote:Splynnys Girlfriend wrote:
the reason for MDC was to be damage scalin in Robotech so combat with spaceships & giant bots & stuff woudnt involve buckets o dice.
its shortcomings happened in rifts when they forgot what MDC was suposed to be for & started givin MDC stats to oodles of people-scale stuff & started makin all sortsa new critters & gear where its hard to tell if they oughta be considered people-scale or big-scale.
Actually, that started in Robotech.
yeah i already got your back there bro
I meant that that they started giving MDC gear to stuff other than spaceships and giant bots back in
Robotech.
Macross was okay, but by the time
Invid Invasion came out, standard body armor had 50 MDC and was laser resistant.
IIRC, there was some stuff in
Southern Cross as well.
By the time
Sentinels rolled around, all the basics were there:
Carbonarite body armor had 75 MDC
Praxians had explosive crossbow bolts and Spherians had laser wands that could inflict 2d4 MD.
Psychics could do 2d6 MD with a Mind Bolt, more damage than you can do in Rifts
Perytonian Wizards could Call Lightning for 2d6+1d6/level MD (again, more than Rifts), Energy Bolt inflicted 1d6 MD to start, and up to 5d6 MD by level 12. They could summon invisible armor for 100 MDC + 10 MDC per level, better than AoI, or summon a version of Energy Field with 60 MDC +10/level.
Limpet mines did 1d4x10 MD, cobalt grenades did 1d6 MD.
The SAL-9 matched the range of the C-18, inflicted 1d6 (same as a Wilk's 320), and
45 shots per clip.
The M-37 Auto-pistol fired explosive bullets for 1d4 MD, the Badget SMG could fire the same rounds, the old Woverine Assault rifle could launch 2d6 MD grenades.
The FAL-2 laser pulse rifle could fire up to 40 shots for 2d6 MD each, and it was "quite common."
There was the RL-2 Rocket Cannon that launched plasma mini-misiles.
And the Gallant energy weapon could hold its own pretty well in Rifts, even now.
And a bunch of other stuff that I don't feel like refreshing my memory about right now.
When Rifts first came out, a lot of the human-scaled Mega-Damage gear was more powerful than the Robotech stuff, but not by a heck of a lot, and some of it was less powerful.
While power creep started taking over Rifts pretty quickly, it started off pretty reasonable, more so than Robotech in some regards (if less so in others).