Since I stumbled onto this one while wandering the boards on a slow night, I figured I would chime in on a few aspects that relate to the coverage we've provided on M3.jaymz wrote:IIRC most colony fleets have only ONE ship with the heavy uber destructo beam weapon

The rest are more or less conventionally armed.
Eh... it varies. "Battle" sections are only docked to the main colony dome, so the number of super beam weapons in a colony fleet is essentially the same as the number of actual colony ships in that fleet. The most ever seen in a single fleet to date is the three dome ships and Battle sections in the Macross-5 fleet... though Battle sections without City sections have been produced for planetary defense (e.g. Macross-13).
Nope... the only ships that dock a Battle section are the City sections. I'd guess that you might be mistaking the much smaller but somewhat similar-looking
Uraga-class escort battle carrier for a Battle section, since the other large ships in a Macross-7 style fleet (Three Star, etc.) are docked to those, or
Guantanamo-class stealth carriers, or in a few cases,
Northampton-class stealth frigates, as shown in the line art and mentioned in the stats block.
keir451 wrote:The rest of the warships are exclusively M2 warships (the MM site has too many places where the number of weapons is simply "x many" and other info is lacking).
's not our fault... that's just the way they're described in the source material. Since there tends to be a bit of variation in any class of ships as technology and the local fleet's needs change, it's to be expected. Either way, it's pretty rare for
Macross's creators to get SO deep into the details that they would list the number of close-in defense guns on a ship over a kilometer long, or something like that. So "many x" is something that crops up a LOT in starships and whatnot.
keir451 wrote:How long (theoretically speaking) would you think it would take the UN Spacy forces to reverse enginner the 3G tech like variable force fields (UNS only uses a 'static shield system' w/ Pin Point Barriers AFAIK) and other weapon systems?
Not long, IMO... they were pretty quick to analyze and reverse-engineer the overtechnology from the Macross, and that was when all they had to work with was "modern" late-90's tech. It only took them a year to figure out super dimension energy weapons, and they figured out and replicated the thermonuclear reaction power technology in two, and only another two to miniaturize it. It only took the UN Spacy a couple months to reverse engineer the Varauta's spirita absorption tech in 2045. If they got their hands on a working 3G variable force field, they'd probably have it sorted out in a year or less.
keir451 wrote:I remember the self sealing puncture, but I also remember in the final battle that the colony ship put up a force field over the dome as well. The M3 states that both the Battles and the colony vessels have the Total Barrier, so I'm going w/that.
Yeah, that's an oversight we really ought to fix... the coverage is for the combined Battle and City section together. Coverage of the Battle section as a separate craft only lists a pin-point barrier system, even as late as the Battle Frontier. Thus, it would appear that a total barrier system (which may or may not be the repulsion field in
Macross Frontier's dialogue) is something mounted on the City section only, though the field's coverage seems to extend over docked Islands as well... though the Islands may actually have their own generators, being that each one is bigger than Macross-7's City section.