zombie hunting what powers are needed
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Re: zombie hunting what powers are needed
I'd say this questions specifics depends on the KIND of zombie you want to be killin...
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Re: zombie hunting what powers are needed
Matter Expulsion: Metal and Alter Limbs = A LOT of ammo for bio-guns! Not to mention the possibilities for bladed weapons to aim for the heads and necks.
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Re: zombie hunting what powers are needed
invulnerability, supernatural PS.... if they can't bite you they can't infect you....and with a supernatural PS you can't be overwelmed, you can just bash skulls round after round after round after round.
Re: zombie hunting what powers are needed
Zombie flesh: I mean, if they are dumb enough they will never see you as a a target.
Specifically to fight zombies? Life sense, sense death and destruction (to find the blighters)
Any energy expulsion. Nothing says unlimited ammo like not needing any. Combine with targeting for those movie-necessary head shots. Includes the electrical field (area affect attacks can be more efficient)
most other powers aren't really tooled for zombie destruction, as opposed to simply being good at hurting anything.
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Specifically to fight zombies? Life sense, sense death and destruction (to find the blighters)
Any energy expulsion. Nothing says unlimited ammo like not needing any. Combine with targeting for those movie-necessary head shots. Includes the electrical field (area affect attacks can be more efficient)
most other powers aren't really tooled for zombie destruction, as opposed to simply being good at hurting anything.
Batts
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Re: zombie hunting what powers are needed
No super powers are needed here. Just be a type 2 or type 4 robot with high PS and all the combat options. They won't see you as a target because you don't have any PPE, you aren't alive, and they wouldn't see you as food or a threat.
Re: zombie hunting what powers are needed
Severus Snape wrote:No super powers are needed here. Just be a type 2 or type 4 robot with high PS and all the combat options. They won't see you as a target because you don't have any PPE, you aren't alive, and they wouldn't see you as food or a threat.
This.
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Re: zombie hunting what powers are needed
Quick question, what type of zombies are you using? Plague where it's an actual disease, is it zombies that spiritually infect like Dead Reign or the David Wellington 'Monster Island' type, or are they super plague like in Marvel Zombies where they can apparently infect someone even if they're not flesh and blood anymore?
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Re: zombie hunting what powers are needed
APS: Plasma would be a good choice. Hard to bite into something made of super-heated gas without frying your head off first. And even if you consider the zombies to be creatures of magic that are capable of harming the APS: Plasma hero, it's no big thing for the super-being to just fly out of reach and fry the stenches at will.
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Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
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Re: zombie hunting what powers are needed
Nightstalking prevents one from being turned into the Undead. That would certainly help.
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Re: zombie hunting what powers are needed
The major force powers are good. you can generate force sheilds/walls to separate yourself from zombie hordes, create force armor, bash them with giant fists. There is also a minor force power that allows you to emit a force wave to knock down multiple zeds at once.
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Caution these rules are unclear and may be open to gross interpretation and out right misinterpretation. GM discression is strongly advised.
Caution these rules are unclear and may be open to gross interpretation and out right misinterpretation. GM discression is strongly advised.
Re: zombie hunting what powers are needed
beyond the already mentioned stuff above, negative matter and gravity waves seem like good choices to keep the horde away.
if it affects them, perhaps vertigo field.
APS shadow or light would both keep the zombies off of you and make you immune to zombification, if i remember correctly.
a huge chunk of the powers from Heroes of the Megaverse would be pretty darn good for it. impervious to the supernatural comes to mind.
if it affects them, perhaps vertigo field.
APS shadow or light would both keep the zombies off of you and make you immune to zombification, if i remember correctly.
a huge chunk of the powers from Heroes of the Megaverse would be pretty darn good for it. impervious to the supernatural comes to mind.
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Re: zombie hunting what powers are needed
Negative Matter
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Re: zombie hunting what powers are needed
Johnathan wrote:I'd say this questions specifics depends on the KIND of zombie you want to be killin...
Daniel Stoker wrote:Quick question, what type of zombies are you using? Plague where it's an actual disease, is it zombies that spiritually infect like Dead Reign or the David Wellington 'Monster Island' type, or are they super plague like in Marvel Zombies where they can apparently infect someone even if they're not flesh and blood anymore?
Daniel Stoker
Third time this is being asked.
So... Which kind is it???
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Re: zombie hunting what powers are needed
Had not yet been pointed out but Cellular Rot and Decay is terrible effective as undeads, as they are not living and as such vulnerable to the most destructive aspect of this power.
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