Minor hero

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gaby
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Minor hero

Unread post by gaby »

Any ideas on how to use them?

What do you think PB made them?
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Pepsi Jedi
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Re: Minor hero

Unread post by Pepsi Jedi »

They work great for lower powered games or sidekicks. There's been a few rifter articles to this effect.
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Jay05
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Re: Minor hero

Unread post by Jay05 »

I agree completely, it's a great counterpoint to the Mega-hero, and along with the more "standard" heroes and villains, shows the full spectrum of possibilities
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KillWatch
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Re: Minor hero

Unread post by KillWatch »

I don't remember the class, but in my game only having one minor power is a minor hero. With that, you could still be big man on campus in a small town, or even if the world only HAS minor heroes, or that powers are just now coming on scene and no one knows about them. I think singular powers are really cool if they the top of the heap anyhow. In a town where there is 20k, and you are the only one with flight, or fire expulsion, or healing factor, you are awesome. it puts the newness back into the powers, when no one else can do what you can
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gaby
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Re: Minor hero

Unread post by gaby »

Having only one power,the character need to use it in the most effective ways,they may come up with a number of Tricks,to give the a edge.
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Severus Snape
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Re: Minor hero

Unread post by Severus Snape »

Although I don't have a copy of the rifter that it appeared in, the Stage Magician has gotten a complete upgrade. Although still a "minor" hero, he is now quite cool, IIRC.

Minor heroes can be fun to play, and they can make for interesting games. Low-powered campaigns are the best because then everyone is on the same playing field.
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KillWatch
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Re: Minor hero

Unread post by KillWatch »

I've switched the stage magician out for a super thief
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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The Dark Elf
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Re: Minor hero

Unread post by The Dark Elf »

Severus Snape wrote:Although I don't have a copy of the rifter that it appeared in, the Stage Magician has gotten a complete upgrade. Although still a "minor" hero, he is now quite cool, IIRC.


Its # 49 (the Vampire one) and indeed the article is great!
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Nemo235
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Re: Minor hero

Unread post by Nemo235 »

I always thought the minor hero would work well for a golden age pulp era campaign.

I am in no way condoning game conversions or copyright violations, but here is a cool website with some examples of the type of characters I am talking about.

http://www.internationalhero.co.uk/p/pulphero.htm
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Re: Minor hero

Unread post by Nekira Sudacne »

Minor heros are mostly good for making Sidekick NPC's, or for provding major villians with powerful Goons who are still not quite a match for the Heros without being extremely clever.
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Re: Minor hero

Unread post by Incriptus »

I've been planning a campain based around minor heroes. First off there are no major powers or major heroes. I call it Palladium Modern, basically it was to be be something of a catch-all just lowered power and more familiar. Ninja's & Superspies style organization, BTS style super naturals, Minor Heroes from HU, Minor/Major [no master] Nightbane style psychics. Rather than being defined by their brains and heroic . . . their "abilities" are just their edge.
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Re: Minor hero

Unread post by gaby »

What minor powers do you think can wokr in your Game Incriptus?

Are ther special abilities from Rifts,s OCC you think you can use?
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Iczer
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Re: Minor hero

Unread post by Iczer »

gaby wrote:Having only one power,the character need to use it in the most effective ways,they may come up with a number of Tricks,to give the a edge.



now you see, I hate this logic.

Miniman, with, lets see, Physical perfection and EE-electrical field needs to come up with a number of cool tricks and power stunts to be useful / gain an edge.

Maximan, with any number of powers is not prevented form doing the same thing, negating miniman's edge. In fact, maximan spends less time in hospital (sorry miniman, I should have mentioned my invulnerability) and has more opportunity to try new tricks (and the ability to survive if his new tricks aren't as well thought out as he thought)

The game has no balance in it. The catch phrase 'play smarter' does not mitigate the lack of ability. Everyone can 'play smarter'. Heck if the player is a bit behind in the smarts department, then he's even further behind the bell curve (which leads to the horrible tradition of these guys playing only powerfull characters, in anticipation.)

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Iczer
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Re: Minor hero

Unread post by Iczer »

Daniel2112 wrote:I have no problem with the Minor Hero. I like them, even. What I have a problem with is the snarky way in which they're presented, being described as the 'thinking man's hero' who gets by on 'sheer chutzpah and determination'.

Comments like that seem to directly imply that all the other character types, especially the mega hero, are just unthinking clods who batter their way through adventures with pure force and would turn tail and run at the first real sign of opposition. It's offensive to those of us who enjoy powerful characters and yet play just as smart and just as dedicated as those "plucky little guys" that Kevin is so in love with.



+1.

It would be cool if there were some sort of 'Chutpah' ability or if the minor hero, who relies on that sort of thing, got an IQ and/or MA boost to help.

But they don't. which means that burden is on the player.

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Iczer
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Re: Minor hero

Unread post by Iczer »

Max™ wrote:Some sort of modifier to the Exp table, or simply considering the exp you award for various tasks as a GM can help some.

I personally like the aesthetic of single/double power builds, it's fun to tinker with sometimes.


+1 here also

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The Dark Elf
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Re: Minor hero

Unread post by The Dark Elf »

Iczer wrote:The game has no balance in it.


I dont particularly want the game to have balance, at least not in the occupation catergories. I wanna play both ends of the scale. I do want the GM however, to ensure the adventure is balanced.
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Iczer
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Re: Minor hero

Unread post by Iczer »

The Dark Elf wrote:
Iczer wrote:The game has no balance in it.


I dont particularly want the game to have balance, at least not in the occupation catergories. I wanna play both ends of the scale. I do want the GM however, to ensure the adventure is balanced.



Balance is always the domain of the GM. The game system should assist but is not a requirement. Balance helps.

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gaby
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Re: Minor hero

Unread post by gaby »

I would allow my Minor hero to have more weapons than a full powered charaters.

Like a Bow and trick arrows for a minor hero with Targeting.
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