Close protection detail

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Rockwolf66
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Close protection detail

Unread post by Rockwolf66 »

I have been watching Close Protection video's on youtube(A GM's research is never done) and talking with people trained in such matters.

I have seen how NOT to do it. notice how he uses the principle as a human shield.

and at least dramatized verions of how to do it.

I was wondering if anyone else had concidered playing in or running a Close Protection game?
"Having met a few brits over here i wonder about them. The Military ones I met through my dad as a kid seem to be the most ruthless men on the planet..." -Steve Hobbs
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Peacebringer
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Re: Close protection detail

Unread post by Peacebringer »

Mr. Kitano; A mid-level corporate who has hired two solos to protect him.

Ace & Zade (PCs); two solos hired by Mr. Kitano

The Unknown Cyborg Assassin (Yoshi); A cyborg hired by the Arasaka Corporation to prevent Mr. Kitano from selling his secrets to another corporation.

Ace & Zade both fail their Awareness/notice rolls and fail to use their IR vision to detect the Cyborg approaching as they move Mr. Kitano to their car to escort him to the meeting.

Yoshi: Ah, Mr. Kitano (About three feet away near the PC's car).

Yoshi pulls out his pistol, wins the initiative and proceeds to fire one round through Mr. Kitano's head and one round through Zade's head, killing Mr. Kitano and Zade instantly.

Ace fires, but misses.

Yoshi wins the initiative again and fires twice at Ace. Hitting Ace once in chest.

Ace goes down and Yoshi escapes.

Ace is then taken to the hospital win a minor gunshot wound. Mr. Kitano and Zade are taken to the Body Bank.



...

Does that count?
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slade the sniper
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Re: Close protection detail

Unread post by slade the sniper »

Ouch...bad luck but realistic.

Close protection details that start shooting have pretty much failed and need to extract pronto.

There are only two types of PSD's that I have seen...very, very good and very, very bad. I would so much rather be an aggressor than a PSD...all the advantages lie with the bad guy unless you have a BIG team (commander, sniper overwatch, a four man team, a dog team, an advance team, at least two vehicles with drivers in situ, a commo guy, a reinforcement vehicle or two...) and trust me, in everyplace I've been in, you rarely have that much...only diplomats rolling hard into some bad lands get that and they are patched together (state dept. RSO's, contractors, military, other agencies that'll help out)...

Just my two cents.

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Dominique
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Re: Close protection detail

Unread post by Dominique »

Well the three big contractors for DoS (Dyncorp, Blackwater, and Triple Canopy) usually roll deep as do most of the full time military PSDs (PFPA, CID, NCIS, CENTCOM force protection cell - you can pick them out by their Sig 556 rifles, etc.) it's the ad hoc teams that usually have "issues" with personnel, equipment, TTPs, etc. They'll pull guys and slap them on a PSD mission with little to no training (even though the MP school will provide a MTT to the unit at NO COST), units want to do things their own way, or don't feel that they need the training (Hey' this is my third tour so what do I need to speed two weeks at some class for?).
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Rockwolf66
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Re: Close protection detail

Unread post by Rockwolf66 »

Dominique wrote:Well the three big contractors for DoS (Dyncorp, Blackwater, and Triple Canopy) usually roll deep as do most of the full time military PSDs (PFPA, CID, NCIS, CENTCOM force protection cell - you can pick them out by their Sig 556 rifles, etc.) it's the ad hoc teams that usually have "issues" with personnel, equipment, TTPs, etc. They'll pull guys and slap them on a PSD mission with little to no training (even though the MP school will provide a MTT to the unit at NO COST), units want to do things their own way, or don't feel that they need the training (Hey' this is my third tour so what do I need to speed two weeks at some class for?).


Which is why I linked to the video of the yahoo who does not know how to properly guard a principle and the link to the "Public" version of how the SAS guards someone. Now I do have at least one relative who was trained in close protection and while the training has advaced since they were in the basic principles are the same.

Now if I was going to run a Close protection detail game myself I would have to really read up on the subject. I do know that in the case of small teams they have to be very, very good.
"Having met a few brits over here i wonder about them. The Military ones I met through my dad as a kid seem to be the most ruthless men on the planet..." -Steve Hobbs
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Dominique
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Re: Close protection detail

Unread post by Dominique »

Rockwolf66 wrote:Now if I was going to run a Close protection detail game myself I would have to really read up on the subject. I do know that in the case of small teams they have to be very, very good.


I'm not sure that you and your players wouldn't get bored playing a full length PSD/Close Protection campaign, as for the most part, they are pretty boring. I could see a small team of players being assigned a PSD mission for one or two game session though. Say you've got a team of SOF personnel (anything from SEALs to Delta), and they get tasked to provide a PSD for BG I Am Important, as he tours Lower Slobovia. Unfortunately, the Lower Slobovian Liberation Front, is not happy that the US is supporting the current government and decides that they want to "make a statement" by kidnapping the General. It's up to your team of players to stop them.
"There is no such thing as a dangerous weapon, only dangerous men"
"No one assails me without punishment"
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