New Powers, Villains, and Adventures

For the discussion of all things in the Rifter. As well as ideas for the Rifter and so on.

Moderators: Immortals, Supreme Beings, Old Ones

I want...

just villians
7
19%
just adventures
4
11%
new powers
7
19%
two of three (explain)
2
6%
all three
16
44%
 
Total votes: 36

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Zenvis
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New Powers, Villains, and Adventures

Unread post by Zenvis »

I have been attempting to get into the Rifter since 17 (I wrote the additional blood magic that you all enjoy). I was wondering if you would like to see new powers, villains and an adventure or two for each one of them? I plan of sending them in 5 characters at a time.
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Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
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Reagren Wright
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Unread post by Reagren Wright »

Always nice to see new stuff. I'll be doing the same as well.
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Zenvis
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Unread post by Zenvis »

Reagren Wright wrote:Always nice to see new stuff. I'll be doing the same as well.

Awesome. Perhaps you would like to work together? Just an idea.
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
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Reagren Wright
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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Location: LaPorte, In USA

Unread post by Reagren Wright »

Just sent in some more stuff involving S.C.R.E.T. so we shall see what the
great and all powerful Wayne decides. Anyway what exactly did you have
in mind? :) .
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Zenvis
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Unread post by Zenvis »

I am currently working on a series of short HLS's that interwork together in the long run and can be combined into a single campaign or series of adventures. I want to create an article that is a string of events that can be spread among several Rifters like an on going story.

In this series, we would have a series of villians and heroes that would interact with the characters (more villians then heroes). By them selves they are not much of a clue as to what is going on in the story but together.... well.

The characters would be still the main focal point and players would be introduced to powers not listed in the Heroes Unlimited series. Villians and heroes that fight a different war. A new undergound (perhaps in the Labarenth or another city; I was thinking Victory City).

The story revives the Blue Ice from Turtles Go Hollywood only with a more HU2 view and less like a cartoon. There would be a ton of new elements that bring back blue ice into the HU2 universe perhaps even perminately. It would change a lot of how we look at some of the power catagories.

What do you think?
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
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Reagren Wright
Palladium Books® Freelance Writer
Posts: 3239
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Comment: The greatest part of the writer's time is spent in reading, in order to write: a man will turn over half a library to make one book. - Samuel Johnson, 1775
Location: LaPorte, In USA

Unread post by Reagren Wright »

Hmm, something I haven't seen anyone do for HU in any of the Rifters.
I like the idea a lot. Although I like the Victory City idea using the
Labyrinth would mean using an established setting (Century Station),
and you could spend more time on the adventure and its details,
instead of having to develop information about Victory City.

I also believe your best bet would be shoot for two issues like some
of the Palladium Fantasy adventures have done. If your going to do
super powers, make sure their not to detailed and take away space for
the adventure. A cool adventure, with new super abilities, new bad guys
to fight, and allowing G.M.s to utilize books they already have at their
disposal for additional sub-plots. I think the whole thing sounds awesome.
:ok: Need to bounce ideas my e-mail is always open.
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Aramanthus
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Unread post by Aramanthus »

I voted for all three. I'm greedy for information!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Zenvis
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Unread post by Zenvis »

Reagren Wright wrote:Hmm, something I haven't seen anyone do for HU in any of the Rifters.
I like the idea a lot. Although I like the Victory City idea using the
Labyrinth would mean using an established setting (Century Station),
and you could spend more time on the adventure and its details,
instead of having to develop information about Victory City.

I also believe your best bet would be shoot for two issues like some
of the Palladium Fantasy adventures have done. If your going to do
super powers, make sure their not to detailed and take away space for
the adventure. A cool adventure, with new super abilities, new bad guys
to fight, and allowing G.M.s to utilize books they already have at their
disposal for additional sub-plots. I think the whole thing sounds awesome.
:ok: Need to bounce ideas my e-mail is always open.

The powers that I am using for this adventure (and I have developed a lot) will be the smaller and more simple ones. As for the NPC's, they will be more of a promoter of the story instead of a random villian to subdue, as happened in some past stories.
As for the story, I want to continue the story of Blue Ice from TMNT goes Hollywood. I though that Blue Ice has potential in the HU2 universe. When you mention the Labyrinth, I think that you have a great idea. That place is underdevloped and would make a great place for this adventure.
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
User avatar
Zenvis
Megaversal® Ambassador Coordinator
Posts: 1134
Joined: Mon Feb 19, 2001 2:01 am
Location: Utah
Contact:

Unread post by Zenvis »

Just an update. I am still working on this. Its coming along quite nicely.
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
User avatar
Aramanthus
Monk
Posts: 18712
Joined: Tue Feb 21, 2006 5:18 am
Location: Racine, WI

Unread post by Aramanthus »

Thank you for keeping us posted!
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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